• 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Hyyypeee, thank you so much XSSheep!

    Posted in: Resource Packs
  • 1

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Very much the same, I often try new resource packs, but there are always parts that doesn't feel right in each one, I play with them for a few minutes and then go:

    (back to PP)

    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from Wayukiยป

    Hi guys! Wayuki here.


    I'm still overloaded with work and I won't have time to work on the pack anytime soon. However, as discussed with Nyriox over email, I will release my WIP textures now.


    https://dl.dropboxusercontent.com/u/2167961/Wayukian_pack_v6.4_temp.zip


    Please note that this is not a functional pack or an 1.8 update. It has not been tested with the most recent version of Minecraft. It does contain the following new content:


    1.8 content:

    - Added barrier
    - Added iron trapdoor
    - Added granite (natural and polished)
    - Added andesite (natural and polished)
    - Added diorite (natural and polished)
    - Added streaming indicators
    - Added new widgets
    - Added server selection arrows
    - Added spectator widgets
    - Adjusted enchantment GUI to the new format
    - Adjusted achievement GUI to the new format
    - Added unknown server icon
    - Added slime block
    - Added custom fence textures
    - Removed unused opaque leaves
    - Removed unused skull item sprites

    New mob skins:

    - Added magma cube
    - Added blaze

    Extras:

    - Redid stone
    - Darkened stone slabs
    - Brightened quartz
    - Redid cobblestone
    - Redid mossy cobblestone
    - Adjusted ores to fit the new stone
    - Adjusted furnace, dispenser and dropper to fit the new cobblestone and quartz
    - Color tweaked stone brick, silver stained clay and piston to fit the new stone
    - Adjusted lapis block, redstone block, repeater and comparator to fit the new quartz
    - Changed the menu background to the new cobblestone
    - Improved shading on crafting table top
    - Added old versions of blocks to the alternates folder
    - Added alternate darker diorite to go with old style quartz
    - Updated title panorama with new textures
    - Converted most CTM features to the native model format
    - Improved UV unwrapping and textures for anvil
    - Removed biome coloring from sugar cane
    - Removed random texture rotations from stone, grass, dirt, sand, red sand and netherrack


    Does anyone have a link to this version? The dropbox link is broken.

    Posted in: Resource Packs
  • 0

    posted a message on Before Dawn [16x] V1.1 (Medieval and Colourful) [1.13+]

    Awesome, thank you!

    Posted in: Resource Packs
  • 0

    posted a message on Opening two fence gates with pressure plates?

    I redesigned my way of doing it, after trying yours and playing with mixing our designs I found that a piston with an observer works best in my opinion. It opens and closes the gates with the most customisable setting of all the ways I tried. This is what it looks like now:

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Opening two fence gates with pressure plates?

    Yeah, that's much better! I'm also far from an expert on redstone. I sorta blindbly stumble in the dark and sometimes things work. I'm gonna try your design right now, thanks a lot!!


    Edit: It works, but mt design closes the gates quicker, I'm gonna play around with your design and see if I can get it to close quicker. Thanks again!

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Opening two fence gates with pressure plates?

    The observer is important because it just gives a small Redstone pulse, I tried with a red stone block but that just locks the whole mechanism. I tried so many designs but the main problem is that everything locks up in on mode once a pressure plate is activated since it's right next to the redstone torches under the fence gates. Using an observer solved that issue.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Opening two fence gates with pressure plates?

    That issue is fixed by the red stone torches being turned off with the one I placed underneath. This was the main problem I had when trying to figure this out, I didn't want to place the pressure plates further away, so the only way I found was the way I did it. The observer is important to how this works, if I had a red stone block instead it just locked the whole thing to on once a pre4assure plate was pressed.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Opening two fence gates with pressure plates?

    I actually figured out a way to do it! Not sure if it's a good way at all but it works. I put a block underneath the middle with a Redstone torch on each side so each torch is under a fence gate, then a block with a Redstone torch under that block so the other two torches turn off. I ran a Redstone line from each pressure plate to a piston with an observer on it, and connected that to a repeater set to 3 ticks, and that repeater goes into a comparator signal extender that goes into the bottom Redstone torch. Like so:

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Opening two fence gates with pressure plates?

    Here's a photo of what I want:


    Can I make each pressure plate open both fence gates?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Excalibur [16x Medieval]

    It's been 9 months since the last update, so I don't have high hopes for this. I found this while looking for a replacement for pixel perfection, since it hadn't been updated since 1.11, but XSSheep is back and have done a lot of work already, and will be releasing an update soon.

    Posted in: Resource Packs
  • 0

    posted a message on Before Dawn [16x] V1.1 (Medieval and Colourful) [1.13+]

    Sweet, thank you! It seems a lot of servers will have to wait a good while before updating to 1.13 due to mcmmo not being updated yet, and no word on how long that will take.

    Posted in: Resource Packs
  • 1

    posted a message on Before Dawn [16x] V1.1 (Medieval and Colourful) [1.13+]

    No 1.12 version of this? Looks really nice, the server I play on hasn't updated to 1.13 yet so I gotta wait :S

    Posted in: Resource Packs
  • 2

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    I lost the textures I made for the recipe books due to a hard drive error, forgot to back them up too... So I just remade them, wasn't super happy with them anyway. I've only worked a little while on them and haven't really tried many things, but it works as it is for now. They're far from perfect, but thought I'd share just for fun! (click image for full resolution)


    Posted in: Resource Packs
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Awesome man! Super stoked, been checking daily for updates :P What software do you use for textures normally? I've been using Aseprite for a while now and it's been really good so far, I've heard it's great for animations. It's cheap but you can still get it for free legally, you can simply build it from the GitHub source code, which is what I've done. I believe it's what Jappa is using for the new textures.

    Posted in: Resource Packs
  • To post a comment, please or register a new account.