• 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from PitchBright»

    Do you guys know of any tricks to get Bats to spawn above their hardcoded spawn-height limit?


    give them a custom spawn tag with a height functions

    "Spawn Tag": "!lgcy.height(5,50)",

    Change the value to fit the height you want them on.

    If that doesn't work then I have no idea.
    I recall seeing bats in Jungle before.
    Posted in: Minecraft Mods
  • 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from SvEgiiVEteR»

    please tell me how to turn off DrZhark's CustomSpawner
    In order to use your mod.
    not found in the options DrZhark's CustomSpawner off.


    \minecraft\config\MoCreatures\MoCreatures.cfg

    Change "canspawn" true to "canspawn" false for each mobs.
    Use Notepad++ to do that easily. Highlight the mobs and hit CTRL+F go to the 'Replace' tab and write true in the top part and false in the lower part and hit the "For this Selection" box if it's not already enabled.

    Save and exit.
    Posted in: Minecraft Mods
  • 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from limeisfine»

    From your advice I fiddled with the BiomeGroup.cfg to match up with my spawnlistentries. My biomes were under attributes, but when I deleted attributes and put them under biomegroup the biomegroup.cfg sorted it out after a reload. It works and it's beatiful, lol.


    But when i try to get Aether aerbunny in my WyvernBiome world it won't spawn. In the spawnlistenteries I have created the biome name (WyvernBiome) and added the aerbunny in the Aether.cfg file. I have also added the Aether biome to the Wyvern biome in the biomegroup.cfg file. AlI that spawn are mo'creatures? If anyone wants to see my files here they are: ...... Thank you


    biomeconfig http://pastebin.com/ecWcmBmM

    aetherconfig http://pastebin.com/wNdeUXiY

    mocreatures http://pastebin.com/Up4Tp3HY


    First few lines in Aether config

      "ALL": {

      "CREATURE": {

      "aether.aerbunny": {

      "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"

      },

      remove the aerbunny entry from there and reload your world


      Just my guess, I'm not actually sure if that is the issue there.

    Posted in: Minecraft Mods
  • 1

    posted a message on Blood N Bones Gaming's Mods

    Hello again :)

    It's working as expected! I even got CoFH to generate the extra blocks I needed !

    But I have 2 feature requests for the mod.

    #1 Ability to set "Weight" for the Biomes used during the World Gen.

    #2 If possible (I really don't know much about coding in java) an option in the config to create world independant versions of the selected biomes for a Dimension. Like let's say you want to use Ocean biome in your custom dimension (id 42 for example) but already use the Ocean biome in your vanilla Default Overworld, the game would register the Ocean biome for this dimension as "Ocean_42".

    It would help me a lot for setting the Mobs Spawn per custom dimensions without having to create my own custom biomes.
    I'm using JustAnotherSpawner for the controlling the mob spawning, and as far as I know, there's no config that allow certain mobs to spawn in X Dimension.

    Here's a few screenshots of my very early work, I will add a lot more custom generation elements through CoFHCore.

    Posted in: Minecraft Mods
  • 1

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities
    Quote from TyroFlex»

    I know its hard, I only typing some problem or bug that I encounter :|


    Don't mind, he's just a kid with nothing better to do then flaming and trolling on the forum, and have you seen his grammar?
    Tell a lot about one mentality.

    You want to follow the infos in this spoiler to report your bugs.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.17.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers

    I found the issue and it's as something to do on your side.
    When a King Slime from Tinker's Construct spawn in my world (and I turned off entitypermited for : KingSlime and BlueSlime, just in case)
    the Health bar for the InfernalMobs will stop showing until I restart my Minecraft and close MultiMC.

    Just like you said, the bar doesn't show when a boss health bar appear but...
    Every bosses will reproduce this issue, leading me to lose the HealthBars completely until a full Restart of Java.
    Going away and encountering new InfernalMobs, AWAY from King Slime or even after defeating it will not fix the issue.

    If you can tell me more on this issue or look for a fix that would be great.
    It's kinda lame to get ganked by InfernalMobs blindly..

    Quote from AtomicStryker»

    Infernal Mobs only doesnt display its health bar when the mob already has a vanilla healthbar (like bosses)

    Posted in: Minecraft Mods
  • 1

    posted a message on Animals Plus ★ v1.8 - Kiwis, camels and more! 🐫 🐢 (Updated 5/8/2016)
    Quote from PD101»

    It will be in the next update, Ive said this like- ten times.


    Those that also Include 1.7.10 ?
    I'm a fan of 1.7.10 and all the mods I use are for this version. I really hope you didn't give up on updating this version.. I loved this much and I was hoping 1.3 was to be released on 1.7.10 aswell.. :(

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from MummyFilms»

    can some one help me with the custom npc and the 2.0 update ?? I need help I really want to play!


    java.lang.IllegalArgumentException: Duplicate enchantment id! class noppes.npcs.enchants.EnchantDamage and class net.nevermine.assist.AscensionEnchants$1 Enchantment ID:100


    Go in your Custom NPC config and pray there's a config to change the Enchantements ID cause this mod, Nevermine, doesn't.


    Every mods that use custom ID's for things that can conflict (Items ID don't conflict anymore) should have a proper config that allow mods compatibility.

    Edit: Sorry forgot to add what you need to do next, in the config, look for EnchantDamage, or something similar and google this "Minecraft Enchant ID list 1.7.10" and use the highest value or something like that and try again until you get no error. Tedious and very long task since we have no idea what ID Nevermine use.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from mikeinike»

    v.2.0 born yesterday... im not sure that i'll find smth on youtube...


    Doesn't matter, you play Minecraft modded on LAN the same way you do with any other modded Minecraft instance.


    And the error you see, is it on your screen or your friend screen?
    If you're not using legit version of Minecraft, I can't help you.
    Google it.

    Posted in: Minecraft Mods
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