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    posted a message on MLGcraft (Minecraft MLG by MuntedUmbrella)
    Go on a quest with MuntedScrubrella through MLGcraft where he fights MLGpers and trades with Weed Farmers!



    Welcome to MLGcraft!

    This is my first video so forgive me if it isn't that great :P

    Check out MLGcraft below!


    Thanks for watching! :)
    Posted in: Other Videos
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    posted a message on [Parody] NEED ANIMATOR FOR MINECRAFT PARODY
    Ok thanks dude :)
    Posted in: Other Help
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    posted a message on [Parody] NEED ANIMATOR FOR MINECRAFT PARODY
    Hi everyone,

    I am really bad at animating and don't have much experience; I am only good with making still images. So, is anyone willing to animate a Minecraft parody for me, free of charge? I will give you full credit for your animating, and links to YouTube, Facebook or any other social media sites you are involved with. Here are the lyrics:

    I Need those Diamonds (A Minecraft Parody of Green Day’s “¡Viva La Gloria!”)



    Need Diamonds

    I’m standing close to the edge

    Looking out at the setting sun

    Just been out fishin’

    Where I am standing, is the landscape where I might die.



    The scars on my skin can prove

    I nearly got creeperfied

    Get out my sword we’re in a mire, but there is one flaw

    My sword isn’t made of diamond

    I’m gonna have to mine that ore



    Need Diamonds

    This is why I’m on the edge

    This is the fight of my life, that I talk of



    Diamonds! I need those Diamonds!

    I’ve been walking for ages and don’t see you on the walls

    Getting a broken pick that’s nearly gonna fail me

    I told myself I even vowed



    Diamonds! Where are those Diamonds?!

    I’m in a cave and low on food and resources

    I’ve placed a bed but my mind is in ruins

    Explosion after explosion rocks my mind



    I smash my pick into some stone (Diamonds)

    This is it, I mustn’t go back

    I’m gonna faint if I don’t find it (Diamonds)

    A diamond shows through the cracks

    I put away this shining might



    Diamonds! I found those Diamonds!

    I’ve got my faith now I go all the way

    Grab my new sword and get my sweet revenge

    For when you burned my house down



    Diamonds! I need those Diamonds!

    Gotta take that creeper down, now that this is crafted

    This is the fight that I always will remember

    As the blood splashes on the ground



    These Diamonds

    Are the saviour of my life that I am privileged with

    Diamonds, this is my many thanks

    For the time you saved my life

    (My life!)



    Please post below if you are interested, and thanks in advance :)
    Posted in: Other Help
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    posted a message on [W.I.P] (Forge) OreGalore Remade Mod (OGR): 85 New Ores + 5 Special Ores!
    I will post pictures of the ores as soon as they are textured, right now I am doing the gems. I have posted 5 of the gems that I have made so far, so that will be all until I have made more :D Some ores are found in the overworld, better gems obviously harder to find or deeper underground. Other gems will be found in the Nether and End, and there will even be a whole new dimension based off of a new gem :) That is a good idea, so like a compressing device to compress 2 ores/gems into one and a splitting device to split one ore/gem into two? Or were you thinking of another way to do it? :)
    Posted in: WIP Mods
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    posted a message on [W.I.P] (Forge) OreGalore Remade Mod (OGR): 85 New Ores + 5 Special Ores!
    What's up everyone?

    Well, I've decided to continue with the creation of OreGalore after losing ALL my code when my laptop broke, but as a completely new mod. You can still use OreGalore, but it is far from finished. So I came here, not to post the OGR mod (as it isn't finished), but to hear the opinion of the community! What would you like to see? Comment below and I'll consider it :)

    Even though the mod isn't released yet, I'll tell you the names of a few gems in the mod so you know in advance ;)

    Agate

    4 types of Fluorite!

    Jet

    Prehnite

    Variscite

    Zincite

    These are 9 of the 85 normal ores in OGR, and there are even 5 other special ores that will be the gamechanger :)



    Original OreGalore Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2140297-alpha-oregalore-mod-alpha-v1-2-adds-12-new-ores



    Things originated from the OreGalore mod:

    2 gems

    Nether and End ores

    Growable gems!

    Craftable Ore Blocks!

    Support the mod by making this your banner!
    http://imgur.com/u2f6BwB
    and pasting this link below it:
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2273319-w-i-p-forge-oregalore-remade-mod-ogr-85-new-ores

    This will be appreciated greatly :)


    So comment below! What would you like to see in the mod? :D

    See ya'll later :) :) :nssnss: by Drazile12
    Posted in: WIP Mods
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    posted a message on [SURVIVAL] ~The Tree~
    Quote from weegeeX6
    "challenges", not "textures"

    Yeah, that's what I meant xD I'm not feeling well today, it must be messing with my head :P
    200 Downloads! Yay! :D
    Posted in: Maps
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    posted a message on [SURVIVAL] ~The Tree~
    Quote from Lokoresat

    Just one question: Is the only objetive to survive or are there challenges also? Thx

    I'm planning to add challenges in the future :)
    Posted in: Maps
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    posted a message on Any Good Ways to Learn Java? Books, Courses etc
    Quote from bloxjames
    The way I always learn new languages is to just use online resources, and to have a goal in mind.

    For example, when I first started learning PHP I wanted to learn how to make a login system, then I added encryption, then added user profiles, then editors etc etc etc and I ended up learning enough for me to become an advanced user.

    I think it is always better to learn to use a language when you are actually using it rather than just copying textbook examples etc. Give yourself a project and build from the group up, starting at basic stuff and going from there.

    Thanks for replying! :)
    Posted in: General Off Topic
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    posted a message on Any Good Ways to Learn Java? Books, Courses etc
    Hi there,

    has anyone got any ideas of any books, courses etc that can teach me about the basics of Java?

    I know a bit but not a lot.

    Thanks
    Posted in: General Off Topic
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    posted a message on [SURVIVAL] ~The Tree~
    150 Downloads! Thanks guys :)
    Posted in: Maps
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    posted a message on [HELP] Need Help with Mob Models/Textures
    Quote from coolAlias
    Google 'Java inheritance' and you'll figure out that EntityMob DOES inherit from Entity, and all classes in between. In Eclipse, you can highlight a class and press 'Ctrl-T' to open the class hierarchy, and see all inherited classes.

    Class hierarchy for EntityMob: EntityMob -> EntityCreature -> EntityLiving -> EntityLivingBase -> Entity -> Object

    So if your class extends EntityMob, it inherits from ALL of those classes, meaning if you have an instance of your class 'YourClass object', 'object' is an instanceof all of those classes, e.g. 'object instanceof EntityCreature' returns true, just as 'object instanceof Entity' returns true.

    If you're not friends with Google yet, you should become better acquainted :P

    Aha, I see now :D

    I cleared up all the errors in the EntityHandler class, but still no luck :( I have the RenderLivingAgate class, the EntityLivingAgate class, I have them registered in the main mod class D:< I'll try moving the Registration from the Pre-Init section to the Init section and see if that helps.

    I'm fairly new to Java, but I've learned heaps from making this mod :D
    Posted in: Modification Development
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    posted a message on [HELP] Need Help with Mob Models/Textures
    Quote from coolAlias
    It looks like you removed the spawn egg registration, in which case it's pretty obvious why you no longer have a spawn egg :P

    Also, for EVERY Entity that you add (not just mobs, projectiles and such as well, but not TileEntities), you absolutely MUST register it using "EntityRegistry.registerModEntity" - this is the method that ensures your entity will have an 'entity spawned' packet sent to the client when it spawns and stuff like that. The JavaDocs for the method should be enough to get you started, and you can find plenty of examples in open source mods. For mobs, the last 3 parameters are typically "80, 3, true".

    GlobalEntityID is used for spawn eggs and the summon command, but there are only 255 of them, so it is really recommended that you create your own custom spawn egg class for your mod entities - it can look, work, and act just like the vanilla egg, so no one will know the difference, but then you can get rid of all the global ID stuff which is really much better.

    The only things you absolutely need for a working mob is your mob class (which must inherit from Entity), a registered Render class (either vanilla or of your own making), and EntityRegistry.registerModEntity. Everything else - spawn eggs, biome lists, etc. - is optional.

    I recommend you make an Item that spawns one of your entities onRightClick, for testing purposes only, and see if you can get your mob working as a basic mob first. From there, you can add the bonus stuff like spawning in biomes and a spawn egg.

    Thanks :)
    Does the mob class definitely have to inherit Entity? Because I just have it set to inherit EntityMob, and when I try to use Entity instead it gives me a bunch of errors :/
    And do I'm not quite sure how to work the Handler class, I don't see anything linking it to my mob class?
    Sorry, I'm new to this sort of stuff, but I'll learn eventually :P
    Posted in: Modification Development
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    posted a message on [HELP] Need Help with Mob Models/Textures
    Quote from _Antihero_

    Try putting all of those BiomeGenBases into an array?

    EntityRegistry.addSpawn(entityClass, int, int, int, creatureType, new BiomeGenBase[] {
     BiomeGenBase.jungle,
     BiomeGenBase.jungleHills
     //etc..
     });


    Quote from Vic_

    Your class extends Entity and not EntityLiving. Should be Classundefined.


    Quote from coolAlias
     registerGlobalEntityID(Class <? extends Entity > entityClass

    You can't pass a generic 'Class' when the method requires the Class argument to extend a certain type - add '<? extends Entity>' in your method parameter just like in the registerGlobalEntityID method.

    The warning from the entityEggs is, unfortunately, due to Mojang not adding type parameters - you can ignore that one.

    Google 'Java generics' to learn more about both.

    Also remember that you need to register a render class for your entities, or they will be white cubes (or even invisible!) :P

    All of your advice helped, but my mob still wont spawn in-game :/ The spawn eggs are no longer there and I already had one in my inventory to use, but it didn't work. The mobs aren't invisible because I tried placing it with the spawn egg and start punching but it doesn't make the hurt sound.
    Here is the code from the rest of my classes:



    Here is the code in my RenderLivingAgate Class:



    package net.oregalore.mod.renderer;

    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderLiving;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import net.oregalore.mod.OreGalore;
    import net.oregalore.mod.entity.EntityLivingAgate;
    import net.oregalore.mod.model.ModelLivingAgate;

    public class RenderLivingAgate extends RenderLiving {

    private static final ResourceLocation texture = new ResourceLocation(OreGalore.modid + ":" + "texture/model/mob/LivingAgate.png");

    protected ModelLivingAgate modelEntity;

    public RenderLivingAgate(ModelBase par1ModelBase, float par2) {
    super(par1ModelBase, par2);
    modelEntity = ((ModelLivingAgate) mainModel);

    }

    public void renderLivingAgate(EntityLivingAgate entity, double x, double y, double z, float u, float v) {
    super.doRender(entity, x, y, z, u, v);
    }

    public void doRenderLiving(EntityLiving entityLiving, double x, double y, double z, float u, float v) {
    renderLivingAgate((EntityLivingAgate)entityLiving, x, y, z, u, v);

    }

    public void doRender(Entity entity, double x, double y, double z, float u, float v) {
    renderLivingAgate((EntityLivingAgate)entity, x, y, z, u, v);
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity var1) {
    return texture;
    }

    }



    No errors are in there




    Here's my ClientProxy Class:



    package net.oregalore.mod.proxy;

    import net.oregalore.mod.entity.EntityLivingAgate;
    import net.oregalore.mod.model.ModelLivingAgate;
    import net.oregalore.mod.renderer.RenderLivingAgate;
    import cpw.mods.fml.client.registry.RenderingRegistry;

    public class ClientProxy extends CommonProxy {

    public void regiterRenderThings() {

    RenderingRegistry.registerEntityRenderingHandler(EntityLivingAgate.class, new RenderLivingAgate(new ModelLivingAgate(), 0.3F));
    }

    public void registerTileEntitySpecialRenderer() {

    }

    }




    And here is the code for my EntityLivingAgate Class:



    package net.oregalore.mod.entity;

    import net.minecraft.entity.SharedMonsterAttributes;
    import net.minecraft.entity.ai.EntityAIAttackOnCollide;
    import net.minecraft.entity.ai.EntityAIHurtByTarget;
    import net.minecraft.entity.ai.EntityAILookIdle;
    import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
    import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
    import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
    import net.minecraft.entity.ai.EntityAISwimming;
    import net.minecraft.entity.ai.EntityAIWander;
    import net.minecraft.entity.ai.EntityAIWatchClosest;
    import net.minecraft.entity.monster.EntityMob;
    import net.minecraft.entity.passive.EntityVillager;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.world.World;

    public class EntityLivingAgate extends EntityMob {

    public EntityLivingAgate(World world) {
    super(world);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));

    }

    protected void applyEntityAttributes()
    {
    super.applyEntityAttributes();
    this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
    this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
    this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
    this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(30.0D);
    this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(30.0D);
    }
    }

    Posted in: Modification Development
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    posted a message on [HELP] Need Help with Mob Models/Textures
    I'm still getting the same problem, but thanks for your help :)



    Posted in: Modification Development
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    posted a message on [HELP] Need Help with Mob Models/Textures
    Oops, I guess I spoke too soon :/

    It cleared up the errors, but when I go in game the Spawn Eggs are no longer there. I already had a spawn egg in my inventory already so I tried using it and it didn't won't :/
    Posted in: Modification Development
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