@Danteland: Wtf if your problem? It is an accent, not only is there very little that can be done about it, there is nothing that SHOULD be done about it. It is how they talk, it is perfectly understandable and if you have a problem with it then I seriously pity you for being a completely socially inept ****.
@DaBiggman: Minecraft is finished. There might be some future additions/expansions but ya it is finished. Personally I would love to see more games from Mojang (I am an 'adult' btw) as I trust them to do one thing that I can not trust most other companies in the industry to do: innovate.
On topic: I wish I could move out there and join you guys but I don't think that would be possible for me.
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Are there any commands for controlling BlockPhysics during runtime? Something like \blockphysics disable or something like that?
And @Epic_SmashMan in general you put stuff the .jar files in the mod folder of your minefract installation. If in doubt about how to do that then I recommend using Curse instead as it handles mod installing making it very easy.
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Getting a crash using pre-3.0 beta13b of the seasons mod as well as PML 10. Crash reads:
From what I can tell it is getting a null pointer when trying to access plant coloring. From some testing it seems to only affect certain seasons. I'm wondering if it could be because I have a bunch of mods that add plants. Any ideas?
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I'm running into a very curious issue. Having BlockPhysics with the Witchery mod makes the Witchery cauldron not work for me (1.7.10). It refuses to accept any items tossed in. Weirdly enough this seems to be the only thing broken, the Thaumcraft cauldron for example works fine. Does anyone else see this issue or have an idea how to fix it?
I feel like it is because BlockPhysics is trying to affect the cauldron which is making it no longer register for its own scripts. I've tried adding witchery:cauldron to the unconfigured / misc sections of the BlockPhysics config and I've tried removing the minecraft:cauldron from the config (though that was really a desperate effort). But nothing seems to fix it. Only disabling the BlockPhysics mod altogether seems to make everything work fine again. I really don't want to choose between these two amazing mods so any help would be welcome.
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Hey, was recently playing with AM2 and RealisticTorches and it got me thinking: I would really like to see (at least as an option or addon) light spells disappear after a certain time. It always bothered me that they basically a free replacement to torches since they last forever. I think they would serve better purely as an exploration tool.
Thoughts?
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So just creative spawn it in?
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I am sure someone must have asked this before but I can't find the answer so I'm having to make a new post about it.
Is it possible to force player setup? I installed MCA on an existing world and to my surprise it actually changed all the villagers of the village I was standing in. But it never asked me for my gender or name? I don't think my character will function correctly unless I go through the initial setup.
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Oh well, I mean using some bone meal is still better than having to hunt for squid.
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Because it is used to make every other machine block. Most notably in my case the Block Breaker which I need. I'm having the same issue he is having. No recipe is being shown for any machine or the machine block. Is there a different way to craft them or can I change it back?
I am also using FTB: Monster, so I'm guessing it does have something to do with that modpack.
EDIT: Okay solved it by going into the minefactoryreloaded config inside the powercrystals folder in configs (I mention this for others as it took me a while to find the correct config). Going all the way to the bottom and changing Register Thermal Recipe Integration (or something like that) to false, and Register Vanilla Recipe to true. That fixes it for people who don't want to use Thermal Overhaul mod.
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I'll try Bone Meal. Thanks for the tip.
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On a side note can they pass through iron bars? If not they should, it is a gas after all.
Second question, and I think I know the answer to this one but hope springs eternal and all that: is there any chance at all that the 4.1 update works on MC1.6.4? Any at all?
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I should mention this is an altered Feed the Beast Monster modpack running on 1.6.4. Now the simple thing to do would be to remove one of the mods but I have actually been playing for a while (yes it took me that long to notice) so I really don't want to lose my world by starting a new world.
Suggestions would be helpful. And yes I know the information I am giving is unspecific at best. So I'm not attacking any mods or their authors (especially this one). Just want to know if someone has experienced a similar issue and found a fix?
Thank you for understanding.
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I do not get any problems when Seasons Mod is removed. I can't figure out what the issue is because it kind of looks like an id conflict but the Seasons Mod doesn't add any blocks...Any help would be greatly appreciated
EDIT: Now this is weird. When I remove Thaumcraft but leave Seasons I get this:
What the hell is going on with the text editor on the minecraft forums...