• 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Thank you for looking into this and getting back to me.


    I dove deeper into this issue for a bit trying to find work around with it, and you are correct that removing everything via MCedit in the region, or even finding the specific block, will resolve the immediate issue, but the issue keeps returning.


    Every world I create, after I reach a certain point in base building, or so it appears, once I leave an area and come back to it, there is a block that causes a crash. I can continue loading into the world and slowly move away from the block that is causing the block, and sometimes the block will go away completely, but other times if I attempt to return to that area the issue comes back up.


    I started going through and removing each mod one by one to resolve the issue by locating the specific mod, but I wasn't able to boil it down, which makes me think that maybe there are multiple mods conflicting....ugh...


    I really want to understand how to find where this is happening so I can source it to the specific mod and either remove the mod or make some edits to it myself to resolve the issue.

    Posted in: Java Edition Support
  • 0

    posted a message on MODED: Attempting to Understand and Resolve [Ticking Entity - Entity's Vehicle: ~~ERROR~~ NullPointerException: null]

    I have done that with some other entities earlier, which worked, and I could load the game and run around in it again, but I want to know:

    * What's causing it (outside of just using the mod)

    * How to prevent it


    I know these issues can happen during snapshots, as they are a beta/development branch of Minecraft. What causes them to happen there, are how are they resolved/prevented?

    Posted in: Java Edition Support
  • 0

    posted a message on MODED: Attempting to Understand and Resolve [Ticking Entity - Entity's Vehicle: ~~ERROR~~ NullPointerException: null]

    Version: 1.12.2

    Modded: Yes

    Modpack: Yes (WIP)

    Specific Mod: Fire & Ice


    Logs:
    First Part of Log

    Second Part of Log

    Third Part of Log


    The reference to the error in the title is in the Third Part


    This is coming out as a ticking entity issue. From what I have gathered, the ticking entity error is in reference to a mob that has been corrupted in some manner. At least that is my understanding, and the only way to resolve that issue is either by removing the mob (killing it, deleting it's info via NTBExplorer, etc), or removing the mod that is responsible for the entity.


    Neither of those options I prefer, so I want to understand what this is, and how to prevent or fix it.


    Anyone out there lend a hand? Some advice? Some direction? Sharing their experience?

    Posted in: Java Edition Support
  • 0

    posted a message on Where to Ask/Search for Help for General Issues of Mod Errors

    The modpack that I am working on is providing me with an error. I know how to work around it, and I could just uninstall the mod that is causing the issue, but I want to understand the issue and attempt to resolve it, or find a different work around.


    Where would I go to ask for such assistance?

    Posted in: Mods Discussion
  • 0

    posted a message on IDEA: Writable/Editable Book that is Linked to Account

    I am fascinated by the idea of whatever world is generated by a user, that user will have a unique writable book that that can use of a journal across different worlds.


    Example:


    * User creates world

    * User finds unique account bound book in their inventory

    * They edit it and add:
    "Captain's Log, Mineworld 255887:
    Spawned into another glacier biome...this is going to be rough."

    * User dies or quits world

    * User creates new world

    * User finds unique account bound book in their inventory

    * They open it and inside it contains the last entry
    "Captain's Log, Mineworld 255887:
    Spawned into another glacier biome...this is going to be rough."

    * User edit it and add:
    "Captain's Log, Mineworld 255888:
    Nice, a taiga biome; I should last munch longer here. Comehere tree...."

    * The book now contains
    "Captain's Log, Mineworld 255887:
    Spawned into another glacier biome...this is going to be rough.
    Captain's Log, Mineworld 255888:
    Nice, a taiga biome; I should last munch longer here. Comehere tree...."
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    After replacing the mod with it's older version, as I mentioned earlier, the game loaded fine, but, now I am getting the same issue when returning to a former chunk.


    I could just remove the mod, and I could try to replace it with the newer version, but both of those are undesired.


    Any suggestion on how to dive deeper into this issue so that I can better understand and resolve it?

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Adding that version of the mod into the modpack allowed the world to be loaded back up.


    Thank you for your assistance in helping me (effectively guiding me through) with this issue.

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    I'm currently running 3.1.0.141, though it's labeled as Beta, and not release.


    I will give that a shot then!

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Your guess was correct.


    Removing that mod allowed the world to load up properly and I could move around and act again.


    Do you know what was causing it, or how to begin to resolve it, so that I can continue using that mod?

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Oh no! Not Tough as Nails! That was one of the core ideas that this modpack was based around.... :o


    I will give it a shot.


    Can you tell me where/how to found that? I would like to understand the code better myself as well.

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Thank you for the direction to pastebin.com


    Here is a link to the full crash report:

    Full Crash Report 11-26-20 11.35.55


    Though I couldn't find a fml-client-latest log file (I searched through the modpack folder, and the original Minecraft folder, and did some searching online on where it's located, and supposedly it's in the log directory, but haven't been able to find it), here is a copy of the latest log file that I found within the log directory within the modpack directory:

    (It requires two links, because I don't have pro version of pastebin.com)


    [Part 1]

    Latest Log Part 1


    [Part 2]

    Latest Log Part 2

    Posted in: Java Edition Support
  • 0

    posted a message on Requesting Assistance in Finding/Understanding/Fixing a Bug from a Minecraft Crash Report

    Greetings!


    I have been putting together a modpack (mainly for myself, and possibly for others in the future), and I haven't had too many issues, and those I have had, I have been able to resolve relatively easy, though I've been playing in the world for a bit now, testing things out, adjusting config files as I go, etc, when I came across this crash that keeps repeating itself. I can load the world, and I have enough time to move a block or two, and then the game crashes.


    I would initially assume that there is something loading from a mod that hasn't loaded before and is causing the game to crash, but I've been through this area a few times now, and this time it is failing.


    Below is a sample of the Crash Report that I think is where the bug is claimed (at least this is the area I've used to resolve most of my issue before):


    ---- Minecraft Crash Report ----
    
    WARNING: coremods are present:
     SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar)
     Backpacked (backpacked-1.4.2-1.12.2.jar)
     Quark Plugin (Quark-r1.6-177.jar)
     ForgelinPlugin (Forgelin-1.8.4.jar)
     MovingWorldCore (movingworld-1.12-6.353-full.jar)
     midnight (themidnight-0.3.5.jar)
     TransformLoader (DynamicSurroundings-1.12.2-3.6.2.1.jar)
     AppleCore (AppleCore-mc1.12.2-3.4.0.jar)
     IELoadingPlugin (ImmersiveEngineering-core-0.12-92.jar)
     iceandfire (iceandfire-1.9.1-1.12.2.jar)
     CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar)
     FarseekCoreMod (Farseek-1.12-2.5.1.jar)
     CoreModLoader (Sound-Physics-1.12.2-1.0.10-1.jar)
     LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)
     llibrary (llibrary-core-1.0.11-1.12.2.jar)
     AstralCore (astralsorcery-1.12.2-1.10.19.jar)
     TheBetweenlandsLoadingPlugin (TheBetweenlands-3.7.1-core.jar)
     IvToolkit (IvToolkit-1.3.3-1.12.jar)
    Contact their authors BEFORE contacting forge
    
    // You're mean.
    
    Time: 11/26/20 11:19 AM
    Description: Exception in server tick loop
    
    java.util.ConcurrentModificationException
     at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
     at java.util.HashMap$ValueIterator.next(HashMap.java:1458)
     at net.minecraft.world.World.func_147448_a(World.java:1949)
     at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:856)
     at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:109)
     at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:150)
     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:252)
     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
     at java.lang.Thread.run(Thread.java:745)


    I'm not exactly sure what is going on here, is this is the spot I should be looking at (I can attach the rest of the file as well). From reading this, I assume it is saying that there is an issue loading a chunk, possibly a conflict between Minecraft and Forge?


    Any thoughts? Any suggestions?

    Posted in: Java Edition Support
  • To post a comment, please .