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    posted a message on Handling of Villages

    If I find a village I want to keep populated, I do the torch thing also (or I put jack-o-lanterns level with the ground). But I don't put up a wall. I up the number of doors in the village by expanding doorways and adding houses so iron golems will spawn naturally. Helps to throw lots of bread at the villagers just after putting in the doors to get their numbers up. After that, everything seems to work fine. Just be sure the lighting is effective a little way out of the village so the golems can keep up with the zombies that wander in.


    Worst case scenario, the village gets wiped out and you need to cure a couple new ones (after adjustments to the protection of course, usually just more doors for me so I get more than one golem). Curing is easy if you have the gold, potions, and a curing station.

    Posted in: Discussion
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    posted a message on Any working gold farms?

    That's great! I'm glad it worked for you.

    Thanks for reporting back. It's always nice to know if the suggestion helped or not.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on Any working gold farms?

    Ok. I just hopped into my current world and did a few shots showing the critical parts. Please excuse the backgrounds, I'm currently in progress on a base in an emptied out ocean monument.


    The first is cloning a map. I use classic UI, I don't know what pocket does (I'm playing on an Android device). Notice the recipe book does not show anything in regards to cloning, you have to put in the maps yourself. You can also clone maps on an anvil. The second shows the cloned maps in my hand and in an item frame on the portal. Last image is just after passing through the portal. I moved a little way away so the two arrows have some separation. Notice the maps are fully zoomed out. One pixel on that map represents 16 block in the overworld, and two blocks in the nether. As long as the arrows are right on top of each other, you'll be within two blocks, which has worked great for me. Don't zoom the map at all and moving one block in the nether will move 8 pixels on the map.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on Do guardian Farms work as of now

    Update notes for 1.2.3 say that guardian spawning is fixed. I went to my old farm again, and sure enough it works. Your farm should work now.

    Posted in: Discussion
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    posted a message on balanced seed?

    Mineatlas is a website. Just use any browser to go to mineatlas.com. You can see my browser url in one of the screenshots above. Seeds entered in survival (any difficulty) or creative are generated the same, so it works for both. If you type in the example seed above it will give you the same world. It's nice because you can share a world with anyone, or you can even start in the same world more than once.

    Posted in: Seeds
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    posted a message on Glitchless Automatic Chicken Farm/Cooker for 1.2 (BTU)

    A couple updates ago automatic chicken farms broke. The kind with lava over chicks, standing on a slab, over a hopper, with a dispenser shooting eggs into the slab. They didn't work anymore because when eggs shot into a slab any chicks standing on top would get hit and hop/fly up into the lava. The most common solution I saw was a design that used a dispenser with a bucket of lava in it which would use the egg detection redstone signal to dispense and retract the lava quickly either just before or just after the egg is dispensed.


    But sometimes, when leaving and re-entering the world, the lava dispenser glitches and the lava is out when it should be in. Then it would kill all the chicks and you'd come over to you chicken farm expecting plenty of food, and there'd be almost nothing. Made me so mad. I got fed up with it, so I made a farm that doesn't glitch. I haven't seen this anywhere else so I wanted to share it. If this does exist somewhere else, please let me know.


    The problem is the dispenser to control the lava. You have to give it two pulses and if the second pulse is interrupted it's stuck and you have to fix it manually. Another way to control lava is to use a piston. So this design extends a piston into a short lava flow at the same time the dispenser shots an egg, protecting chicks from the lava.

    Auto chicken cooker redstone

    This works great, but creating this caused another problem. When the chicks grew up and were burned by the lava, the hopper didn't collect anything. The drops were just burning up. Turns out, the solution is cake. Replace the slab with cake, and it works great!

    Auto chicken farm cake

    I now have over two stacks of cooked chicken in my survival world from this design.


    Edit: please note the egg collection section is omitted from the above images. Eggs go into the top hopper. I will try to update with additional details on egg collection soon.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on balanced seed?

    I have used this on many seeds like the one above, and when you do it right it comes out pretty close. So without examples it's very hard to evaluate your tests. I'd be willing to look at any of the seeds you tested, but I suspect you did something wrong.


    You can get the Mincraft (BTU) seed number from the mineatlas one, it's not as simple converting that way but it's not too bad. Mincraft seeds will be from –2,147,483,648 to 2,147,483,647. If mineatlas gives you a seed of 0 to 2,147,483,647, no change is needed (going both directions). If the mineatlas seed is from 2,147,483,648 to 4,294,967,295, subtract 232 or 4,294,967,296.


    The reason I don't recommend using the random seed generator in mineatlas is that mineatlas uses 64 bits for seeds (what java edition uses) and Minecraft uses 32. That means there are 4,294,967,296 seeds for minecraft, but mineatlas can display up to 18,446,744,073,709,551,616 seeds. Ask it for a random seed and you are pretty much guaranteed to get something you can't use. Now, if you put in a number yourself in the right range, that would work.

    Posted in: Seeds
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    posted a message on balanced seed?

    Oh, a balanced option would be fantastic. I'm a MCPE player, so I didn't know.


    Mineatlas does work! It's not perfect, but it really does help a lot. Here's the first map from the seed you listed, completely explored in creative, and next to it is the mineatlas map. It's a little hard to see, because the mineatlas map shows a little more. But the mineatlas home is at about the upper left corner of the minecraft map. Notice the mineatlas seed, it's your seed plus 2^32.

    Minecraft map

    Mineatlas predicts the mushroom biom you mentioned.

    Mushroom biom

    And here's the closest predicted mega taiga at -3357, 3965. I meant to include coordinates in the screenshot, but it hides with the hud.

    Posted in: Seeds
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    posted a message on balanced seed?

    Seeds are generated the same as before (for PE), they just added ravines. Sounds like you've just been unlucky.


    You could try using something like mineatlas.com to look at the biomes without having to travel around. It's designed for java (biomes and land masses come up right but the spawn point will be wrong but close enough), just type in the seed number. However, if you have a negative number you need to convert it (memory sizes are different, 32 vs. 64 bit) by adding 232. Just used it on my new 1.2 world and it works great.

    Posted in: Seeds
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    posted a message on Sticky pistons and slime blocks

    Yeah, connectivity for redstone has some subtle differences between PC and PE. I've only played PE, and I can't tell how this is supposed to work. The problem is the turn off timing. The pistons have to turn off in order, and the signal needs to be slow enough for the first piston to fully retract before the next one starts. I'm not seeing an obvious trick that would make a fix similarly simple, but it is doable. I managed to pull it off in a few minutes using more repeaters. Getting good repeatability is a little tricky. Makes it bigger too. I'm going to see if I can get it working better. Interested in the results?

    Posted in: MCPE: Discussion
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