• 1

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from SpitefulFox

    Do they actually drop from the Energy Blaster? I've only ever seen them when I kill things with my Bound Sword. o_O

    They should, I've had a few drop.

    In other news, my SN currently has 31.5 million LP stored in it. When I reach 31.8 fireworks had better come out of the alter....
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Darkstar81

    How do you get a weak blood shard? I cannot for the life of me find one or figure out how to make one. Can someone point me in the right direction please?

    You need to kill hostile mobs with bound weapons. It is not a guaranteed drop, but kill a few zombies and you''ll find one.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from SpitefulFox

    I was having the same problem with Shade Elementals in the newer version before they got disabled. :c
    An echo, played in a different voice.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Auric245524

    Tier 5 altar requires 4 beacons? X_X

    And I thought getting one was tedious enough already...

    Well, it is rather fitting. To gain the power of gods, you need to kill the god of destruction. He really is not as bad if you have bound armor. I've killed him sixteen times to make five T5 alters.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from SpitefulFox

    Server appears to get trapped in a while/for loop of some sort whenever I summon an elemental and ends up needing to be put down and restart. No crashlog. It just freezes and stops responding.
    That sounds similar to what happened to me in single player.

    Quote from WayofTime

    :3 Now how to get it into the next altar?
    Simply move the drum to the alter that does have the runes of dislocation, then pump it in. Also, there seems to be a bug where the alters input buffer will fill, but continue to accept blood, draining the drum without filling the alter. I knew something was wrong when a drum(holds 256 buckets) was drained dry while the alter had only a few thousand LE added(I knew the alters were viscous, but not THIS viscous). I was using EU pipes and speed upgrades in the transfer node.

    Now a few changes i propose. First, the alter needs a buff. The current rate is so slow even with upgrades. I recommend boosting base output to a bucket a minute, so it would still be slow, but not nearly as bad as it is now. Also the rune needs a buff, to maybe a boost of 50mb/s or 100mb/s per. Make them worth the cost.

    Speaking of the rune of dislocation, the current recipe could use a change, perhaps lapis instead of water bucket? It would make the process less tedious, and more expensive to go with a buff.

    Due to the change of being able to transmute stacks at a time, could you make the divination sigil give more information from an alter that is working, like the total cost of the transmutation and how far it currently is. I would have loved that when a sat at my alter for hours to transmute a stack of reinforced slats into infused slats. Hours way. Hours. The only thing that kept me going is the thought of the automated alter that this would go towards making.
    Posted in: Minecraft Mods
  • To post a comment, please .