This mod is an addon for ThaumCraft 4 about the good, old times of TC2 and TC3.
Important:
This mod is in an early state so please report any Bugs to my GitHub-Bugtracker!
Im always open to suggestions and Ideas!
Also, for screenshots and infos about the upcoming Versions, follow @WerWolv & @LearwinLP
When you want to suport me, you can do it on my PatreonPage.
This is all of the features. If you don't want to be spoiled, don't look in this Spoiler!
Tainted Ring, Necronomicon, Lost Bookpage & Eldritch Rune - These are used to unlock the different Tech-Trees. When you Rightclick with one of them, the corresponding Tree will get unlocked.
Charm of the Death - Confuse all undeath creatures around you that they wont attack you anymore.
Crystaline Bell - When you ring it, all your Dogs, Cats and Traveling Trunks will get Teleportet to you.
Frozen Sunlight - When you're in a cave, you can use this to teleport you to the entrance of the cave.
Mask of Cruelty - When you look at a creature, it will start to take damage.
Tainted Globe - This globe starts to glow, when Creeper are near you.
Cloth- & Void-Caps - New Wand Caps.
Vis-Filter- & Void-Rods - New Wand Rods.
Magnetized Chestplate - Attracs every Item close to you.
Angel Chest - More Storage than a Normal Chest.
Thaumaturges Light - A good light source that also and prevents mobs from spawning in a certain Radius.
Everful Urn - Infinit water source.
Void Chest - Even more storage than the Angel Chest. More features in the future.
Here's some screenshots. These may have some spoilers in it. If you don't want to know what to expect, don't open this Spoiler!
Also, feel free to record a modspotlight if you want
Modspotlight by ERAgaming11:
For this mod to work, you need MinecraftForge and of course ThaumCraft!
Download removed because well... I think you know the story
Older Versions:
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--1.1-02-- -Updated to Thaumcraft 4.1 -Added some new Items -A crap tone of bug fixes -Seriously, i forgot what i did -Added suport for Donator Capes -Fixed sounds in multiplayer -Fixed some other mutiplayer bugs -Added a better animation to the frozen skylight --1.0-03-- -Removed the Boots of the Seven Leagues & Meteor because there are crashing servers and Flaxbeard added his own better version. -Fixed some other Multiplayer bugs --1.0-02-- -Fixed doubled items with Thaumic Exploration -Fixed Boots of Seven Leagues & Boots of the Meteor -Nerfed the Wand Caps -Changed the recipe of the Void-Caps -Fixed the Base-Research -Removed the random Chests in the Ocean --1.0-01-- -Mask of Cruelty is now Enchantable with Repair -Added Boots of Seven Leagues -Added Boots of the Meteor -Added Magnetized Chestplate -Removed a stupit 'System.out.PrintLn()' -Fixed the problems with metadatas in chests -Fixed some Textures -Better Translation [Thanks to DraxisWuf] -Changed some recipes -Researches aren't instant competed anymore --1.0-- -Release!
Can I use ThaumicHistory in my Modpack?
You can use my Mod in your public modpack as long you have the permissions from Azanor for ThaumCraft. Feel free to use it in a private Server modpack .
How can i suggest Ideas to you?
You can contact me in this Thread, with a private message or with Twitter.
Arent some of these textures from Thaumcraft?
Thats right. Some of these textures are from an older version of Thaumcraft copied or modified.
Why is the spelling so bad?
I live in switzerland and learnd english in 4 years in the school, so...
I can't research the Taint/Eldritch/Lost/Forbidden tech-tree!
You have to find some Artifact in dungeon chests to research them.
- MCP and Forge Team for creating the Minecraft Coder Pack and MinecraftForge!
- Azanor for creating ThaumCraft
- Vazkii for some nice help
- Flaxbeard for helping me at the end with some stupid errors.
- Learwin for beeing a good friend and making lots of awesome textures!
- DraxisWuf - for better spelling in the language-file!
- Zandorum for helping me with some grammatical errors in the topic.
[If you like my work, feel free to click on that shiny, little, green arrow ]
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They should, I've had a few drop.
In other news, my SN currently has 31.5 million LP stored in it. When I reach 31.8 fireworks had better come out of the alter....
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You need to kill hostile mobs with bound weapons. It is not a guaranteed drop, but kill a few zombies and you''ll find one.
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Well, it is rather fitting. To gain the power of gods, you need to kill the god of destruction. He really is not as bad if you have bound armor. I've killed him sixteen times to make five T5 alters.
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Simply move the drum to the alter that does have the runes of dislocation, then pump it in. Also, there seems to be a bug where the alters input buffer will fill, but continue to accept blood, draining the drum without filling the alter. I knew something was wrong when a drum(holds 256 buckets) was drained dry while the alter had only a few thousand LE added(I knew the alters were viscous, but not THIS viscous). I was using EU pipes and speed upgrades in the transfer node.
Now a few changes i propose. First, the alter needs a buff. The current rate is so slow even with upgrades. I recommend boosting base output to a bucket a minute, so it would still be slow, but not nearly as bad as it is now. Also the rune needs a buff, to maybe a boost of 50mb/s or 100mb/s per. Make them worth the cost.
Speaking of the rune of dislocation, the current recipe could use a change, perhaps lapis instead of water bucket? It would make the process less tedious, and more expensive to go with a buff.
Due to the change of being able to transmute stacks at a time, could you make the divination sigil give more information from an alter that is working, like the total cost of the transmutation and how far it currently is. I would have loved that when a sat at my alter for hours to transmute a stack of reinforced slats into infused slats. Hours way. Hours. The only thing that kept me going is the thought of the automated alter that this would go towards making.