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    posted a message on Minecraft 1.17 Update Opinion Thread

    New ore texture is so weird and unnecessary. Grimstone texture doesn't tile correctly and say good bye to the good old meta of Y level 13.

    New blocks are cool but I don't think that's a good indication for a good snapshot.


    Just my opinion.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    Mods added a ton more features than everything they showcased. A multibillion dollar company could barely touch the potential on what the community can do with Minecraft's underground

    Posted in: Recent Updates and Snapshots
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    posted a message on Why I believe Minecraft needs a serious change

    Perhaps, but there is bigger problem at Mojang's hand to handle

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change

    Yeah, the entire nether update is lackluster compared to what the community have done to the nether ages ago

    Posted in: Discussion
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    posted a message on Frostbite / Avalanches
    Quote from Jancrash»

    I wouldn't want random game mechanics that only exist to screw the player over.

    No support.


    I don't think that's a fair response bud since that's what Minecraft survival essentially is. Random generation? Random mob spawning? Random pillager patrol?

    Posted in: Suggestions
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    posted a message on Which biome will you choose in Minecon LIVE?

    How about we ditch the idea of voting and instead implement all of them. If you think about it modder of Biomes o' Plenty (Glitchfiend) add tons of new biomes and for Mojang, a multibillion company mind you, to keep up with a single person would probably take them about 15 years.

    Posted in: Discussion
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    posted a message on Theft in a Village gives Bad Omen

    Now this could be a way to make villages challenging

    Posted in: Suggestions
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    posted a message on Phantom Revamp— a change necessary for Survival Minecraft

    Why not just remove Phantom entirely? They're basically broken design made by an incompetent dev.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    People who supports this suggestion really doesn't want people to have fun, huh? So many of these supporters released the argument of getting free loot and other stuff. But that is stupid because the same can be applied to a lot of mechanic. I could say having a skeleton grinder is cheating, so should Mojang just remove it since it is essentially getting loot for "free"? Or how about trading with the villagers? I could have a very big wheat, carrot, and potato farm, wait it up until all of it grows, harvest it using water, and then sell it to a village farmer and get tons of emeralds and XP which i can use to get different stuff. And bear in mind the fact that I could just afk in order to wait for the crops to grow. Should Mojang remove crops or remove farmer villager? Or maybe based on the argument the supporter presented, Mojang should entirely remove trading entirely since it is essentially getting stuff for "free" (free as if those crops would still grow without player intervention).


    Some of the supporters also presents themselves as if the the game should be balanced to suit their need. As if they're balance is something absolute and does not have a bit of flaw. Fundamentally speaking, games should be fun. It is their main purpose. If you'd sacrifice people's fun for the sake of something abstract and arbitrary as "balance" then perhaps there's something wrong with you. AFK fishers do not ruin other people's fun. It does not give them a sword that reach 20 blocks that can kill anyone. It does not make their base look better. If everyone is having fun with this mechanic that some of you deem broken, why not just deal with it and leave it alone?

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from C1ff»
    Wrong. The community has no right to decide how they play the Vanilla game. What the community does have are privileges, like the ability to play in so many different styles and to use mods when need be. Mojang has every right to ignore the community's ideas in any way they like and they have every right to take away our privileges. The only right we have is to buy the game or to not buy the game.

    People must've loved it if you're being a game designer. You're starting to sound like those shady game designer trying to justify anti-customer practice. By your logic, doesn't every argument you give previously is worthless because you are part of the community you so belittle of. Good job c1ff.
    Posted in: Suggestions
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    posted a message on Remove AFK Fishing
    Quote from Wolftopia»

    By that logic Mojang should have never removed duplication glitches because it's "playing how you want." When something isn't balanced, it's a bad feature. It doesn't matter how much you like getting overpowered items. The huge lack of balancing in Minecraft is part of why servers will restart so often, as people get bored very fast.


    Except no one has any problem with the removal of duplication glitch because people thought that glitch is inherently broken. AFK fishing? people have been using it for years and there's no sign of stopping them. We can clearly see in this thread that players like AFK fishing as part of the game and doesn't want them to disappear. You don't have the right to impose how the community plays the game, the community does. Also, you're comparing apples and oranges mate.

    Quote from fishg»

    Because C1ff's countless valid reasons regarding game balance don't seem to be working, I'll try another approach- LOGIC:


    According to the Minecraft Wiki:Fishing is the process of using a fishing rod to obtain items, usually fish.


    Minecraft can't code all the fish in the ocean without tremendous lag, so they resort to invisible fishes for the fishing rod to take. But in Minecraft's lore, there are lots of fish underwater which you are pulling up from the sea. This makes perfect sense in an ocean or in a pond. Treasure also must exist at the bottom of the sea.


    But now Minecraft has a fish mob that the player can see, why aren't Mojang changing fishing? Maybe because Mojang subconsciously knows that changing old mechanic will always be bad and will result in chaos within the community.



    So how are so many fishes, leather, and books chilling in a 1 x 1 x 1 cubic meter space? This is a bug in Mojang's attempt to represent fishing. It's not a playstyle it is a glitch, and should, therefore, be removed.



    "How can steve carries lots of heavy anvil, Steve should get slowness 3 and mining fatigue whenever he carries 1 anvil!"

    Posted in: Suggestions
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making

    Does the Aether really fit into the game?
    It does for me. It could even do a better job at being a cohesive side dimension than the frist personally speaking.

    The current two dimensions are very unique and act separate from each other. The Nether is based on the underworld and the End is based on... something. They also all serve their own main purpose- the Nether for fast travel, the End for the end dragon boss.
    And the Aether for late game players to have more content? Or we could redo the aether while still keeping the "heavenly" theme entirely and done a good job better than the frist?

    The Aether, on the other hand, is really just a ripoff of the Nether. touche Even the name isn't original, everything is an exact inverse. That's a stupid claim! Are the sun god suddenly the inverse of a Wither now? This might work if the only dimensions were the normal world and hell, but how does the end factor into the religious theme?Maybe just keep the end as just another anomalous existence? Why does the existence of Aether suddenly makes the game religious? Part of the reason is that the Aether was created before the End. Most of the mobs are ripoffs- flying animals or blue slimes or a ghast with a different model. Giant flywing whales = Giant fire-shooting ghost apparently And terrain gen is directly taken from Notch's skylands. And what's the main purpose of the Aether? Could be late game or optional dimension like the frist.

    Don't get me wrong, I like the Aether a lot. But ultimately, it feels like a mod, not a suggestion. That's not a good argument.

    You haven't explained why the frist is better than the aether and why the aether is such a bad idea. Instead, you spouted how the Aether is "too moddy" or a "direct ripoff of the nether" without giving a detailed explanation. Also not realizing the fact that we could still redesign the Aether entirely to fit within Minecraft vanilla. We don't even have to name it Aether damn it.

    Posted in: Suggestions
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    posted a message on Suggestion to make curse enchantment a bit useful

    How about removing curse enchantment entirely?

    Posted in: Suggestions
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making

    Personally I only accept the Aether as the pinnacle of a "fourth dimension" that can only exist. The features presented in the dimension is very messy and doesn't fit each other (in one case you have robot, in another case you have snow dinosaur). Compare that to the Aether with the majestic aerwhale and the angelic Valkyries that fit within the heaven themed dimension. I'd recommend scraping the gear and everything connected it.

    Posted in: Suggestions
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    posted a message on Tutorial worlds

    I think the charm of Minecraft for new player is discovering how they play through Internet or watching tutorial videos for example. Adding in tutorial would ruin that magic and just makes Minecraft a mediocre survival game with nothing unique.

    Posted in: Suggestions
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