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    posted a message on Infinity Dungeon - A random dungeon crawler map using /clone. A roguelike adventure.
    i just beat this and? wow you did a really really super good job on this!! i mean there are a few things i didn't like that much in it (the fact that you could get the same infinity crystal multiple times, the lack of rooms- personally, if you ever expand on this, i'd like to make it so that there's more rooms, but you do something with red-stone that prevents the same infinity crystal from popping up more than once, to balance things out- and i would have liked for it to have more loot) but?? those are all honestly really nit-picky, this is a really really good map, especially since you made it in about three days!! like?? wow how'd you manage to make this so quickly- great job, jig!
    Posted in: Maps
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    posted a message on =The L'brour Mansion=
    Let me start off by saying that I loved playing this map, it was really fun and probably my best adventure map experience! The puzzles were interesting and enjoyable, the story was unsettling (well, as creepy as something can get in a game like Minecraft), and I really liked your decision to not have any combat!
    However... I do have to say that I really didn't like the very end of the game. Aside from the fact that the reveal that the guy who built the mansion was behind it all was kinda underwhelming (and predictable, honestly), the boss fight was also just not very fun, all you had to do was press a button over and over again, then once you fell move back up to the button and keep pressing it until you won. Again, I loved the map! But if you ever make another map like this, please try to make a more interesting boss battle, cause I know you have it in you, I've played all of your other maps as well! Sorry if this seems rude, I swear I don't mean it to!
    Posted in: Maps
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    posted a message on [Surv] How Long Will you Last?
    Quote from Kukky2

    This looks cool... Ill Give It A Go!

    Edit: I Dont Get Why You Gave Us So Much Wood When Theres Only Netherrack Here.... And Could You Please Give Us A Source Of Water? (Source, Not Bucket) Oh And Some Seeds.


    The wood is to get started and for tools (also to find the [spoiler] Cobblestone Generator), no water can be placed in Nether, and yeah, I forgot about seeds, I'll add them soon. xP
    Posted in: Maps
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    posted a message on [Surv] How Long Will you Last?
    Disclaimer: Despite what the title implies, this map isn't too hard, I made it for fun/as a joke. You should hopefully still face some challenges and enjoy playing through it, but don't expect Super Hostile level stuff.

    Overview
    Are you tired of all these "regular" Minecraft survival maps? Having to hop between them repeatedly to get the full feel of survival? Well fear no more! With this amazing Minecraft map, it's ever survival map in the history of ever rolled into one! It has a little Skyblock, a little Nether survival, a bit of Bedrock, and it even has a little of Planetoids, with some treasures scattered throughout if you look closely enough! So, what are you waiting for? download yours today, and see how long you can last against everything Mine-craft has to offer!
    Rules
    1) Have your Render Distance to Short, that way you can't see all the treasures/the cobble-stone generator right off.
    2) There are no more rules!
    Challenges
    There are none! Set your own goals, try to accomplish what you feel you should! We're not gonna try to force you to do a specific task.
    Screen-shot

    Pro-tips
    When you first start out, it's best to play on Peaceful until you build shelter. When you've built shelter, you should go to whatever difficulty you feel is best.

    The first thing you should do once you start is build a path straight forward with the supplies in the chest. You'll stumble upon the main-land and a Nether portal, and the Nether portal leads to a Cobble-stone generator.

    If you want to make a portal to get to the outside world for other materials, the best way to do so is to mess with the cobble-stone generator so you can make obsidian with it, and then make your own. To do this you have to cheat slightly and temporarily give yourself a diamond pick, however.
    Let's Plays
    None... yet.
    Download
    Here.
    Posted in: Maps
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    posted a message on =Gloria=
    Downloading as we type, I'll tell you what I think of it when I'm finished (you should expect a good review, cause if this was half as good as HQ3 I'll like it).
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Alright, that's it, I'm finally giving into peer-pressure and giving Super Hostile another try. I'm starting with Sunburn Islands- cause I'm a newb at all games in the history of ever- and so far, although I'm not very far into it, I have to give you kudos on the teleporting trick you did with a compass (unless that's just a bug with my Minecraft), I was like "WTF o-o" when I first clicked something with it xD.

    EDIT: Nevermind, that turned out to be my Single Player Commands being stupid (I forogt I had that mod installed and I wasn't aware that that was something that went along with it. Still a good map so far, though.
    Posted in: Maps
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    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    Bravo, man. Bravo.

    I'd suggest making it so that you also have a choice of whether or not it checks if the players are registered so people can play with users that use Cracked as well, though. xP
    Posted in: Maps Discussion
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    posted a message on Christmas/ New Year Custom Map
    Give it up already, bumping your map over a period of sixteen days just makes people less keen to play it, it's not getting you any more views.
    Posted in: Maps
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    posted a message on rsmalec's (retired) Map Reviews
    Quote from rsmalec

    If you make the map with the mod, and then someone plays it without the mod, will it crash?
    If not, you can always add the note files too. And let people decide if they use the mod or the notes.

    Since it's a book mod, I'm 90% sure it won't crash- I'll test it out before I post the map, though.
    If it doesn't crash, then yeah, I'll go ahead and do that. If not... Eh, I'll go ahead and suffer through making two modes. :s xD Thanks, Ron.
    Posted in: Maps
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    posted a message on rsmalec's (retired) Map Reviews
    Hey, Ron. Sorry if I'm bothering you, and you don't have to answer if you don't want to (I'll probably be able to solve this on my own, but I'd like a second opinion first) but I want some advice on a map I'm making:

    In short, I'm making an adventure map that has a mod in it similar to Rick (in specifics, this mod) to avoid having super long notes (and by long, I mean long, I put a fair amount of work into my notes, I want the characters to be well-developed so the player will have more incentive to save them, and the map will have another feature that I won't go into detail of [it would take up way too much space probably] that will make the notes about twice as long as usual) and to keep the game-play as fluid as possible. It's very easy to download (especially considering most players already have Modloader installed), but I know that it would still turn off most players. However, I really don't want to make two versions (one with the mod, one without it and instead just has super long notes) since I'd have to retype the incredibly long notes (my computer can just barely run Minecraft and Note-pad at the same time, and Mine craft freezes when I try to copy and paste text into a book) because... Well, it would take forever. Plus, the super long notes would probably scare off most users anyways (they're a lot easier to handle in book form and most users are used to incredibly short notes).

    Should I just go ahead and make only one version with the mod, or make two versions (with the second one's notes probably being a lot less detailed then the modded version)? xP
    Posted in: Maps
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    posted a message on [Puzzle] Neri's Portal | FULL VERSION RELEASED! | First Review! Good rating! :D
    Good map, Neri, I liked it. The only real issues with it are that (A) it's short, (:cool.gif: the tests are easy (except for the last chamber, I ended up having to cheat to get past that one), and (C) to be honest, the ending was awful. xD I appreciate the twist it was trying to pull, but still. xP
    Posted in: Maps
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    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    Although I have to admit that ususally I hate Survival maps- I don't really like to play SSP, I enjoy playing more with my friends- I'm playing this on my own right now, and I gotta admit, I'm loving it. Although I'm not very far into it- I've just finished making my house- it's still much more fun then regular survival, not sure why. I'd make a Let's Play of it, but I don't have a video recorder/a microphone. xP

    And on a side note, I just discovered your YT channel because of this, and I love your Terraria play-through- only one I watched so far though, cause I don't really like the Super Hostile maps that much honestly (they're not bad in any respect, but I suck too much to be any good at them, and it gets annoying to watch LP's of them cause of the constant death). :s xD

    Anywho, back on topic, amazing map Zi, can't wait to see more from you. =P
    Posted in: Maps
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    posted a message on The Legacist RP Adventure for Youtube!
    IGN: XxMrdaimionxX
    Age: 13
    Have you ever Role played before: Multiple times.
    What experience do you have in this area: Well, I've been RPing for a long time now, so yeah, a lot of experience.
    Are you avalible a lot or not: Considering I have no life? Totally.
    Skype Name: (Mic Not Necessary But Skype Is) Mrdaimion, and I don't have a mic, sorry.
    What characters are you good at playing: I'm pretty sure that I'm good with most characters, but I'd probably be best with either an incredibly shy character, a sarcastic loner, or a narcisstic dude. =P
    Give me a good reason I should accept you: I have a lot of experience RPing, and I'll also be able to help build (if you want me to). xP
    Posted in: Maps
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