I've been trying to play the map the code by going back to an earlier version of the game (I've tried both 1.6.4 and 1.7.2) and the game crashes upon loading the map in both version
here's the crash log:
---- Minecraft Crash Report ----
// Why did you do that?
java.lang.NullPointerException: Rendering Block Entity
at afc.a(SourceFile:110)
at afc.h(SourceFile:236)
at bmh.a(SourceFile:20)
at bmh.a(SourceFile:15)
at bmh.a(SourceFile:10)
at bmc.a(SourceFile:100)
at bmc.a(SourceFile:92)
at bls.a(SourceFile:382)
at bll.a(SourceFile:984)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at afc.a(SourceFile:110)
at afc.h(SourceFile:236)
at bmh.a(SourceFile:20)
at bmh.a(SourceFile:15)
at bmh.a(SourceFile:10)
-- Block Entity Details --
Details:
Name: MobSpawner // anv
Block type: ID #52 (tile.mobSpawner // akm)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (1,1,-475), Chunk: (at 1,0,5 in 0,-30; contains blocks 0,0,-480 to 15,255,-465), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Actual block type: ID #52 (tile.mobSpawner // akm)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at bmc.a(SourceFile:100)
at bmc.a(SourceFile:92)
at bls.a(SourceFile:382)
at bll.a(SourceFile:984)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bje['LookItsBlu'/19, l='MpServer', x=1,66, y=5,62, z=-475,31]]
Chunk stats: MultiplayerChunkCache: 80, 80
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1,11,-445), Chunk: (at 15,0,3 in -1,-28; contains blocks -16,0,-448 to -1,255,-433), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 5139 game time, 6000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Forced entities: 4 total; [rf['entity.ItemFrame.name'/3, l='MpServer', x=31,50, y=62,50, z=-424,06], bje['LookItsBlu'/19, l='MpServer', x=1,66, y=5,62, z=-475,31], rf['entity.ItemFrame.name'/4, l='MpServer', x=23,50, y=69,50, z=-424,06], rf['entity.ItemFrame.name'/5, l='MpServer', x=31,50, y=69,50, z=-424,06]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at biz.a(SourceFile:284)
at azd.b(SourceFile:1951)
at azd.e(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 100256496 bytes (95 MB) / 311697408 bytes (297 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 20003 (1120168 bytes; 1 MB) allocated, 654 (36624 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 686 (38416 bytes; 0 MB) allocated, 410 (22960 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
1. I've stropped playing minecraft completely after working on the map and trying some more map ideas (I was doing 5 map at the same time at one point, one of them was crash bandiccot warped in minecraft, which might happen) and it was just too much, but now I'm back!
2. Jumpy Jumper 2 is a lot harder to make than the first one because it's on a flat world so I need to make all the scenery and it takes a while
3. Jumpy Jumper 2's gameplay had to be re-worked about 4 times, and here's a important news: the Jumpy Jumper series is no longer a parkour map series
let me explain why:
there's is too many parkour maps, and I don't want the series to be "another parkour map" so I had to re-think everything and Jumpy Jumper 2 will be a metroid-like map... in a body... will be cool!
it will be the same as super metroid and there will be bosses and puzzle and it'll be amazing!
anyway, I'm going to go back to that map and I will try and set a date when I can
Do you have proof of the permission to use the textures from TinyPixels? Because, in your OP, it just says: Thanks to so and so for letting me use their textures. That's not enough...
- stained glass
- podzol
- red sand
- acacia wood
- acacia log
- acacia leave
- dark oak wood
- dark oak log
- dark oak leave
- top of wood blocks
- flowers
- more flowers
- all the flowers.
this is garbage. I spawned in creative, with a ton of stuff, on top of some random building, and I had no idea where to go or what to do. PLEASE don't spawn us in creative if we're supposed to be in survival!!
don't worry, you didn't miss much, the map is only 3 minutes long
I know that this is marketed towards a younger audience, but the 3DS has already been out for a while...
if the 2ds and 3ds would have been out at the same time it could've worked, but it most certainly won't work, which is actually a good thing because the price might be even lower XD
The design looks... Weird, but I am honestly happy with it. Nintendo really needs to stay away from the design they created with the DS. It's getting really old now.
I might actually have to pick one up, I've been meaning to get a 3DS but they are really expensive and I probably wouldn't even use the 3D feature.
yeah the problem with 3d is if you look a bit to the left or the right, you can't see crap, and I've tested it, after 10 minutes my eyes started to hurt already XD
0
I've tried creating a world in 1.10 and did not get any crash
0
Hi!
I've been trying to play the map the code by going back to an earlier version of the game (I've tried both 1.6.4 and 1.7.2) and the game crashes upon loading the map in both version
here's the crash log:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 24/07/16 03:05
Description: Rendering Block Entity
java.lang.NullPointerException: Rendering Block Entity
at afc.a(SourceFile:110)
at afc.h(SourceFile:236)
at bmh.a(SourceFile:20)
at bmh.a(SourceFile:15)
at bmh.a(SourceFile:10)
at bmc.a(SourceFile:100)
at bmc.a(SourceFile:92)
at bls.a(SourceFile:382)
at bll.a(SourceFile:984)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at afc.a(SourceFile:110)
at afc.h(SourceFile:236)
at bmh.a(SourceFile:20)
at bmh.a(SourceFile:15)
at bmh.a(SourceFile:10)
-- Block Entity Details --
Details:
Name: MobSpawner // anv
Block type: ID #52 (tile.mobSpawner // akm)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (1,1,-475), Chunk: (at 1,0,5 in 0,-30; contains blocks 0,0,-480 to 15,255,-465), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Actual block type: ID #52 (tile.mobSpawner // akm)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at bmc.a(SourceFile:100)
at bmc.a(SourceFile:92)
at bls.a(SourceFile:382)
at bll.a(SourceFile:984)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bje['LookItsBlu'/19, l='MpServer', x=1,66, y=5,62, z=-475,31]]
Chunk stats: MultiplayerChunkCache: 80, 80
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1,11,-445), Chunk: (at 15,0,3 in -1,-28; contains blocks -16,0,-448 to -1,255,-433), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 5139 game time, 6000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Forced entities: 4 total; [rf['entity.ItemFrame.name'/3, l='MpServer', x=31,50, y=62,50, z=-424,06], bje['LookItsBlu'/19, l='MpServer', x=1,66, y=5,62, z=-475,31], rf['entity.ItemFrame.name'/4, l='MpServer', x=23,50, y=69,50, z=-424,06], rf['entity.ItemFrame.name'/5, l='MpServer', x=31,50, y=69,50, z=-424,06]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at biz.a(SourceFile:284)
at azd.b(SourceFile:1951)
at azd.e(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 100256496 bytes (95 MB) / 311697408 bytes (297 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 20003 (1120168 bytes; 1 MB) allocated, 654 (36624 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 686 (38416 bytes; 0 MB) allocated, 410 (22960 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I've tried deleting .minecraft completely, didn't help.
any way to fix this?
0
anyway, I should explain why the long wait:
1. I've stropped playing minecraft completely after working on the map and trying some more map ideas (I was doing 5 map at the same time at one point, one of them was crash bandiccot warped in minecraft, which might happen) and it was just too much, but now I'm back!
2. Jumpy Jumper 2 is a lot harder to make than the first one because it's on a flat world so I need to make all the scenery and it takes a while
3. Jumpy Jumper 2's gameplay had to be re-worked about 4 times, and here's a important news:
the Jumpy Jumper series is no longer a parkour map series
let me explain why:
there's is too many parkour maps, and I don't want the series to be "another parkour map" so I had to re-think everything and Jumpy Jumper 2 will be a metroid-like map... in a body... will be cool!
it will be the same as super metroid and there will be bosses and puzzle and it'll be amazing!
anyway, I'm going to go back to that map and I will try and set a date when I can
-Mranth0ny62
.... the "-Mranth0ny62" was useless, right?
0
0
amazing paint.net skills
quartz, new wool and iron block
new lime wool, emerald block and green wool
new light blue wool, diamond block, new cyan block, new blue wool and lapis lazuli block
new yellow wool and gold block
obsidian, coal block and new black wool
and some other stuff in this update:
DOWNLOAD:
http://goo.gl/7nblJf
0
added in the OP
BTW, V 4.7.5 coming
0
sure:
http://www.minecraft...st&pid=18692650
by the way, nice TP
0
added:
- stained glass
- podzol
- red sand
- acacia wood
- acacia log
- acacia leave
- dark oak wood
- dark oak log
- dark oak leave
- top of wood blocks
- flowers
- more flowers
- all the flowers.
re-texture:
- obsidian
removed:
- paintings. all of them.
download:
click here to download
0
next step: 1.7 snapshot textures
0
don't worry, you didn't miss much, the map is only 3 minutes long
0
0
god GTA would suck XD
but on the other end cooking mama (and other cooking game) would be the best games ever
0
... and professor layton and luigi's mansion!
0
if the 2ds and 3ds would have been out at the same time it could've worked, but it most certainly won't work, which is actually a good thing because the price might be even lower XD
0
yeah the problem with 3d is if you look a bit to the left or the right, you can't see crap, and I've tested it, after 10 minutes my eyes started to hurt already XD