• 2

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    ProjectRed Transmission and Illumination modules running smoothly on 1.10!


    Posted in: Minecraft Mods
  • 5

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    The 1.10 update is well underway! I'm taking this opportunity to *really* clean up the code. At this point, I can't promise compatibility with older worlds at all.

    Posted in: Minecraft Mods
  • 8

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Ok so a while back, I really started to dig into 1.9 code. Had to take a break though because I was working full time. I am going to get back to this very soon. This WILL be updated! PR is not abandoned.

    Posted in: Minecraft Mods
  • 6

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Ive been working full time since the summer started. My job involves coding, so you can imagine how I'd be burned out and not as willing to work on MC modding in my free time... I am still working on it though, and I hope to spend more time on it starting very soon. Thanks for the patience!

    Posted in: Minecraft Mods
  • 2

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Just an update..


    Slow but steady progress on the 1.9 update. There is a lot of stuff to learn, and my availability to work on this is slowly shrinking. It will get done though. Be patient! I plan on cleaning up a lot of stuff in this update, including many bugs that you guys have been reporting. I will also document every block on the wiki when the time comes.


    Don't hold your breath for a seamless 1.7.10 to 1.9 transition. This unfortunately won't be possible for a lot of things, especially multipart tiles. I'll see what I can do, but its not looking too good..

    Posted in: Minecraft Mods
  • 4

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Current plan of attack:

    1) Update FMP

    2) Update PR

    3) Fabrication rewrite


    Im quite busy at this point in my life. I am trying my best to keep up, be patient!

    Posted in: Minecraft Mods
  • 3

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Here is a mini-update. I recommend that you delete your config files for both ProjectRed and MrTJPCore as they have been cleaned up and reorganized. All the stuff is still there, you can easily just copy the settings over into the new locations.


    v4.7.0pre10
    - ADDED: Config option for particle effects on routed pipes
    - FIX: Multipart lights incorrectly sensing redstone
    - FIX: Crash when cutting Inverted Lamp blocks
    - FIX: Auto Crafter eating up multi-use items
    - FIX: Project Bench keeping multi-use items passed max damage
    - FIX: Changing configs in-game does not save correctly
    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Sorry for the lack of updates on ProjectRed the last month and a half, still got my hands full at school. However, I am actively making a list of all the stuff I need to do when I get back into it. Hopefully, that will be soon..


    Just keep the bug reports coming, I can assure you that I am looking at them..

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Fl0rianer»

    So, this question is now roughly a month old, so I'd like to kindly reask it. Maybe now someone sees the question and can brighten my mind ;)


    You have to cross-pollinate them to produce new colors. Just grow them near each other.


    v4.7.0pre9
    - FIX: Barrel crash when attaching routed pipes
    - FIX: Item duplication exploit
    - FIX: Bugged Framed Red Alloy Wire recipe
    - FIX: Server hang when configuring some gates
    - FIX: Electrotine Generator and Charging Bench not dropping items when broken
    - FIX: Item hiding for routed pipes on barrels
    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Horneat»

    Hey guys i have a guestion cann anyone tell my how the teleposer works



    Step 1: Setup


    Place two teleposers in world. They should be a reasonable distance apart (at least 16 blocks or so, otherwise they will fight over an enderpearl later). The distance maximum is unlimited, but you need to ensure both chunks are chunk loaded where applicable. Teleposers do not work across dimensions.


    Step 2: Charge


    Attach electrotine power to each teleposers. They draw quite a bit of power. They will turn blue when charged. Each teleport will drain both teleposers (subject to change).


    Step 3: Link


    You will need 2 enderpearls. Tossing the item (with Q) one on top of a charged teleposer will infuse it. You will need 2 enderpearls to be infused (one with one teleposer, and one with the other). Once you have them, toss them (with Q) on to the opposite teleposer that infused them. The two machines will now be linked.


    Step 4: Teleport


    Each teleport requires 1 enderpearl. Simply throw (with right click) an enderpearl towards one of the teleposers. The enderpearl will be trapped in an orbit, and after a short time, the teleposer will teleport the enderpearl a few blocks above the second teleposer. Once it falls, the player will be teleported, as per standard enderpearl mechanics.

    Posted in: Minecraft Mods
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