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    posted a message on What have you done recently?

    Not been up to much in recent months, but did come up with something for the upright wreck near my warm water Southern outpost a while back ...



    Posted in: Survival Mode
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    posted a message on Everyones Starter house be like:
    Perhaps you are claustrophobic. I would prefer to greatly shrink this home so it has a walls and roof early on, and just put the furnaces, crafting table, and half the chests outside, maybe as part of the wall or accessible through windows. You can always expand later, but mobs are unforgiving, spawning in their higher numbers in recent versions.

    I can't say for versions beyond 1.13, but my design gives you a good view of the surrounding area at all times, to see what is about. As the access is a one block column in the middle with a ladder, it prevents spiders reaching me and i can see thru the hole to the ground to arrow any near mobs or the pesky spiders themselves. I never intend it to be anykind of permanant construction (although the one in the screenshot is the very first one i built in my world and still stands as a momento), and they usually get demolished once the main base is habitable.

    Posted in: Survival Mode
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    posted a message on What should I expect from my cooked chicken farm?

    doesn't a sensor require direct daylight or am I wrong?


    Probably ....


    Anyway, after a trip thru to my farm, I found I did indeed use a Daylight Sensor instead of a half slab. My collection point was two blocks wide, i think it was to give the chicks a bit more space as the egg firing tended to damage the chicks that were in the line of fire, but i dont think it was damaging enough to kill a chick before it grew.


    Posted in: Survival Mode
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    posted a message on Everyones Starter house be like:

    I never made starter houses as such, after deciding what a main base would be and a suitable location, I would usually erect a platform as per the screenshot below, and operate from there whilst I gathered resources and designed my build ... I think the last time i did this was before Phantoms were added, so if I did it now would probably need to be less open ...


    Posted in: Survival Mode
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    posted a message on If you could remove one item, mob, or feature, what would it be?
    Quote from Agtrigormortis»
    I'd remove Poisonous Potato if it were up to me ...

    I must admint it a strange one, seems to me to be the perfect ingredient for a potion of somekind, the obvious one being poison i suppose (personally, i would change the spider eye to a different potion effect) ... still, when it does eventually become useful, my stashes in my various bases will finally serve a purpose (I never throw them)
    Posted in: Survival Mode
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    posted a message on Getting Ghast Tears Easy
    Quote from Masterfrog»
    I'm pretty sure that you can shoot an arrow at a ghast and switch to a sword of looting before the arrow hits to still get the looting benefits when it dies.

    Yeah, i've always done this, even when the update was added being able to dual wield, I still do the Looting Sword switch. In fact its almost become an automatic response as you can do it for virtually everything that has a Looting bonus/extra drop.

    Posted in: Survival Mode
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    posted a message on What was your worst death?

    In my main world (15000+ MC days old now) I've probably died around twenty times, dont think any of them were major catastrophes but i cant honestly remember. I do remember a comical death about 3-4 years back when we had Minecraft running at work during lunchtime and i visited my friend over LAN as we were getting ready to take the Ender Dragon down in his world for the first time. We had geared up and set off on this (rather haphazard) minecart rail line he'd built to the stronghold and we duly went thru the portal and ended up on the Obsidian platform which was quite close to the main island, certainly jumpable. Being the more experienced I just thought "jeronimo" and went for the jump, to my embarassment I missed the island and plummeted to my death. I then respanwed back at his base and had to get some more gear (he didnt have much) and then travel on the minecart line again - this time on a high part of the track a chicken dropped onto the track from an overhang as I was travelling and stopped my cart. I had to get out and kill it, somehow i fell off the track and took a quite a bit of damage, then had to pillar up (as there was no direct way back up to the track) to get back on the line and continue the journey. By the time I got back to the end (where my friend had built a walkway to the main island and was battling the dragon) I was just in time to see the dragon virtually dead, i fired one bow shot and killed the dragon with the last shot, although my friend disputes this and maintains he dealt the killer blow. It was a fun time, and he always reminded me about my jump for a long time afterwards ...

    Posted in: Survival Mode
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    posted a message on Guardian Spawning

    If using a 2 block wide tunnel (the entrance is 2 blocks wide i believe?), you could run your tunnel up to the entrance, but remove the water just between the entrance and the edge of the monument (use signs or something to hold the water back) like my sketch below.


    Hex's U bend idea ( :P ) would also work, Guardians only spawn inside the bounding area of the Monument itself which does not include the pillars it often generates on. Obvs, guardians do appear in these areas but that is because they have usually drifted down from above or swum in from elsewhere.

    Posted in: Survival Mode
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    posted a message on Fastest way to get a skeleton skull in 1.12

    I acquired my first Zombie / Skeleton and Creeper skulls pre-tridents and channeling, but as you probably surmise, gettting a charged creeper is tricky. I got mine from a large area i flattened with an observation tower in the middle and most of the underground area lit up so i got a lot of surface spawns, and when a thunderstorm happened I raced to the tower to monitor the area. But it took ages to get my first charged creeper.


    As for the pit idea, why not have several larger pits. As they fill with mobs, use an invisibility poition to enter the pits and name tag the creepers without them detecting you. Over time you will get the other mobs despawn but the creepers will not. Obviously you'll need quite a few tags, but once you get one a CC in one of the pits, wiat for a skeleton to spawn in it, kill any other mobs so you only have the skelly and the CC and effect the detonation...

    Posted in: Survival Mode
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    posted a message on Drowned Farm not working?

    In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers. Drowned also spawn at higher rates in rivers than in other biomes.
    Posted in: Survival Mode
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