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    posted a message on How Big is Your Minecraft World

    980mb, Java SP world, 8+ years old, currently on MC Day 17505. Not currently intending to upgrade, playinmg 1.13 for now.

    Posted in: Survival Mode
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    posted a message on Possible to move a Spawner?
    Quote from Tails1»

    If you don't mind using mods, then you won't mind using creative. Place a new spawner at the desired location and right-click the spawner with a spawn egg of the desired mob.


    After doing a bit of research after reading your post, I realised I never knew you could do this! I've only ever created new worlds (well actually one) in Creative mode as a start option. But reading a blog just now, all i have to do is open the wordl to LAN with Cheats On and use the console with "/gamemode c" to put into Creative, afterwards "/gamemode s" to put it back, then restart the game normally and i'll be back as i was with the spawner moved ... is that right?

    Quote from Tarnings»

    You can not move spawners

    make a farm out of its location


    But then i'd want to remove the portal blocks :D


    Besides, I have 11 XP farms in my world including two very good Gold Farms and a Guardian Farm, not really after another farm at this point.

    Posted in: Survival Mode
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    posted a message on Possible to move a Spawner?

    Hi, i'm playing Java, 1.13, and in my rather large world (which some of you know of), i'm currently converting an end portal Stronghold into a Silverfish Temple design. My initial thought was simply to destroy the spawner as I had no use for it and its position and proximity was problematic to leave it. However during the mining out phase I temporarily boxed it with dirt 9x9x3 to prevent spawns whilst i worked. But i now have a novel idea I'd like to try, but i need to move the spawner about 5 blocks further away from the portal. I have no problem using a mod temporarily or maybe some other means to move it. Anyone have any ideas? Is it possible?

    Posted in: Survival Mode
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    posted a message on enchanted books

    You just use it on the sword or armour, and forgo the enchantment(s) that do not apply. As two enchantments are for a sword and assuming they can be used together, it would make sense to use on a sword and forgo the armour enchantment, unless the armour one is particularly useful. Difficult to know without knowing what enchantments you have...

    Posted in: Survival Mode
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    posted a message on Why do people use concrete
    Quote from leangreen76»

    I personally just enjoy making it and think it looks nice, it's just a shame (Much like terracotta) that it still doesn't have slabs and stairs, which at this point is criminal.


    I've never really understood why all building blocks like this don't come with slab and stair variants straight away; if they are added, its always a few versions down the line - Andesite, Granite and Diorite spring to mind as a recent example.

    Posted in: Survival Mode
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    posted a message on Why do people use concrete

    Yeah, I like the colours, bit more vibrant than the stained clay, which i also like. With the introdiction of concrete, it became the first time i started to collect gravel during mining instead of dumping it!

    Posted in: Survival Mode
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    posted a message on survival, migration over patches?

    I dont know if Minutor has been updated beyond 1.13, but that will basically show unmapped areas as a checkerboard pattern. It also allows you to view the Nether and The End and allows you to slice through the Y axis layer by layer, revealing the underground stuff ...

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    Not been up to much in recent months, but did come up with something for the upright wreck near my warm water Southern outpost a while back ...



    Posted in: Survival Mode
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    posted a message on Took random damage when i was in nether

    Notice any arrows? Normal skeletons can spawn on/in fortresses, maybe one shot at you from range then moved out of sight ... Blaze can also target you from range, although they usually fire a salvo, and you see any missed shots burning nearby ...

    Posted in: Survival Mode
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    posted a message on Zombie villagers are way rarer than they should be.

    I suppose the other obvious thing for the OP is if he is wandering at random looking for them, his chances are even less because zombies will be spawning in areas underground such as unlit caverns or enclosed cave areas that are near the player but he can't see, so that percentage you mention MC is further reduced by the actuality of mobs he can observe at any one time ...

    Posted in: Survival Mode
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    posted a message on What should I expect from my cooked chicken farm?

    Throw the eggs at a water conveyor leading to this lava pit and that solves your problem of them being bumped up into the lava.

    Eggs and snowballs cannot damage most mobs, except snowballs hitting blazes, and either hitting enderdragon before 1.9.


    If I were making a new one, that would be a useful suggestion. However, the farm in the screenshot is a bit of a beastie and has seperate sections for cooked chicken, raw chicken and eggs, which are then funnelled up 20 layers or so by a water elevator to a collection point on the ground floor of the particular outpost its at. I really only built it as I didnt have one in that part of my world, and I like to try automated farms, but i don't really eat chicken, can't even rem if i can trade with villagers with raw chicken (i'm playing 1.13). The other thing, and why I mined out an undergroud space 20 levels down from the ground floor to build it, is i can't stand the racket those chickens make!

    Posted in: Survival Mode
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    posted a message on Everyones Starter house be like:
    Perhaps you are claustrophobic. I would prefer to greatly shrink this home so it has a walls and roof early on, and just put the furnaces, crafting table, and half the chests outside, maybe as part of the wall or accessible through windows. You can always expand later, but mobs are unforgiving, spawning in their higher numbers in recent versions.

    I can't say for versions beyond 1.13, but my design gives you a good view of the surrounding area at all times, to see what is about. As the access is a one block column in the middle with a ladder, it prevents spiders reaching me and i can see thru the hole to the ground to arrow any near mobs or the pesky spiders themselves. I never intend it to be anykind of permanant construction (although the one in the screenshot is the very first one i built in my world and still stands as a momento), and they usually get demolished once the main base is habitable.

    Posted in: Survival Mode
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    posted a message on What should I expect from my cooked chicken farm?

    doesn't a sensor require direct daylight or am I wrong?


    Probably ....


    Anyway, after a trip thru to my farm, I found I did indeed use a Daylight Sensor instead of a half slab. My collection point was two blocks wide, i think it was to give the chicks a bit more space as the egg firing tended to damage the chicks that were in the line of fire, but i dont think it was damaging enough to kill a chick before it grew.


    Posted in: Survival Mode
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    posted a message on What should I expect from my cooked chicken farm?

    An iron trapdoor may not be high enough, and I can't think of anything other than snow that would work well.



    I did consider a daylight sensor block, but wasnt sure if that would screw up the redstone by locking the hopper ...


    ...


    I do now remember having to change my Chicken Farm when a certain version of MC came out a few years ago, but its in a part of my world i havent visited for a while, so maybe i'll take a trip over and see what i did and see its relevant ...

    Posted in: Survival Mode
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    posted a message on What should I expect from my cooked chicken farm?

    I can't clearly rem, and i'm not playing the latest java version (I play 1.13.2) but there was an issue with the standard auto chicken farms a few releases before this when they changed the water mechanics (which affected uncooked farm variants), but I think there was also something else that changed ... i have no experience of bedrock edition and how it differs, but as for trying things, i'm wondering if the half slab the chickens grow up on is meaning a certain percentage of your chickens do get burnt up in the lava as your surmise ... what about changing the half slab for an iron trap door, which has a lower profile but should still be high enough for the adult chicken to burn ...

    Posted in: Survival Mode
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