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    posted a message on Silk Touch and Fortune on Iron Pickaxe
    Quote from TheMasterCaver»

    I've also seen the claim that they like to keep their "valuable" Fortune pickaxe safe but Fortune III is just as easy to get as Silk Touch, if not even slightly easier (this tool says 21% for Fortune III and 20% for Silk Touch, both for a diamond pickaxe at level 30. Interestingly, the chances used to be much lower, 12% and 10% in 1.8, no idea about 1.6.4 or earlier as it doesn't go back that far (this thread was originally made in 2012) but it appears that Fortune was always slightly easier to get).



    I would assume Silk Touch is more common that Fortune III (as opposed to Fortune I, II or III cumulatively) in reality as it can be obtained at lower levels than 30, hence the post by Saisuneeth about geting it for a lev 15 enchantment, I would guess F3 isnt available for that low a level, maybe F2 or F1 ... IME F3 is much harder to get on an encthanting table than ST because of this.

    Posted in: Survival Mode
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    posted a message on Silk Touch and Fortune on Iron Pickaxe
    Quote from saisuneeth»

    My enchanting table showed fortune lll for experience 30 and silktouch l for experience 15.can I get fortune lll for my diamond pickaxe withou silk touch.which one do I have more preference?



    I assume you mean the 3 Lapis piece enchantment (top) offered is Fortune III and the 1 Lapis piece enchantment (bottom) is Silk Touch?


    As others have said, F3 is more useful for mining things that have drops as you can get better yield, whereas ST is useful for picking up blocks that would normally break or drop something else. I have an adjustable Enchanting table and i've often picked up Silk Touch for a lower exp value, although it usually in the top slot so still costs me 3 lapis. Getting it for 1 lapis sounds a good deal! :P

    Posted in: Survival Mode
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    posted a message on Help with a gold farm using pigman and turtle eggs please

    Why do you need a second egg?

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    MC Day 16008 (PC SP Win 10 Java Ver 1.13.2)


    Have started my overworld Outpost “Annex” for my Nether Castle, which will provide some farms and stuff I can’t build (such as those which use water) in The Nether Castle itself. As usual I’ve probably made it bigger than I need, but I like larger builds. After mining out a large underground area I then built the Outpost above, using most of the stone I mined out as stone bricks. Will add some detailing later to break up the stonework. I’ve completed the top floor (just a viewing area really) and the second floor (not sure what will be here yet) - the ground floor (where storage will go) is to do. I’m using half slabs now for the floors of nearly all of my recent builds, as It allows you to light things as you want, not simply as a way of preventing mob spawns.


    I have added a central pillar which is a concrete mould – I drop 6 stacks of 64 concrete powder in 2 groups of 3 down each side of a 3x3 obsidian lined shaft, then fire a simple redstone circuit to drop some water down the middle from dispensers using a quick double pulse, to change the powder to proper concrete. Then I just mine each half down. I’ve added soul sand/magma block water elevators to get me up and down fast and will add a beacon later with mining speed to quicken the concrete retrieval.



    Other Pics





    Top Floor – Observation and Roof Access. The only lighting is from the windows.


    Ground Floor (WIP) – This will be mainly storage


    Underground Floor (WIP) – the far wall will be mostly mob pens with some kind of mob loader


    At the top of the Concrete Mould


    [\spoiler]

    Posted in: Survival Mode
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    posted a message on Why don't creepers have an idle sound?
    Quote from worfer27»

    What is that element?


    That they deserve a certain amount of respect. Once you've been in a world a while, and have maxed out armour and weapons, the other common overworld mobs - skeletons, zombies, spiders, i dont think offer much of a threat in open play IMO. Even creepers to degree. But creepers can destroy the enviroment, such as things you've built, althought usually they can't cause that much damage, unless its something sensitive like a redstone contraption which has happened a couple of times to me in the past. I'm a bit blase to most overworld mobs i guess, but creepers "keep you on your toes" as a previous post stated.

    Posted in: Survival Mode
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    posted a message on Why don't creepers have an idle sound?

    No doubt creepers can be frustrating, but they do provide a good element to the game as far as i'm concerned.

    Posted in: Survival Mode
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    posted a message on Help with my wizard tower
    Quote from Elite_Digger»

    This is a great site for any curved features needed. There's actually plans for a full-size Wizards tower on plotz which you can follow if you don't have it built already. Took me forever to get material and build it, but I built it out of obsidian on the first survival server I ever played on. It turned out awesome. :)



    Yeah, so have I, when i built my first big circular project, i stumbled on a link for this in another post in another thread on this forum. Absolutly fantastic, being able to section each layer and build it up. I've mainly used the sphere and eliipsoid tools, but i did build a wizard tower of sorts at one outpost





    [\spoiler]

    Posted in: Survival Mode
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    posted a message on Help with my wizard tower

    Www.plotz.co.uk should help for the roof

    Posted in: Survival Mode
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    posted a message on Why don't creepers have an idle sound?

    The only time an idle sound comes into play would be when it was close by but not alerted to your prescence, such as behind a wall. An idle sound then would alert you to its prescence, which would be disadvantageous for a creature whose only attack depends on stealth as Toadrunner said. If you imagine the creeper as a creature that has evolved over time, it would evolve to make no sound to deliver its payload as best it can, or perhaps mimic other creatures to whom you may wish to investigae for one reason or another ...

    Posted in: Survival Mode
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    posted a message on Blaze mechanics?

    Blazes have similar mechanics to Pigmen, i.e when you attack one, others become aggressive. The only way you can stop them alerting other blazes is to one hit kill them, and even with a beacons, potions and a descending attack with a maxed out sword, I doubt thats possible or pratical, thats why most serious Blaze farms work on a system of getting the Blazes into a confined space and using a pison on a timer to crush the blazes enough so they take just enough damage to leave their health so low a single basic hit will kill them.


    I'm only playing 1.13, but i've built several of Nims's Farms - - but i dont know if they work OK in later releases, besides after that video was released, a later version of Minecraft added a cramming limit on the number of mobs that could be on one block, before the game would start auto killing them, I overcame this by extending the kill chamber left and right from the drop, so they spread out, and can fill up more before the cramming limit kicks in on any one square. But without klnowing what farm you have built, its hard to see how we could help change how it works ... there are certainly later farms on YouTube to the one above you could probably use if you havent already.

    Posted in: Survival Mode
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    posted a message on My milestone statue :)

    Nice work! I did something similar after 10000 days in my world.

    Posted in: Survival Mode
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    posted a message on first mega base

    You could build a series of underwater domes and other areas with connecting passages around the farm, that means a lot more water clearing tho. Assuming you want to maximise the farm potential, the farm with be 50+ blocks square (cant rem exact size of spoawning zone for guardians abound the monument) so ideally your base will be around the outside of this perimeter.


    If you have land close by, why not build there and just visit the farm by underground minecart link when you want to use it? I guess if the farm is permanently on, you will want to be in the surrounds at all times, but if its just one with an on/off mechanism you can visit and AFK when required, so you could build away from it.


    Below are some pics of my world where I have an underwater style base at one location, and a main base on land near my Guardian Farm at another


    Underwater



    Land base with Guardian farm (Top Left)

    [\spoiler]


    Edit: Ahh, just remembered this thread from a few years ago, if you really ewanna go to town - i thought this was brilliannt https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2555994-my-guardian-farm-and-shrine-built-in-vanilla

    Posted in: Survival Mode
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    posted a message on The day I nearly lost my world (and the importance of BACKUPS)

    Because I usually play at work during my lunch hour, I usually copy my game saver folder back and forth on a USB stick over the day, which i bought for the purpose - its a 256 GB (about the 4th i've invested in, mainly buying new ones with bigger capacites), and i usually append the save name with a number so i have backups going right back to the start of my world (27th Apr 2013 when the save file was 9.5 mb as opposed to 943 mb currently). I have around 150 copies of my world currently on the stick at various states of build (because of space i've had to delete numerous inbetween versions, I've had 593 different saves overall), and although i've had the problem with losing data, i've always had a backup with which i can go forward, but since i been working from home, I dont copy the file across to my stick, so i really need to make a consious effort to copy it over once and a while.


    You can get free backup software online which you could use to backup your world to a stick, external HDD or some kind of network location. I also have that in place, and my MC game save is backed up when it runs to an externa HDD, so at least my stick is not the only source of data ...

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    MC Day 15804 (PC SP Win 10 Java Ver 1.13.2)


    After having constructed a Mumbo Jumbo Potion Brewer (my 5th 😊 ), adjustable Enchanting Table and an Armoury area at my Nether Castle base, and adding some beacons at key points in the castle, I decided to build a portal direct to the overworld, rather than travel back to my nearest base for resources. This was always something I envisaged, to have a small overworld outpost as a kind of direct Annex to the Nether Castle, for some farms and such that require water, and some crop & passive mob pens.


    I put down the portal in the Nether and went through … ended up in a Plains biome with desert on three sides and the odd savannah, and oceans mainly to the east. I’d also always intended to bring some villagers from my nearest overworld base to the castle for a kind of Nether village, and whilst levelling the plains area around the portal, I located a village a few hundred blocks North from the portal, which I visited and tweaked to make it secure. Whilst rounding up and testing some horses I found in the plains biome, I found a 2nd and a 3rd village to the south, and upon visiting the 3rd, found a 4th village just west from that, all within a radius of 250-500 blocks from the portal. This can be seen on the Minutor screenshot below. My intention is not to explore too far at this point, but I did go to each village and terraform any offending areas (some were pretty poor layouts). The 3rd village was the most interesting as part of it was in a river, and there was a large open ravine on one side, into which one of the houses has been positioned – and the house was occupied! After demolishing it, the villager went down a water stream as I was trying to get him to go up some steps I’d made, and ended up on the ravine floor, so I left him down there with his own little “house” in the ravine wall.


    I spent a lot of my time at the 1st village, trying to get some decent Librarians, but of the 13 white coats that either were bred, or were zombie villagers that were cured by me, 11 of them were cartographers … and that’s 10 too many! Still one of the Librarians offered Channelling at 6 emeralds and Riptide III at 16 emeralds so not a bad start … planning the overworld outpost itself next …


    I also did some extensive mining trips. Found quite a few bits to explore and resources to gather, picked up quite a few stacks of coal, ended up with something like 9000+ pieces … and finally, whilst journeying between villages, found my first fossil, in an open ravine …


    Brewing & Enchanting


    Plains biome


    Minutor view of area


    Other Pics




    Corralling of Horses. Found a couple of really fast ones which are now back at the Nether Castle …


    Village 1 – I only kept two of the original buildings due to a poor layout, one of which I’m on the roof of, using it as my lair, and I just erected a massive housed with loads of doors to promote breeding. Not worried about aesthetics here …


    Village 3 – Nice house placement!


    You had the chance to join the rest, but you went swimming instead!


    Village 4 – This one had the least issues, all the buildings were virtually on the same level, and had a Desert Temple in the corner to boot, partially covered in sand as was a lot of the village. I went to town on this one a bit …


    My first fossil, don’t know much about these, so will excavate it to see what is supposed to be … if anything …


    Back to the Nether Castle, and these are the three mob pens I’ve built. I had to convert the grass to path blocks to stop pigmen and cubes spawning, but I notice on path blocks, they don’t seem to move forwards or backwards very much, just change their angle on the spot a lot …


    Finally 3 of the 4 beacon arrays, positioned in the rear and side towers. Each array can hold 4 beacons but currently only using 3 – Jump, Strength and Environmental protection. Coupled with Regen as a secondary power, I can drop into lava with my current maxed armour on and take virtually no damage it seems … not that I’ve tested it too far 😊

    [\spoiler]

    Posted in: Survival Mode
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    posted a message on Hiding ugly farms?

    Yeah, as Hex said, underground, get lots of resources too clearing out the space. You can have virtually everthing undergound, even villages (well, in 1.13.2 you could with localized sky access via glass columns to the surface, dunno if the new village mechanics stop that).


    If you are in an area with hills or crags or such, you can build things into the side of them kinda make them blend in ...

    Posted in: Survival Mode
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