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    posted a message on Set/Add Maximum Durability Via Commands

    No unfortunately not. However, you can make an item have less durability. If you used this command: /give @a shield 1 500 that would give you a shield with -164 durability.


    Hope that's helpful!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with game?

    This will not allow you to detect the player who took the emerald from the chest to get a point, and the player who originally had the emerald to have one taken away. But glad you figured it out.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on command block creation hammer help

    Use this generator, and paste your original command into the 1.11 box and copy paste the 1.12 output.


    Generator:https://mrgarretto.com/convert-1-12#

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Summoning An Item With A Coloured Custom Name

    I don't think so because minecraft is reading the commands directly from a text document and doesn't know how to detect colors.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on More realistic 1 command creation

    There is a typo in the "tp @e[type=shulker] ~ ~-100 ~" You have "tp @e[type==shulker] ~ ~-100.


    Also how does this make minecraft more realistic? Because from what I can tell is all its doing is tp'ing most mobs 100 blocks below the surface.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on /tellraw HELP

    You could use the /testfor command to test for a players coordinates, run a comparator out of that command block, with the tellraw command block powered by the comparator.


    The syntax is: /testfor <Selector/Player>[x=X,y=Y,z=Z,r=R]


    As of 1.12 you cannot use decimals, so the coordinates MUST be whole numbers. (1, 2, 34, 649, -835 etc.)


    DM me if you have anymore questions.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Filling extremely huge areas of land

    Any vanilla way of doing this will be laggy. The best non-laggy way would be to tp an armor stand around that fill the area around it with air or whatever. It would still be laggy, but not as laggy as what you mentioned above, or just a bunch of fill commands.


    I hope I helped. Feel free to DM if you have anymore questions. (I did not list the commands because it is a pretty simple concept and from your post you sound pretty experienced. Just DM if you would like the commands.)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with game?

    This would require a ton of command blocks, tracking which player last opened the chest, which gem belongs to which player etc. It would require about 12 different scoreboard objectives and approximatly 120 command blocks, maybe more. So to answer your question, this is very difficult, and might not even be possible. Sorry I couldn't help, feel free to DM if you have anymore questions.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Summoning An Item With A Coloured Custom Name

    Use this website: mctoolbox.me/colors/


    Its very easy to use, and just copy paste that command into the COMMAND HERE box. The command that it gives you, will give you a sign and that sign when clicked will replace it with a command block with the colored name. You cannot edit the command after this or else it will remove the color from it. If you do this, the name of the item will become un-italicized, so you will have to add the italic color code too. Simply CTRL + Middle click to grab the command block with the command inside, and place it wherever you want it. One more thing to note. This generator is broken in 1.12 like you listed above. So click on the link below and copy paste the command the website gives you into the 1.11 COMMAND HERE box and copy paste the ouput into minecraft. It should work.


    The Link: https://mrgarretto.com/convert-1-12#


    Feel free to DM me if you have any questions.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Custom Mob Spawner Command Not Working! Please Help! :(

    Here is your new command:

    /setblock[/b] ~ ~1 ~ mob_spawner 0 replace {SpawnCount:2,MaxNearbyEntities:5,SpawnRange:10,Delay:20,MinSpawnDelay:440,MaxSpawnDelay:720,RequiredPlayerRange:10,SpawnData:{id:CaveSpider,CustomName:"Cave Dweller",CustomNameVisible:1,PersistenceRequired:1b,CanPickUpLoot:0b,Health:4,Attributes:[{Name:"generic.followRange",Base:8},{Name:"generic.knockbackResistance",Base:0.04f},{Name:"generic.movementSpeed",Base:0.9f},{Name:"generic.attackDamage",Base:10}],HandDropChances:[2F,2F],HandItems:[{id:"minecraft:web",tag:{display:{Name:"Sticky Silk",Lore:["Dropped by Cave Dwellers..."]}},Count:8},{}],ArmorDropChances:[0.3F,2F,2F,2F],ArmorItems:[{id:"minecraft:splash_potion",tag:{Potion:"minecraft:poison"},Count:20},{},{},{}],ActiveEffects:[{Id:1,Amplifier:1,Duration:2147483647}]}}


    All you had to do was remove the /'s from "{Potion:\"minecraft:poison\}"


    However, you have it so that every time this Cave Dweller dies it drops 20 Poison Potions. You also have them as armor on the spiders. I'm not sure why that is but I won't question it. I also changed the name from "Cave Dwellers" to "Cave Dweller" because of grammer, and that wouldn't look good in a map.


    Anyways, just DM me if you have anymore questions.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [SOLVED]Help with stat.damageDealt Point Tracker

    So if I understood this correctly, everytime a player hits a mob with a sword of any type, you want them to get one point.


    All you need to do is have the first command block (impulse or repeating) with the command:

    scoreboard players add @e[score_DamageDealt_min=1] Points 1


    Then for the second command block (chain, always active) the command should be:

    scoreboard players set @e[score_DamageDealt_min=1] DamageDealt 0


    To add the scoreboard objectives type:

    /scoreboard objectives add DamageDealt DamageDealt

    /scoreboard objectives add Points dummy


    This will make it so whenever a player hits a mob, they will get a point. Because of how I wrote the commands, this is multiplayer compatible.


    If you have anymore question, just DM me.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Function Issue

    Ok, here is the function:


    /setblock 1000 70 1000 minecraft:grass
    /fill 999 73 999 1001 73 1001 minecraft:stained_glass 14
    /setblock 1000 73 1000 minecraft:air
    /setblock 1000 75 1000 minecraft:planks 1
    /setblock 1000 76 1000 minecraft:cake
    /clone 488 5 508 488 5 508 1000 68 1000
    /tp @a 1000 71.5 1000
    /clear @a grass
    /clear @a planks
    /clear @a cactus
    /clear @a wooden_shovel
    /title @a actionbar ["",{"text":"Puzzle 1","bold":true,"color":"dark_purple"},{"text":" "},{"text":"- ","color":"gold"},{"text":"Difficulty:","bold":true,"color":"gold"},{"text":" "},{"text":"Easy","color":"dark_green"}]
    /effect @a hunger 10 100 true
    /worldborder center 1000 1000
    /worldborder set 5



    I do not see anything wrong with it when I looked it over, but maybe you can catch something I didn't?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Function Issue

    Hello,

    So I am creating a map, and am using some functions in it. I have created the function and put it in the...

    WORLDNAME > data > funtions > resets > p1Reset.mcfunction


    I went back to minecraft and used the /reload command to reload the function.


    I typed this command in chat: /function resets:p1Reset


    And the game replied: Unknown function 'resets:p1reset'


    Does anyone know why this is? Any help is greatly appreciated!

    Posted in: Commands, Command Blocks and Functions
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