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Jun 9, 2012Mr_Masochism posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2Yeah i know we ran into this issue with pixelmon, rotation points are only one part of the puzzle when it comes to modelling complex models. For a notch example check out the use of child components in the ModelDragon.javaPosted in: WIP Mods
Jun 9, 2012Mr_Masochism posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2Just feel i need to post here to warn you guys about issues surrounding animating especially animating complex mobs in minecraft. If you check out the pixelmon modelling feedback forum (http://pixelmon.freeforums.org/model-feedback-f12.html) you'll see a couple of important stickies up the top there regarding using techne to handle parent/child model parts, the necessity for these should become apparent in those posts so i won't repeat it here but it does mean that some models will have to be reworked in order for animation to be possible.Posted in: WIP Mods
Hope this helps
Jun 9, 2012Posted in: Minecraft Mods
Just for you, we will start naming all future ModPixelmon.zip files with the relevant version number
May 15, 2012Posted in: Minecraft ModsQuote from FryoKnight
Well, I like the ideas of being able to command your Pokémon to do stuff like Stay/Follow and Auto Attack, but I really don't like it when mods try to remove stuff (or adds unnecessary stuff, like blocks that sever that you can't do anything with =.=)... So being able to have the Vanilla Creatures would be nice...
There are multiple reasons for removing vanilla mobs but the most pressing one is that of memory usage. For this mod to work we'll be needing to spawn large numbers of pokemon in an area of a map. Once we start getting over 100 varieties of pokemon and especially water pokemon as a much larger spawn rate is needed in water to get it feeling right, we'll start getting issues of memory usage. The vanilla spawn rate is really high, thus resulting in a large chunk of memory being used up and they also really detract from the feeling of the world once pokemon are in it.
Anyway as i've already said, you'll be able to turn vanilla mobs back on but that will not be on by default as it would somewhat ruin the experience we're going for
May 15, 2012Posted in: Minecraft ModsQuote from Grom_Hellscream
There is a bug where the starter pokemon screen keeps turning back on. Lets say I pick Eevee. Then it would turn on again and I could pick another one, and then another, and it keeps doing this endlessly. Thank you for reading this if you do, and please try to fix it.
You could have looked back a page or 2 to see this addressed but i guess that was too much effort
May 14, 2012Posted in: Minecraft ModsQuote from savagecree
hay you should add picachu
you should have the pokemon spawn randomly so when youve killed all the poke mon in the area you dont have to go hunt down pokemon
you should add more levels, becuase when my pokemon levels up it cant be defeted
you shoud have more use for the pokemon
you should have legendary pokemon
you should have an optional story to the mod
you should add people like ash kechum
How can i delete posts in this forum? Same goes for the post before this one
May 13, 2012Posted in: Minecraft ModsQuote from DjGyarados
Since sinnoh is losing in the poll, may i at least request just the sinnoh starters to be added? I'd really like to see them added. Especially Infernape and Torterra.
Must admit those were my least favourite starters
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Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
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