So? is that all a wise man can give? I meant that when the last update was three weeks ago is pretty up-2-date (forge-1.8-11.14.3.1450-universal). But what are you really trying to say? that i'm not allowed to give a reaction? or is it you wiseguy know the numbers maybe a little better? Is it not me who distribute the updates on both game and Forge mod? Oooh, yes ofcourse, i am only a humble user who tries to have fun with this game, and for me it is unexplained how the redstonepaste disappears along with repeaters... But BIOMANMU, that isn't really an answer that adds info to my question.... It only shifts the conversation off topic. Please add something so i can check if I am doing something wrong or that the mod has a bug.... Thanks...
Ps... it is still 1.8, both MC and Forge...not 1.7 or lower.....
I might be a little late, but maybe you have to take this as advise. I am red-stone-pasting my whole world on a server, also my client has the mod active, i do not switch mods inside the world i am building but, i noticed the other day that every redstone paste will not stay where i put it. I made long tunnels with day-and-night lighting and then all of a sudden a few days later the lights are on, but the paste is gone. I hope this is a bug, because now i am running through my world to see if my creations are still functional, and it is expanding rapidly. I use the 1.8.7 server and client with forge, also the latest.
If you want to look at it, send me a pm and i'll give you access to my server, hope that makes things clear.
I have tried to implement this WOW-mod of yours, and others too (radioactivemod, shadersmod etc) but i want to tell you that the coöperation with Forge, and other mods, is kinda difficult. Is there a need for these shader-mods to coöperate without losing previous abilities from forge-based mods in environments and without destroying for example redstonepaste-mod in world?
I might add info if you like, because of the complexity of my question and i'm not sure if i made myself perfectly clear...
I hope to hear a positive reaction because i said this mod and other shadermods are a real beauty.
If you have info on how to use this shader mod next to latest forge on MC 1.8.7, i'll gladly want to try this out.
I have a serious problem with this mod, i guess nobody uses a server these days, but i do. On that server i succesfully added the redstone paste, a few weeks ago, and i started immediately take the advantage of this mod, 'painting' every house, tower, shed, castle, streetlights, tunnels etc. etc. I have now about 40 or more structures that makes good use of the ability that redstonpaste offers. Yesterday when my daughter was playing besides me, she added some structures and pixelart, and at that time i shut my server down and start from another port number MC server but because of another mod (shaders) i wanted to try, but this time without forge, so only MC-SERVER in it's startup command. I forgot to copy the complete serverfolder and made the adjustment to server.properties. I never thought that it would remove all the redstone paste everywhere. I really hope you want to look into this because it should not actually happen, or maybe it does, but can you and are you willing to look for a solution? Fortunately i keep daily automatic backup on my Windows 2012 server, so i could restore from 6 days till two days ago.
it's been quite a long time since the last BaseDefense release and a lot of things have been going on. Due to my occupation during the last few months this topic became quite dusty. However I'm happy to announce that the first development builds of BaseDefense 2 are rolling out as we speak!
As soon as the versions become playable (and stable enough to not entirely mess up your world) they'll be posted to my Patreon profile (coming soon) and shortly later they'll become available here! Here's a short list of features included with version 2 of BaseDefense:
Note that I'll add the features added above as I progress with the codebase. There's a lot of stuff to add and re-implement for this release so don't expect everything to be there in the very first version!
A couple of screenshots of the new version can be found in my imgur album (periodically updated).
If you wish to keep an eye on the development process you still can as the modification is open source and available on GitHub. Contributions are obviously welcome (make sure they follow the code style used by me).
Best idea ever, update it a little bit more let's say.....more in the direction of 1.8 or forsee the future when 1.9 comes out. It's so needless to say it all of the time to mod developers, give or take a few months and we be there where you were... I have actually no clue whatsoever it takes to modify or update mods, i am not good at those new programming languages, so, sorry for my blind spot. Hope you do update for server support and 1.8.7 (latest version of MC)
Oh that is an easy fix, just go to the props.cfg and set outlines to false. That fixes the issue:)
I had the other day similar problems with other texturepacks, they do sometimes bite each other, but hey, you made this mod right? so you know best. I just tried to help out....
Hi, again, i told in my post two days ago that i find it odd that the complete file only is 55Kilobyte, your Radioactive highest (extreme) version is less, it's 48 Kbytes. Do i need to downgrade Minecraft to a lower version? because 1.8.7 is not seeing the file. So could you give a little bit more info? Thanks...
Dont wory about missing texture problem I downloaded mod again and it works, but whe I look at, for example skeleton from dungeons it turns black.
I had similar experience with texture pack, when using a lot mods and textures, i found it was better to completely exit minecraft and start with the right choises. Otherwise try to disable all mods and start step by step adding mods to your game. Sometimes they bite each other.
[quote=SenpaiBunnyEars;../../../members/SenpaiBunnyEars;1292016-decocraft-2-decorations-for-minecraft-complete?comment=742]
I have a nooby question... .~.
How do you install it for 1.7.10?
Under How To Install, you put how to download Mods as a Zip file, but the Mod is a .jar for me...
EDIT: I found that I put it in the same way as .zip files, but when I did I got a black screen on Minecraft when I ran it
Did you set your profile to version 1.7.10 with forge? If you don't have forge version 1.7.10, a simple hit on google should lead you right to it.
Also, i found that texturepacks can stay in zip format while modifications (mods) are the most happy with minecraft if they are in executable Jar file. Put textures in the resourcepacks dir in your .minecraft folder, if you have not that folder, create it without spaces. The mod folder, well, there i put my mods. If i want to play with those older mods (yes, i run 1.8.7) then you need to step a few versions back. I know, it is not nice that those mods don't grow with the versions without them suddenly stop working or killer your server. People tend to play singleplayer a lot, that's a pity.
Hi, nice work, but when i click on that banner, and select a few versions (§aSuper §1Shaders V4.0 §cULTRA - MotionBlur & DOF_HQ and §aSuper §1Shaders V4.0 §cULTRA) they are only 55 Kb, impossible that i can get that to work if i look at all the work and the power it is gonna ask, it must be more than 55 Kbutes big. LIFE 128x (Vers. 81) is 48 MB, and those have no shader techno in the zip. What did i do wrong, of maybe forgot.... I am really looking foreward if my Nvidia GTX 970 can keep up on my i7 4790 3.6 Ghz and 16 GB mem....... so looking foreward....
Perfect.... and so short.... have to send myself back in time to see when it started..... sorry for the joke, but the video does not work....but, it might be the 1000+ or so who told you, but not gonna look through every page. (-:
Hi, i wanted to ask what difficulty it takes to upgrade your Dynamic Elevator to Minecraft version 1.8.7... I don't know a thing about programming Java and i am too sure not gonna learn it anymore because of my age, i have Microsoft diploma's and Novell certificates etc etc but when Ubuntu came Ubuntu did not fit up here, so... sorry. However i would try to vocalize the need of upgrading for such a nice mod. Compliments to your whole team, this is better then piston elevators, lately i had a three story piston elevator and some Enderman took a block away, I DON'T KNOW WHERE!!!!!!!!!!(so annoying) So, your mod is more easily to fix in case another Slenderman steals a block...
0
I await with the greatest patience upon arrival of your updated mod........ Thanks Tarig, for listening to your fans...
0
So? is that all a wise man can give? I meant that when the last update was three weeks ago is pretty up-2-date (forge-1.8-11.14.3.1450-universal). But what are you really trying to say? that i'm not allowed to give a reaction? or is it you wiseguy know the numbers maybe a little better? Is it not me who distribute the updates on both game and Forge mod? Oooh, yes ofcourse, i am only a humble user who tries to have fun with this game, and for me it is unexplained how the redstonepaste disappears along with repeaters... But BIOMANMU, that isn't really an answer that adds info to my question.... It only shifts the conversation off topic. Please add something so i can check if I am doing something wrong or that the mod has a bug.... Thanks...
Ps... it is still 1.8, both MC and Forge...not 1.7 or lower.....
0
I might be a little late, but maybe you have to take this as advise. I am red-stone-pasting my whole world on a server, also my client has the mod active, i do not switch mods inside the world i am building but, i noticed the other day that every redstone paste will not stay where i put it. I made long tunnels with day-and-night lighting and then all of a sudden a few days later the lights are on, but the paste is gone. I hope this is a bug, because now i am running through my world to see if my creations are still functional, and it is expanding rapidly. I use the 1.8.7 server and client with forge, also the latest.
If you want to look at it, send me a pm and i'll give you access to my server, hope that makes things clear.
Minecraft server runs on Windows 2012 server.
0
I have tried to implement this WOW-mod of yours, and others too (radioactivemod, shadersmod etc) but i want to tell you that the coöperation with Forge, and other mods, is kinda difficult. Is there a need for these shader-mods to coöperate without losing previous abilities from forge-based mods in environments and without destroying for example redstonepaste-mod in world?
I might add info if you like, because of the complexity of my question and i'm not sure if i made myself perfectly clear...
I hope to hear a positive reaction because i said this mod and other shadermods are a real beauty.
If you have info on how to use this shader mod next to latest forge on MC 1.8.7, i'll gladly want to try this out.
Thanks
0
I have a serious problem with this mod, i guess nobody uses a server these days, but i do. On that server i succesfully added the redstone paste, a few weeks ago, and i started immediately take the advantage of this mod, 'painting' every house, tower, shed, castle, streetlights, tunnels etc. etc. I have now about 40 or more structures that makes good use of the ability that redstonpaste offers. Yesterday when my daughter was playing besides me, she added some structures and pixelart, and at that time i shut my server down and start from another port number MC server but because of another mod (shaders) i wanted to try, but this time without forge, so only MC-SERVER in it's startup command. I forgot to copy the complete serverfolder and made the adjustment to server.properties. I never thought that it would remove all the redstone paste everywhere. I really hope you want to look into this because it should not actually happen, or maybe it does, but can you and are you willing to look for a solution? Fortunately i keep daily automatic backup on my Windows 2012 server, so i could restore from 6 days till two days ago.
Thanks for your time...
0
Best idea ever, update it a little bit more let's say.....more in the direction of 1.8 or forsee the future when 1.9 comes out. It's so needless to say it all of the time to mod developers, give or take a few months and we be there where you were... I have actually no clue whatsoever it takes to modify or update mods, i am not good at those new programming languages, so, sorry for my blind spot. Hope you do update for server support and 1.8.7 (latest version of MC)
Thanks Lord! May the Lord be with you!
0
I had the other day similar problems with other texturepacks, they do sometimes bite each other, but hey, you made this mod right? so you know best. I just tried to help out....
Thanks
0
Hi, again, i told in my post two days ago that i find it odd that the complete file only is 55Kilobyte, your Radioactive highest (extreme) version is less, it's 48 Kbytes. Do i need to downgrade Minecraft to a lower version? because 1.8.7 is not seeing the file. So could you give a little bit more info? Thanks...
1
I had similar experience with texture pack, when using a lot mods and textures, i found it was better to completely exit minecraft and start with the right choises. Otherwise try to disable all mods and start step by step adding mods to your game. Sometimes they bite each other.
0
Did you set your profile to version 1.7.10 with forge? If you don't have forge version 1.7.10, a simple hit on google should lead you right to it. Also, i found that texturepacks can stay in zip format while modifications (mods) are the most happy with minecraft if they are in executable Jar file. Put textures in the resourcepacks dir in your .minecraft folder, if you have not that folder, create it without spaces. The mod folder, well, there i put my mods. If i want to play with those older mods (yes, i run 1.8.7) then you need to step a few versions back. I know, it is not nice that those mods don't grow with the versions without them suddenly stop working or killer your server. People tend to play singleplayer a lot, that's a pity.
0
something went wrong...
0
Hi, nice work, but when i click on that banner, and select a few versions (§aSuper §1Shaders V4.0 §cULTRA - MotionBlur & DOF_HQ and §aSuper §1Shaders V4.0 §cULTRA) they are only 55 Kb, impossible that i can get that to work if i look at all the work and the power it is gonna ask, it must be more than 55 Kbutes big. LIFE 128x (Vers. 81) is 48 MB, and those have no shader techno in the zip. What did i do wrong, of maybe forgot.... I am really looking foreward if my Nvidia GTX 970 can keep up on my i7 4790 3.6 Ghz and 16 GB mem....... so looking foreward....
0
Perfect.... and so short.... have to send myself back in time to see when it started..... sorry for the joke, but the video does not work....but, it might be the 1000+ or so who told you, but not gonna look through every page. (-:
0
Hi, i wanted to ask what difficulty it takes to upgrade your Dynamic Elevator to Minecraft version 1.8.7... I don't know a thing about programming Java and i am too sure not gonna learn it anymore because of my age, i have Microsoft diploma's and Novell certificates etc etc but when Ubuntu came Ubuntu did not fit up here, so... sorry. However i would try to vocalize the need of upgrading for such a nice mod. Compliments to your whole team, this is better then piston elevators, lately i had a three story piston elevator and some Enderman took a block away, I DON'T KNOW WHERE!!!!!!!!!!(so annoying) So, your mod is more easily to fix in case another Slenderman steals a block...
0
What do you mean, can't find it to download? can't get it to work? Quit a lot of differences. Please be a little more specific so we can help.