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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Found an error! In my pursuit to get a girl as stupid to say yes to me in marriage, i tried a two-red-hearted girl to ask for a divorce but she responded with this: Name:interaction.divorce.priest.fail.notmarried

    So i offered her a ring, but i saw that she was married, left top of the screen, she says:Oh, i thought you knew.... I'm already married to someone...

    I think there is something not right about this conversation, either she must react different upon being asked to divorce spouse, or the fact that she is married is wrong...

    I don't know, i give it the first clue....

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from XanaRaquel»

    Yes, I know. That's why I'm still waiting :P . A fresh v1.8 world with MCA works but I want to use my I-don't-know-how-old world.

    I got the same thing, but it did not kept me from extensively testing under server circumstances.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    I did but didn't quite know what do answer on that yet. It surely sounds like an awesome idea (kind of like making villages and villagers autonomous) but it also sounds like a ****load of work.

    I know it is a lot of work, but maybe one step at a time is an option? or ask help from those who are capable of programming Java (i assume it is written in Java) and making the villagers more independant, crawl out of a big sinkhole, or villagers help each other, because when they stay put in such creeper blasted holes, only when i ask them to follow me they climb out, but then annoyingly walking in front of my feet all the time.....
    It's just an idea....

    Good luck
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    Well, actually, MCA does work with 1.8. The only bug that is pretty common is that MCA for 1.8 does not like worlds that were not created with MCA for 1.8 installed.

    Here here.... that i can confirm to the fullest. A clean server install with latest Forge and MCA works like a charm.... Did you, Mezzodrinker, read my former post?? (see below)
    Quote from Mr_Killer01»

    I thought, you as player will have to take care of food intake, shelter, weapons, breeding and procreating, and some more uninterresting/interresting things, as villagers do harldy a thing out of themselves. So why not let those villagers work in their life, they are always killed off by zombies or decimated at least, so it might be a more of 'you scratch my back and I scratch yours' kinda thing in letting them do more interaction with all the players(and other villagers too), the boy-girlfriend is a start, then tending animals keeping stock healthy (i thought i read somewhere that this mod?!?! is able to let a butcher kill off all animals until three remained and let them breed again, providing villagers with beef... Is that how i pointed at this correctly?

    Forrester does bring down trees and replant (or not), miners start mining when they get a pickaxe from you, same for farmers, they start their work when you hand them the tools and seeds... I guess that this should be more interactive from the villagers side...

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from ItssShelbae»

    A profession in houses would be sweet!

    Where villagers could build homes.


    You mean there has to be carpenters, electricians, plumbers, masonery and more of that sort, an architect to consult, but would that not make a lot more coding? I don't know where you would like to see it, are they going to build and build and expand etc... or just in their home town until every villager has it's own home?

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    Did I understand this post correctly if I think you want MCA villagers to (1.) change trades if their profession is edited, (2.) automatically work on wheat farms, breed and (maybe) kill animals and (3.) have a need for food?


    I thought, you as player will have to take care of food intake, shelter, weapons, breeding and procreating, and some more uninterresting/interresting things, as villagers do harldy a thing out of themselves. So why not let those villagers work in their life, they are always killed off by zombies or decimated at least, so it might be a more of 'you scratch my back and I scratch yours' kinda thing in letting them do more interaction with all the players(and other villagers too), the boy-girlfriend is a start, then tending animals keeping stock healthy (i thought i read somewhere that this mod?!?! is able to let a butcher kill off all animals until three remained and let them breed again, providing villagers with beef... Is that how i pointed at this correctly?

    Forrester does bring down trees and replant (or not), miners start mining when they get a pickaxe from you, same for farmers, they start their work when you hand them the tools and seeds... I guess that this should be more interactive from the villagers side...

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    I'll notify WildBamaBoy about villagers disappearing due to unknown circumstances.


    I noticed something, when my just discovered town had a whole bunch of guards and a single other person (they apparently are the only ones who survive, because they don't protect other villagers but themselves) ( i can ask a villager to follow me and lead them to safer ground) I thought of changing the designation of one of the guards, changing him in a Baker, and because nobody is tending the cattle, weed, potatoes and carrots, i did that for a while and started to make bread. Well i thought that when someone would change profession, it's merchandise should point in that direction of his/her job.
    I tried to trade with him, but only got wires for emerald and emerald for arrows, nothing about bakery. So maybe the designation can be changed but the core will stay the same. As i earlier said that spawned villages has crops that need tending, and when there is a farmer in your community he or she should do what normal (Not MCA) villagers do, tend to the crops. I hope also that tending the cattle is on the agenda, because that part is not well taken care of. (no offense)
    I can hire persons, but then they work only for me until they are full with material, but they do not negotiate or trade with other villagers who are also hungry (or should be)
    Maybe this is also something to look at, i hope...

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    Could you please tell me how having a boy- or girlfriend should be handled differently from being engaged?


    I guess when you talk to someone (a maybe future spouse) then you should be able to ask him or her if she or he wants to become your boy- or girlfriend. When the opposite party agrees, that party should not go and marry behind your back... Is this a possibility?

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from Baconato»

    You should make it so there is a option to become boyfriend/girlfriend, makes it more realistic.


    It is a good suggestion though.....

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    @Mezzodrinker, i found out that uninstalling and removing all folders remained on the laptop that linked to Minecraft, and reinstalling from MSI and testing it was succesfull and after that i added Radixcore and MCA. No problems here anymore, except that marriage problem.... But hey, i can kill her husband and start again.... i hope that does the trick. :P

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Whoa....:o that scared me... almost... However i've been testing for 10 hours straight and it still is not fair if i try to court a lady and all my attempts fail, because i said something the other week to the bakerswife, or my breath smells, or not in a million years etcetera, and i take her on a trip with a guard and meanwhile we walk to the next town, SHE GETS MARRIED TO HIM!!!!!!! It was a jawdropping event... Ah well, you both stay here with the dogs, whil i go fish some cattle. After 5 minutes i came back..... nowhere to be found, only the dogs gave me greetings...... Nice mod by the way, if you want them to procreate, let's try to court some and fall on your face.... I was hoping the two had made a child, but i could not tell, they were nowhere to be found...

    Still, it is running smoooooooth!!!!! See you later ....

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker»

    (In reply to Mr_Killer01's post; still hate the mobile editor)


    I don't know how MCA and/or RadixCore could possibly affect the particles displayed when two animals mate. Are those the only mods you use?


    I went on my laptop from fully equipped to the lightest version i could make, but this 'heart' problem only persists on that laptop. I shall go try to uninstall everything and reinstall it steps-wise. On the desktop where i am now, the problem does not appear.

    For your info:

    I use Forge latest 1450, [1.8] SecurityCraft v1.7.4.1.jar, [1.8]RadarBro.jar, MCA-1.8-5.0.7.1-universal.jar, RadixCore-1.8-2.0.5-universal.jar, redstonepaste-mc1.8-1.7.1.jar, TooManyItems2015_02_14_1.8_Forge.jar

    and on the server: MCA-1.8-5.0.7.1-universal.jar and RadixCore-1.8-2.0.5-universal.jar. I am going to extend that list with: [1.8] SecurityCraft v1.7.4.1.jar, redstonepaste-mc1.8-1.7.1.jar and some other that doesn't work at this time. (LittleBlocks-2.2.4.4.jar and DynamicTransport-0.1.2.0.jar)

    Still, in the old world i created from yesterday on, everything seems to work fine on my desktop. No worries...


    @candycannon0730: I had sometimes exacly vague errors. I remove everything that is related to minecraft, or rename the folders and put them together for later purpose of world or mods etc... and reinstall it completely. Be aware it remains in the %User% directory and in the program files(86). This works for me all the time. Try it and let us know if a clean install does the same thing. Ps. are your graphicscard drivers up to date?

    Posted in: Minecraft Mods
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    posted a message on Redstone Paste Mod

    I had a big world in the making with a lot of redstonepaste in it, various constructions depended on redstonepaste, but the core purpose of redstonepaste and redstone is different. Try to make some of the logic gates with redstone parts and then try to make it with redstonepaste parts, you'll notice that some things don't work or work differently from original redstone parts.

    I hope this bump will be taken care of.


    This other thing happened when i made a very long bridge over an ocean, and made some pilars in the oceanfloor towering above the bridge, when i put a clock under the bridge and led made on the two high poles lights, it runned but when the timing was too short and sticky piston had a hard time, all of a sudden all redstone parts were invisible. Still figuring out if i did something wrong. Hope not.

    Posted in: Minecraft Mods
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    posted a message on Redstone Paste Mod
    Quote from User_4449263»

    How do I install this? All that downloads is a .jar-file. When I try to run it, nothing happens.




    You have to put this mod in the mod folder, %user% etc... .MINECRAFT\MOD and then run minecraft. It should show when in main menu screen pressing on the MOD button, it should read the mod is installed, or used, just how you see it.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    @Mezzodrinker, i just found a tiny thing, when i want to let animals procreate, i do not see the flashing hearts, so it's kind more challenging to let those animals do their thing... (that is in a new world with latest Radix and MCA...)


    I'm extensive testing it......

    Posted in: Minecraft Mods
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