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    posted a message on Poison shooting pimp zombies?
    You'd think Pimp Villager would make more sense since they look like Villagers and nothing like Zombies but, you know, whatever.
    Posted in: Recent Updates and Snapshots
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    posted a message on why do some people hate minecraft so much
    Honestly one of the biggest reasons probably has to do with the fact that they don't play it. So they can make many assumptions about it without knowing much about it at all. The biggest assumption is that it's a "kid's" game. To an extent, this is true; the game is rated E, has a friendly, colorful art-style, and lacks adult-oriented content. But a better descriptor is probably "family-friendly," because it's not irritatingly kiddish either. It provides a medium for explorative gameplay and creation that's applicable to all ages.

    But what gets people who don't know enough about it against the game is the fact that it's so popular among all these young adults despite being a kid's game. They feel it means that these people are all immature, introverted people who escape into a false reality in their parents' basement... a game for geeks, essentially. But not the kind of geek culture that's become 'cool'. Now we know this isn't the case, at least not necessarily, but there are plenty of people out there who do kind of push this stereotype. There is so, so much Minecraft-related content out there on YouTube that it's inevitable that you'll see lots and lots of people trying to get fame as YouTube personalities using it. Then you have some people who are famous YouTube personalities involving Minecraft that give off that impession as well. I'll cite Yogscast as an example. I actually like them, but they have their flaws, and they can definitely be pretty shrill and immature at times. Someone who has these preconceptions might look at this to see what all the rage is about and have their biases seemingly confirmed.

    Dislike of Minecraft can exist for many reasons (including people just trolling to get a rise out of fans of Minecraft), but the extent that the OP refers to (an entire forum dedicated to hating Minecraft, for instance) likely comes from a dislike of the culture that Minecraft created moreso than the game itself - they may equate it with the Brony culture in the sense of adults liking a kid's product, and probably show similar dislike towards that culture as well. The Minecraft culture is heavily connected to the YouTube culture because of its freeform nature, allowing tons of Lets Players to do a popular game but having a totally unique experience. So those people are probably expressing some counter-culture sentiments, against what they feel is an immature adult culture gaining popularity. So their feeling is probably that it's not just about their opinion, but what they feel is a damaging social change.

    I don't agree with them, but that's what I think it's partly about.
    Posted in: Discussion
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    posted a message on Nether is dark in 1.7?
    I personally just think Minecraft looks cooler on Moody. I like contrast, having the darks being dark and the brights being bright -- the brightness of torches and whatnot doesn't change, it scales up from the lowest lighting level when raising the brightness, so I feel that any brightness higher than Moody just looks washed out. Minecraft benefits from the grit of high contrast. It's just as bright and sunny up on the surface... but you know there's a world of near-pitch black darkness beneath you at any given moment. Plus, it's just more visually appealing at night in a place with lots of lights, or in interiors.
    Posted in: Recent Updates and Snapshots
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    posted a message on Assistance with Story Needed!
    The above idea is kind of ridiculous and seems like it's probably kind of a joke suggestion, but I do like the angle of there being something off-kilter about the main character's circumstances. So, the guy shipwrecks near the island, and obviously goes there to survive, thinking "I better swim to shore if I want to survive. I wonder what's on that island?". The middle part, the main conflict of the story, I'm not sure what that would be except that it should be related to the twist: the main character, for whatever reason, is stuck in some kind of metaphysical trap on the island (kind of like a Lost-type situation). That is, he's been here for a very long time, and has escaped multiple times. However, the island keeps bringing him back, and every time he forgets that he escaped in the first place, thinking he's been here for the first time.

    The foreshadowing can be all over but subtle, and I would consider that one of the most fun aspects of creating the story. It just seems like the reveal would be an awesome gut-punch moment where everything in the story suddenly makes perfect sense.The adventure map could be the end of this cycle... or it could end with the main character thinking he's ended the cycle, escaping the island once and for all, going to bed in the cabin, only for him to wake up in another crash, climbing up the wreckage and seeing the island again, thinking, "I better swim to shore if I want to survive. I wonder what's on that island?". Boom. Adventure map over, thanks for playing.

    I'd also probably go with his concept of it being a little horror-ish, with the crazed villagers. They could be other people trapped in the same situation who went crazy, or maybe they're people sort of possessed by the dark power of the island, in which case they may at first appear to be amicable to the main character but ultimately prove to be antagonistic. The latter idea I think is more interesting, since it can have a slow-simmering build-up. They send you on some fetch quests, early little challenges that keep you busy, until you discover some dark secrets, far from the whole story but enough to make you question what's happening and realizing their tasks are just wastes of your time. You confront the villagers, whose facades drop and you realize what a nightmarish situation you're in. Maybe they send the zombies after you.

    Then something compels you to go deep into a mysterious cave, where you discover more and more of what's going on. I think it shouldn't be until shortly before the climax that you realize that you've been on the island for a century or longer, though, trapped in a Groundhogs Day-style loop. An interesting addition to the main character would be giving him somewhat of a back-story, having had a family back home who he now realizes is long dead, and it's a completely different world out there (so let's say he's from the 1700s, now it could be the late 1800s - so that the style of ship at the beginning makes sense). Again, there could be loads of foreshadowing. ("I just noticed the ship I've boarded all this time looks rather strange", "The crew is dressed in a peculiar manner" etc.)

    You then confront the central power behind all of this, learning why this is all happening (which is something I can't think of at the moment, you'll have to come up with that) and then maybe it manifests as the Wither for a final boss fight. Then the main character escapes the cave to find that rescue has come (a possible way to do this is to have it be a ship not far from a shore area you can't access until you go through the main cave, on the other side of the boss battle 'arena'). Then you either let the main character finally escape, or have a last minute questioning of "If this force was so powerful, how come I could destroy it so easily?", followed by the ending of the beginning essentially happening again.

    I think that sounds like a very interesting story, although it would be pretty difficult to do. Lots and lots of command block usage will be necessary, as well as some clever cheats of geography to hide the multiple boats required.
    Posted in: WIP Maps
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    posted a message on Are you a modern or medieval builder?
    I like exploring and observing things that aren't overdone. There's certain styles of medieval/ancient architecture (more like fantasy-style architecture, really) that can be very interesting and also unique and original. But I've seen so many basic medieval builds that, unless it's being done in a certain unique way or done especially well, it can be kind of boring to me. When creating things myself, I prefer not to root myself too deeply in entirely real-world style builds or time periods. So generally either more fantasy or sci-fi.

    Modern builds can be very cool if done right, though. I applaud them more because Minecraft hadn't really provided many suitable materials for it until recently (with stained clay). No matter what, they look a little off with the default texture pack. But that's the challenge the creators face, and if they manage to overcome it, I have serious props for them. As a builder, it's an avenue I really want to explore but also one I don't think I'm very good at. I have dreams of creating a massive, sprawling, layered, detailed, and just generally awesome city in the vein of GTA games, but I just don't think I have the chops for it. And as good as many builds have been, none are quite that big or pleasing to the eye.

    So I like modern builds because of the challenge, but overall they just generally don't look as good because Minecraft doesn't really accomodate it. Also, when it comes to cities, roads are a pain in the ass to create a layered city with different elevations, overpasses, etc., the kind of stuff that make a city look more interesting, no matter what it kind of just ends up looking like big black stairs. Technically medieval builds have the same issue, but you don't really expect the same kind of structures or paved pathways.

    That all said, modern households, just as builds on their own, can be pretty freaking awesome. Some of the stuff Keralis makes and showcases on the Inspiration series are just penominal in ways that little medieval village houses just aren't (I've seen some very nice ones of course, but I still feel modern builds, in residential builds, just gives you a lot more creative freedom). Although Keralis in particular does rely on texture packs a lot, I personally don't blame him given how those kinds of builds look on default, but hardened clay, again, looks like it can be a huge sign of relief for modern build builders and enthusiasts.

    All in all, it's hard to say. As far as what I build, I'd say it's usually just kind of fantasy builds not rooted to any particular time period or culture, just architectural experiements. To be fair, I've honestly never really finished a build project before, so I can't really say what I do 'most' of. But as an observer I have a certain respect for modern builds because they attempt to break the mold and push the envelope of what Minecraft allows.
    Posted in: Creative Mode
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    posted a message on [Surv/Adv] Horizon City - Zombie Apocalypse (Final Demo released)
    Quote from SirCallum

    What we need/How to contribute
    • Buildings - make them and send them to us
    • Graphics - banners/posters/promos etc.
    • Trailers/let's plays - please post - we might feature it
    • Music - upload a playlist of self made music as a soundtrack and we'll definitely feature it


    I'm curious, has anyone sent you guys anything on this? If not, I'm actually quite interested in creating a custom soundtrack for this. Especially with the way resource packs work in Minecraft, it's now super easy to overhaul the sounds and music to create a more fitting atmosphere, which is pretty awesome.

    I won't be able to work on anything immediately because the audio on my computer is completely busted and glitched, but I'll be getting a new computer soon and after that I'm really itching to get back into making music. This would be a cool opportunity. So when I can get around to it, I'll be sending you some custom music made in FL Studio intended to replace the ambient music tracks in the resource pack (of course, how and whether you end up using this is up to you, I'll just be doing this for fun).
    Posted in: Maps
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    posted a message on There's a block stitching bug in the latest snapshot, any fixes?
    Looks like an issue that arises when anti-aliasing is forced on all 3D programs by your graphics card. See if there's settings to disable it or make it application-controlled in the graphics card control panel, if there is one (I'm not sure if this is exclusive to Nvidia or not).

    But it is related to your graphics card. Not because it's a bad one, but because a setting is enabled which forces it on Minecraft, which leads to this tiling issue.
    Posted in: Recent Updates and Snapshots
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    posted a message on Voxel's Guide To Building
    Definitely looking forward to the desert. That's my favorite biome for specific build themes (since medieval gets to be a little generic sometimes, even though it's great when done well).
    Posted in: Survival Mode
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    posted a message on Stained Clay! Your opinions?
    I'm always a fan of new blocks, especially when they're really useful.
    Posted in: Recent Updates and Snapshots
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    posted a message on I'm not premium and cant get the 13w18c snapshot
    It should also be pointed out that this lack of an offline mode unless you log in with a 'premium' account is only temporary and that Mojang is not adopting an Always On DRM policy. I consider this a good thing, too many developers are going this route to deter piracy. Piracy is not a good thing, but I think that attempts to prevent it make the problem even worse by inconveniencing legitimate customers. That said, I recommend purchasing the game.
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.5.2 Pre-Release and...a Snapshot Too?
    I'm thinking they'll probably take the zombie spawning under control in the coming snapshots. At the moment it seems to be a little bit overkill at times.
    Posted in: Minecraft News
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    posted a message on 1.5.2 Pre-Release and...a Snapshot Too?
    Wow, the hardened clay blocks will be great for making painted desert maps like in the American Southwest or northern Mexico without having to resort to using a texture pack, with its natural-looking appearance and having a reddish coloration without being too reddish.
    Posted in: Minecraft News
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    posted a message on 1.5 Redstone Update Released!

    STOP SAYING REMOVED HEROBRINE! HE DIDN'T EXIST!

    It's an inside joke.
    Posted in: Minecraft News
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    posted a message on DEFAnimation - default textures with animated textures (updated 2017-06-10)
    ^
    It's especially nice, since with the way the textures are working since this latest snapshot, this won't even require any mods to use.
    Posted in: Resource Packs
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    posted a message on Victoriacraft [32x32] WIP Alpha v1.8 Update 7/15/13 Hardened Clay CTM!
    Wow, I love the detail and the dark style of it all. I'm a big fan of dark, high-contrast texture packs which depict a more worn, lived-in world. I also like that, while the pack is sort of themed, it's not too overbearingly steampunk and could work for many types of environments. The redstone lamps are especially impressive and just what I want. Hoping to see some grating on the trap doors and iron doors, that would be great.

    Looking forward to seeing some more of this!
    Posted in: WIP Resource Pack
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