- Mr_Darko
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Member for 11 years, 6 months, and 5 days
Last active Fri, Jun, 23 2017 21:38:05
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- 49 Total Posts
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Apr 26, 2013Mr_Darko posted a message on 1.5.2 Pre-Release and...a Snapshot Too?I'm thinking they'll probably take the zombie spawning under control in the coming snapshots. At the moment it seems to be a little bit overkill at times.Posted in: News
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Apr 25, 2013Mr_Darko posted a message on 1.5.2 Pre-Release and...a Snapshot Too?Wow, the hardened clay blocks will be great for making painted desert maps like in the American Southwest or northern Mexico without having to resort to using a texture pack, with its natural-looking appearance and having a reddish coloration without being too reddish.Posted in: News
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Mar 14, 2013Mr_Darko posted a message on 1.5 Redstone Update Released!Posted in: News
It's an inside joke. - To post a comment, please login.
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But what gets people who don't know enough about it against the game is the fact that it's so popular among all these young adults despite being a kid's game. They feel it means that these people are all immature, introverted people who escape into a false reality in their parents' basement... a game for geeks, essentially. But not the kind of geek culture that's become 'cool'. Now we know this isn't the case, at least not necessarily, but there are plenty of people out there who do kind of push this stereotype. There is so, so much Minecraft-related content out there on YouTube that it's inevitable that you'll see lots and lots of people trying to get fame as YouTube personalities using it. Then you have some people who are famous YouTube personalities involving Minecraft that give off that impession as well. I'll cite Yogscast as an example. I actually like them, but they have their flaws, and they can definitely be pretty shrill and immature at times. Someone who has these preconceptions might look at this to see what all the rage is about and have their biases seemingly confirmed.
Dislike of Minecraft can exist for many reasons (including people just trolling to get a rise out of fans of Minecraft), but the extent that the OP refers to (an entire forum dedicated to hating Minecraft, for instance) likely comes from a dislike of the culture that Minecraft created moreso than the game itself - they may equate it with the Brony culture in the sense of adults liking a kid's product, and probably show similar dislike towards that culture as well. The Minecraft culture is heavily connected to the YouTube culture because of its freeform nature, allowing tons of Lets Players to do a popular game but having a totally unique experience. So those people are probably expressing some counter-culture sentiments, against what they feel is an immature adult culture gaining popularity. So their feeling is probably that it's not just about their opinion, but what they feel is a damaging social change.
I don't agree with them, but that's what I think it's partly about.
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The foreshadowing can be all over but subtle, and I would consider that one of the most fun aspects of creating the story. It just seems like the reveal would be an awesome gut-punch moment where everything in the story suddenly makes perfect sense.The adventure map could be the end of this cycle... or it could end with the main character thinking he's ended the cycle, escaping the island once and for all, going to bed in the cabin, only for him to wake up in another crash, climbing up the wreckage and seeing the island again, thinking, "I better swim to shore if I want to survive. I wonder what's on that island?". Boom. Adventure map over, thanks for playing.
I'd also probably go with his concept of it being a little horror-ish, with the crazed villagers. They could be other people trapped in the same situation who went crazy, or maybe they're people sort of possessed by the dark power of the island, in which case they may at first appear to be amicable to the main character but ultimately prove to be antagonistic. The latter idea I think is more interesting, since it can have a slow-simmering build-up. They send you on some fetch quests, early little challenges that keep you busy, until you discover some dark secrets, far from the whole story but enough to make you question what's happening and realizing their tasks are just wastes of your time. You confront the villagers, whose facades drop and you realize what a nightmarish situation you're in. Maybe they send the zombies after you.
Then something compels you to go deep into a mysterious cave, where you discover more and more of what's going on. I think it shouldn't be until shortly before the climax that you realize that you've been on the island for a century or longer, though, trapped in a Groundhogs Day-style loop. An interesting addition to the main character would be giving him somewhat of a back-story, having had a family back home who he now realizes is long dead, and it's a completely different world out there (so let's say he's from the 1700s, now it could be the late 1800s - so that the style of ship at the beginning makes sense). Again, there could be loads of foreshadowing. ("I just noticed the ship I've boarded all this time looks rather strange", "The crew is dressed in a peculiar manner" etc.)
You then confront the central power behind all of this, learning why this is all happening (which is something I can't think of at the moment, you'll have to come up with that) and then maybe it manifests as the Wither for a final boss fight. Then the main character escapes the cave to find that rescue has come (a possible way to do this is to have it be a ship not far from a shore area you can't access until you go through the main cave, on the other side of the boss battle 'arena'). Then you either let the main character finally escape, or have a last minute questioning of "If this force was so powerful, how come I could destroy it so easily?", followed by the ending of the beginning essentially happening again.
I think that sounds like a very interesting story, although it would be pretty difficult to do. Lots and lots of command block usage will be necessary, as well as some clever cheats of geography to hide the multiple boats required.
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Modern builds can be very cool if done right, though. I applaud them more because Minecraft hadn't really provided many suitable materials for it until recently (with stained clay). No matter what, they look a little off with the default texture pack. But that's the challenge the creators face, and if they manage to overcome it, I have serious props for them. As a builder, it's an avenue I really want to explore but also one I don't think I'm very good at. I have dreams of creating a massive, sprawling, layered, detailed, and just generally awesome city in the vein of GTA games, but I just don't think I have the chops for it. And as good as many builds have been, none are quite that big or pleasing to the eye.
So I like modern builds because of the challenge, but overall they just generally don't look as good because Minecraft doesn't really accomodate it. Also, when it comes to cities, roads are a pain in the ass to create a layered city with different elevations, overpasses, etc., the kind of stuff that make a city look more interesting, no matter what it kind of just ends up looking like big black stairs. Technically medieval builds have the same issue, but you don't really expect the same kind of structures or paved pathways.
That all said, modern households, just as builds on their own, can be pretty freaking awesome. Some of the stuff Keralis makes and showcases on the Inspiration series are just penominal in ways that little medieval village houses just aren't (I've seen some very nice ones of course, but I still feel modern builds, in residential builds, just gives you a lot more creative freedom). Although Keralis in particular does rely on texture packs a lot, I personally don't blame him given how those kinds of builds look on default, but hardened clay, again, looks like it can be a huge sign of relief for modern build builders and enthusiasts.
All in all, it's hard to say. As far as what I build, I'd say it's usually just kind of fantasy builds not rooted to any particular time period or culture, just architectural experiements. To be fair, I've honestly never really finished a build project before, so I can't really say what I do 'most' of. But as an observer I have a certain respect for modern builds because they attempt to break the mold and push the envelope of what Minecraft allows.
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I'm curious, has anyone sent you guys anything on this? If not, I'm actually quite interested in creating a custom soundtrack for this. Especially with the way resource packs work in Minecraft, it's now super easy to overhaul the sounds and music to create a more fitting atmosphere, which is pretty awesome.
I won't be able to work on anything immediately because the audio on my computer is completely busted and glitched, but I'll be getting a new computer soon and after that I'm really itching to get back into making music. This would be a cool opportunity. So when I can get around to it, I'll be sending you some custom music made in FL Studio intended to replace the ambient music tracks in the resource pack (of course, how and whether you end up using this is up to you, I'll just be doing this for fun).
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But it is related to your graphics card. Not because it's a bad one, but because a setting is enabled which forces it on Minecraft, which leads to this tiling issue.
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It's an inside joke.
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It's especially nice, since with the way the textures are working since this latest snapshot, this won't even require any mods to use.
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Looking forward to seeing some more of this!