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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from foghome»

    I used MoreCommands to change my spawn point (and it worked), but the compass still points towards the original spawn.

    Is this a know problem? Is it fixable?


    Thank You


    The answer is proably obsolete now, since you fixed it with MCEdit but I'll give an answer anyway: Minecraft has two spawn points, the bed location and a global world spawn. The compass points to the global world spawn but the /setspawn command by defaults sets your "personal" spawn - the bed location.
    If you want to set the global world spawn, you have to use /setspawn global instead of /setspawn , simply add the "global" keyword. Also it might be necessary to exit and re-enter the world or dimension.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from VBoy_1»

    I've used the path command many times, actually. What I wanted to know is if there was any kind of way to set multiple block types for one path. For example, if I wanted to use the path command with gravel and cobblestone mixed into a single path or something similar, could I do that?

    A bit late - probably you won't read this anymore - but no, it's not possible to mix block types but I might implement that in a future version
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    Updated to 1.12.1 and 1.12.2


    It's funny how all the stuff around (uploading the jar files, updating the source code via git, updating update files, updating the website, updating the forum post, etc.) requires more time than updating the code (it was two lines that needed to be changed...) :lol:

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from SassinPr0ph3cy»

    ahh added in the ,s everything is working now thank you very much.


    I'm planning to upload a video which explains that a little better, hopefully I'll manage to get this done before I'm on vacation ^^
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from DiddlyBumJam»

    hey man, i just installed the more commands mod for 1.10.2 and everytime o go to use a command i get his message - MASTER <xEmrecanWinner> and han it doesnt do anything? any suggestions?


    What exactly is your problem? That you get the [MASTER] prefix, commands don't execute or what?
    Tell me exactly what you type in the chat, what you wan't to achieve and what your problem is. That's not really clear from your post.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    I fixed it, just redownload the mod (If you wan't to know the cause: The "superpunch" command actually does nothing but multiplying the default vanilla knockback by the given factor. In pure stupidity of me I forgot to handle the case when knockback is 0 so multiplying it doesn't have any effect but that's fixed now)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from Gscminer»

    I keep trying to use the /superpunch command at different levels, the game states that it has been set however when I punch any entity it has no effect on them, is there any way to fix this?


    Version? (It's entirely possible that I forgot to test this command since I don't test all commands when I update to a new version)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from h314»

    I really don't like how this mod adds commands that are already in the game. It's completely pointless because the new commands have much less control and it completely messes up almost every single map that uses commands. Is there any chance that you could change this?


    I did this for a reason and not because I like doing pointless things, although I have to admit that most changes I made were only due to my personal preference. Most of the vanilla commands which MoreCommands overwrites require a <PLAYER> parameter which I find stupid because most times you use those commands for yourself and if you want to use them for somebody else, there's the /execute command. That's why I removed this parameter so these commands will always be executed for the player who types the command in the chat.

    If you don't wish these vanilla commands to be overwritten, just read the first post: It is clearly stated that commands can be disabled using the disable.cfg file. If you do that, the default vanilla versions will be used instead of the modified MoreCommands versions. But bear in mind that some modifications do a little more than just removing the "player" parameter. e.g. the modified /op command allows to set a specific permission level for a player and not just the default one wich is defined the the server.properties file.


    However I have to admit that you're not entirely wrong - it is indeed a bit redundant to have these modified versions since it is possible to avoid the "player" parameter by using an alias, e.g. with "/alias g give @p" an alias /g is created for the /give command which always targets the executing player and effectively removes the "player" parameter so I'll probably remove the modified versions completely in future realeases (currently I'm not working on any updates)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from AlHollandiyah»

    I have a very weird problem with More Commands. As soon as I add it to my modpack I can NOT chat, not in single player and not on my forge server. I have reloaded standard configs to ensure I didn't make a typo, but that did nothing. What happened here and how can I fix it? It doesn't matter wether the player is OP or not, and commands like /me don't work either. So something goes very wrong!


    Edit: Problem occurs with 1.10, 1.11 AND 1.12, with any new maps loaded with the mod, and clean config folder, regardless of other mods being there or not.


    Which modpack? Does it work without any other mods? Log files (forge log)? Always provide some information, I can't do anything if you don't give me details.


    Also, please have a look at post #320 (page 16) if you're using FTB. Someone had exactly the same issue and I provided a hotfix to solve that problem. Just read that post.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from AlHollandiyah»

    I would like to add that it says in the description that "level 0" permissions by MoreCommands are generally harmless, but it does set the /inventory and /stackcombine commands to level 0 as default. That is very weird because those are definitely dupe mechanisms like they work now! Shouldn't that be 2 too?


    Yes it should be 2, 0 is simply the default value generated by my IDE and when I added this functionality, I had to set these values manually for each command and I simply forgot to change them to 2 for these two commands. I will change that in a new version (whenever a new version comes out, currently I'm not working on any updates).
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    Not sure if More Commands is broken for 1.10.2... but I tried using this with the FTB ModPack (DireWolf) and I'm hosting a server with the Mod installed Server-side & on my Client too. Other players don't have the mod, but they and myself included can't seem to type in the chat. We see the 'MoreCommands Welcome Message" but we can't talk in the chat. If we type something in the chat... nothing shows up. It's like our chat is just going to an invisible chatroom or something... I don't understand why. I tried following the chatchannel command guide but still no DICE... I can't even chat on Singleplayer either. Even in [MASTER] channel I can't talk. I created test1 & test2 (one of them whitelisted) and still no chat working...


    What could be causing this? And is this something that could be fixed for 1.10.2? If not... please tell me some kind of way to fix this myself. I Want to use your mod on my server :c


    I'm going to try downloading it again tomorrow. Make a fresh install with the Mod. If it still doesn't work... I don't know what else to do. I really want to use your Mod on my Server as it's great due to Chatrooms & other helpful commands. Please tell me you can help me! :c

    Also... not all achivements are being displayed in the chat (just some) I don't understand this.


    I have two hotfixes to you. First I should say that I know pretty much nothing about FTB since I don't use it. Your bug is basically a conflict between FTBU and MoreCommands that I'm not going into now but here are two quick fixes, I'll probably work out a better solution since it's not that hard to fix.


    You need to do one of the two following things.

    Note that the first way to fix this will - at least it seems so to me - disable the "rank" system of FTB. As I said, I don't use FTB so I have no idea what it exactly does (obviously it assigns ranks to players, but I don't know exactly how it works) and whether you need it.

    The second way to fix your problem will disable the "chatstyle" and "chatstyle_global" commands permanently so if you don't need them you can do that.


    1.

    In your server folder, open the file SERVER_FOLDER/local/ftbu/config.json. Somewhere in the file (for me it was at the bottom), there's something like this:

    "ranks": {
       "override_chat": true,
       "override_commands": true,
       "enabled": true
     }

    Change the "override_chat" property to "false".

    The other properties shouldn't have such severe negative effects but the "override_commans" property will probably - if set to true - cause MoreCommands permissions system (in particular the "permissions.cfg" file and the "permssions" command) to don't work anymore. This will also be the case if you choose method 2 to fix your problem. If you don't need the permissons system, this is fine, but if you do - this is the only quick way to fix it.

    Also note that if a chat message starts with "!", the "override_chat" property will be ignored and the bug appears again so don't start messages with "!".


    2.

    Open the MoreCommands jar file (MoreCommands-1.10.2-4.1.jar) with an archiving tool like 7zip or WinRar or something like that.
    Navigate to the com/mrnobody/morecommands/command/server folder.

    In this folder, delete the "CommandChatstyle.class" file and you're done



    HTH,

    MrNobody98

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    i encountered a glitch with the ignore spawn ... nothing terrible but weird ... so i ignore spawned the spiders but sometimes i get invisible ones .. i can see their eyes glowing so i have to allow then disallow them ... it is creepy as heck seeing floating spider eyes :D just thought i would share that


    Ok, that's weird ^^ However this can't be a MoreCommands bug. The ignorespawn command just uses a Forge function to prevent entities from being placed into the world so that must be either a vanilla or a forge bug
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    thank you so much :) i mean it wasn't hard for me to just type it out when the game started .. but i usually forgot and i hate spiders they were the only thing i couldn't keep out of my well lit yard due to their climbing !


    I'm aware that lots of people might have trouble with the new syntax but if you know how it works it's actually very simple (just google for "json format" or so) but it's incredibly advantageous over a simple line-by-line syntax because it allows to structure information way better.
    The reason why I did this was because in the past people aksed me whether it was possible to e.g. execute different startup commands in different worlds or use different settings in different worlds. At the time this was not possible because all settings were global and exactly the same for every world, server, dimension, etc. altough it doesn't make sense sometimes (e.g. for waypoints). This is why I added the possibility to customize which settings should be used in which environment. This however requires a better structuring of how settings are saved (you can't put all of this in one line) and this is why I decided to use the json format which is actually very simple if you understand it once (Minecraft uses it all over the place). Now I had the issue that I had to manage macros, normal settings, startup commands in three different ways which is not optimal. So I made them part of the normal settings system and I can treat them exactly like normal settings and use all of the advantages which the new system provides. This means there aren't (potentially) dozens of macro files and two different startup files scattered around. It's all contained in a single file and a logical structure (and it's a text file which means it can easily be modified in contrast to the old way where settings were stored in nbt files).

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from SnoopFrog007»

    This mod seems to break command blocks for me. I can't give myself an unbreakable item with crazy enchantments simply because the mod will not allow blocks to execute commands to the player. I've tried @p and minecraft:leather_chestplate, but it says invalid item (because of where @p is supposed to be), I've looked everywhere on the PDF, and I cannot find anything that would allow command blocks to function like this. I can't do this in chat either because it will say "The specified NBT data must be a compound tag." I also tried adding "/execute @p" in the beginning of it. The command block outputs the same compound tag message in the previous output box. I don't know if this is an error with the coding or the mod itself. Note that I got this from an online NBT generator, so I don't know if there might just be a problem with that.


    Here is the command (299 is a leather tunic):

    /give 299 1 0 {Unbreakable:1,display:{Name:"Elysian Jacket",Lore:["This jacket was crafted from the finest leather of the Elysian cattle"]},ench:[{id:0,lvl:32767},{id:7,lvl:2}]}


    I was always annoyed to specify a target selector for the "give" command so I altered it so that it always gives the item to the command sender. In the case of a command block, this is the command block itself which can't execute the "give" command. Also you can't add @p to the give command because as I said, I altered the syntax. Of course I didn't remove all of the functionality to give items to the player via command block, so what I did was simply to use the "execute" command which I found is a lot more logical if you want to execute commands for other command senders, e.g. the player. So what you actually have to use is:

    /execute @p /give 299 1 0 {Unbreakable:1,display:{Name:"Elysian Jacket",Lore:["This jacket was crafted from the finest leather of the Elysian cattle"]},ench:[{id:0,lvl:32767},{id:7,lvl:2}]}

    Basically you simply have to prefix the command with "/execute @p ".
    Also you could disable the alitered version of the "give" command via the disable.cfg file. If you do this, the vanilla versions will be used.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)
    Quote from Beater_rc»

    Hello, can you explain more on disabling commands? Do I just wrote whichever command I do not want in the disable.cfg file? It does not work (or maybe it does not disable commands available in vanilla MC?) I am trying to disable most commands except the teleport command.


    Well it's pretty straightforward. Just put all the commands you want to disable in the "disable.cfg" file, but only one command per line and without a "/". And yes, if you want to disable vanilla commands, this doesn't work using the "disable.cfg" file, it is only for MoreCommands commands (this is because the "disable.cfg" file doesn't actually disable commands but instead tells MoreCommands to not even load them, this does only work for my own commands but not for vanilla ones. This makes it possible to prevent vanilla commands to be replaced).

    There is however a way to do this: There's a command named "command" (yes, the name of the command is "command"). You can use it to disable and enable any commands while the game is running. Just use "/command disable <COMMAND>" to disable a command and "/command enable <COMMAND>" to re-enable it. You can do all of this automatically using startup commands or macros. See here and here for more on this.

    You can read more here and here.

    Posted in: Minecraft Mods
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