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    posted a message on Gui Button Problem
    Do you edit the rest with an edited lang file?
    Posted in: Resource Pack Help
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    posted a message on Help with animated textures in resource pack?
    I don't think it's so easy dyzh. He wants to animate the slab which takes the texture by the Brickstone itself. So you need to animate the brickstone. For that, create your frames, put them into the brick.png, in a vertical line. Then create a brick.png.mcmeta and open it with Editor. Put in this text:
    { 
       "animation":{
          "width":1,
          "height":1,
          "frametime":1,
          "frames":[]
       }
    }

    In height, replace the 1 with your number of frames, in frametime, replace it with the duration of each frame, 1 frametime means 20 frames per sec, 2 frametime means 10 fps and so long. Behind frames you put in the order of your frames. The one in the top of your png is frame 0, continuing to the bottom. So if you have 10 frames and its ordered correct in the brick.png, just put in 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
    If you need one frame to be longer/shorter, put in
     {"index":yourframe, "time":yourticksofthisframe},
    in front of the frame counting.
    When you finished, save it with the encoding ANSI.
    Posted in: Resource Pack Help
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    posted a message on Why doesn't My Resource Pack Work
    If you use windows, just open your pack.mcmeta in the Editor and Save as, under the same name in the same directory, but choose on the down-right the encoding ANSI instead of Unicode or UTF-8, which is chosen by default.
    Posted in: Resource Pack Help
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    posted a message on URGENT: I need to convert my 1.5.2 Texture Pack into a 1.6.2 Resource Pack
    You need to convert it with the Texture Ender.jar, then you add the new textures and there you go. If you don't add them it just takes the default afaik.
    Posted in: Resource Pack Help
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    posted a message on How to make a Resource Pack
    If the pack doesn't show up, make sure you saved the pack.mcmeta as ANSI and not UTF-8 or Unicode.
    Posted in: Resource Pack Help
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    posted a message on Cannot get Resource Pack to show up
    Try resaving the pack.mcmeta with Editor and the ANSI code. Unicode didn't work for me.

    Edit: For me it works with quotation marks.
    Posted in: Resource Pack Help
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    posted a message on Why doesn't My Resource Pack Work
    Make sure you saved the pack.mcmeta as ANSI.
    Posted in: Resource Pack Help
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    posted a message on Can someone make me a custom menu title?
    Just upload it somewhere? mediafire, dropbox or something like this?
    Posted in: Resource Pack Help
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    posted a message on Example Complete Resource Pack
    Hey guys
    The new Resource packs are here to confuse the unexperienced texture pack makers. So I thought, show them what you can do with the RP and give an exact explanation to the folder structure of a complete Resource Pack.
    This is NOT a tutorial how to make textures.
    I made a complete Resource Pack out of the standard minecraft files. In nearly every folder is a txt-file with further information.

    If you find hard English mistakes (I'm Swiss ^^) or other wrong information or want me to add something, just post it down here.

    Download without adfly here
    Posted in: Resource Pack Help
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    posted a message on Minecraft auf Schweizerdetusch [1.4.7]
    Sehr cool, anschinend gits hie jo ou no angeri Schwizer :)
    I ha jo o scho es Language Pack gmacht, wenn des o mau chöntsch a luege wäri froh:
    Link
    Gruess
    MrNacknime
    Posted in: Language Packs
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    posted a message on [1.6.2] Enhanced Visuals v0.3 Deprecated [Updated 8/4/13] [23k Downloads] [Forge]
    I'm using:
    Rei's Minimap
    Thaumcraft 3 for 1.4.6
    BackTools !
    StatusEffectHUD
    Advanced HUD
    AnimalBikes
    Backpack
    IronChest
    Matmos Sound
    Mob Amputation & Dismemberment
    RecipeBook
    TMI
    MoarAchievements
    More Bows
    Steve's Carts
    Optifine
    EnchantView

    And everything works perfectly. (Installed with MagicLauncher and Forge)

    Quote from Skyborger_Power

    I am using a lot of mods, but The screen is getting wierd. Could it conflict with one of these mods? - http://imgur.com/FMQkRV9 -

    Optifine

    Rei's Minimap

    Toomanyitems

    Mo' Blades Mod

    Recipe Book (Risugami)

    Glacia (Dimension mod)

    Improved First Person View

    Extended Workbench

    Advanced Hudmod

    Atmosmobs

    DimensionalDoorMod

    DungeonPack

    ExtraBiomesXL

    Farlanders

    Flan's Mod

    Gravitygun (Ichun)

    Falling Meteors

    Marvelous Moon Mod

    RivalRebels

    SmartMoving

    Smart Render

    SoulShards
    If your Problem is that you are "in your own head", then it's a conflict with Improved First Person, I had that too and I don't know how to fix.
    Posted in: WIP Mods
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    posted a message on I Wanna Mod With Zombiepigmen1099 YouTube (Aido913)
    Ehm... when i press on Show there is nothing?!
    Posted in: Tutorials
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    posted a message on What would you like to see as future language packs?
    I really want Klingon and Binary too, but I have an idea too: Meme Speak *trololo*
    Posted in: Language Packs
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    posted a message on ChickenBones Mods
    Yes, I'm using 1.4.6
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    NEI doesn't work for me :( . I installed it into coremods, and im using Forge 4.6.12.511. When I'm in the menu and click on Mods, there are CodeChicken Core and Not Enough Items. But in the game I don't see anything of it. Pressing O doesn't help ;)
    There is no error, but NEI.cfg isn't generated too.
    Posted in: Minecraft Mods
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