• 2

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    Wow. This is so exciting!
    Hopefully you've found all the help you need for this.


    So happy you share the 1.7.10 vision, too. There is so many incredible pieces of the 1.7.10 realism / customization puzzle scattered across the internet and when you put them all together it truly becomes so much more than just a version number.

    I am currently working on bringing together the best of the best realism based mods into a lively, well balanced lifelike earth exploration experience in Minecraft that explores civilization through the ages with real world geology, lifelike crafting and building materials, technology, transportation, economy and of course, farming and wildlife.


    A big priority of mine is to represent as much realistic wildlife diversity as possible in the natural world and meticulously spawn and balance all animals in their proper habitats, in combination with dynamic temperate / climate and ambient sound enviroments to make every region of the world feel special and unique when you explore it. (I actually found this thread by searching Google for a Minecraft version of the Cape Buffalo for my African region, so I guess we share a vision for authentic wildlife in Minecraft haha


    Your list of animals fills so many gaps, both for domestic livestock and exotics and they look incredible so far!

    Can't wait for the alpha download to show up to start playing around with this. The farm designs people will create with this will be nothing less than epic.


    And... I mean...just imagine this in combination with the exotic birds mod, and the best of other wildlife mods all together.
    This community is truly amazing!

    Posted in: WIP Mods
  • 1

    posted a message on Per Fabrica Ad Astra: Geologica, ...
    Quote from noogenesis»

    Having a hard time seeing the difference in those screenshots. But if there is a rendering glitch, it's most likely due to the change to render block overlays using alpha blending. Not sure why that would cause a problem but I'll look into it.

    I'm getting this kind of weird rendering glitch too since I updated to 2.28.
    It appears to be any leaf and grass blocks, and you can see all sorts of strange things you shouldn't be able to see from where you are standing, like water on the other side of a hill occasionally, transparent tree canopy top centres etc. Stripped it down to just PFAA and Custom Ore Gen and its definitely just the latest version causing the problem.
    Any luck recreating the problem / finding a solution?

    Attached a pic to illustrate better what happens but its difficult to capture it completely without video
    Posted in: Minecraft Mods
  • 0

    posted a message on Hungry Animals - More Realistic Animals!

    Loving the improved animal breeding / farming dynamics that this adds and been looking for a true to life manual process of getting saltpeter, so the fermenting blocks are very cool! I want to use this in realistic survive and thrive modpack I've been working on, but we've been getting this crash pretty really frequently so its a no go at the moment.


    Technically it doesn't crash our server, just kicks the person off with "A fatal error has occured, this connection is terminated", but once it happens once, it just keeps kicking them every time they try and log back in, making the world pretty much unusable after.

    Any idea what might be causing this, from this excerpt from the server log?

    Using version 2.0 Alpha 7 for 1.7.10 (assuming thats the latest 1.7.10 build?) on the latest Forge (tried multiple ones including most recent and the latest stable 1558, same result.


    [22:57:24] [Server thread/ERROR] [FML]: SimpleChannelHandlerWrapper exception
    java.lang.NullPointerException
    at oortcloud.hungryanimals.core.network.HandlerGeneralServer.onMessage(HandlerGeneralServer.java:114) ~[HandlerGeneralServer.class:?]
    at oortcloud.hungryanimals.core.network.HandlerGeneralServer.onMessage(HandlerGeneralServer.java:18) ~[HandlerGeneralServer.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:37) ~[SimpleChannelHandlerWrapper.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:17) ~[SimpleChannelHandlerWrapper.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) [SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) [SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
    at fastcraft.at.a(F:978) [fastcraft-1.23.jar:?]
    at fastcraft.H.aq(F:36) [fastcraft-1.23.jar:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
    [22:57:24] [Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel Hungry Animals
    java.lang.NullPointerException
    at oortcloud.hungryanimals.core.network.HandlerGeneralServer.onMessage(HandlerGeneralServer.java:114) ~[HandlerGeneralServer.class:?]
    at oortcloud.hungryanimals.core.network.HandlerGeneralServer.onMessage(HandlerGeneralServer.java:18) ~[HandlerGeneralServer.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:37) ~[SimpleChannelHandlerWrapper.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:17) ~[SimpleChannelHandlerWrapper.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
    at fastcraft.at.a(F:978) [fastcraft-1.23.jar:?]
    at fastcraft.H.aq(F:36) [fastcraft-1.23.jar:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
    [22:57:24] [Server thread/INFO]: MrModDog lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
    [22:57:24] [Server thread/INFO]: MrModDog left the game

    Posted in: Minecraft Mods
  • 0

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!
    Quote from Exerxes»

    Hi,


    Love the mod but I'm having problems with the 1.7.10 version when creating Custom Chests. Can anyone confirm that the -0.23 download is still working in regards to them?


    I'm 95% sure the syntax I'm using is right in the chest config yet when I try to place the chest down however, the game crashes. When I log back in, the chest is there with the loot. This happens every time.


    Cheers



    I've had this happen with the custom hellship chest from Fossils and Archeology for quite a few releases now, even with a blank config. The chest is fine spawning in the world naturally but doesn't like to be placed. It's still happening for me in 0.23, but all my other ones are working as they should, including ones from other mods. It's just that specific one for me.

    Posted in: Minecraft Mods
  • 0

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    Has any part of the syntax changed for adding drops to blocks in Loot++ in the latest 1.7.10 version (0.23) since version 0.18?

    If not, minecraft:gravel drop additions seem to be broken.

    Adding vanilla item drops to it, like the gold nugget example work fine, but when I remove its own drop to replace it with any modded drop, including Loot++ added items, it doesn't drop them in 0.23, but in 0.18 the same config works like a charm, so I know it's not my syntax (unles it has been updated) but all the other blocks I've tested work fine updating to it tho so I'm assuming it hasn't been.


    I remember having this issue a while back already trying to update to the latest version and had it do the very same thing and at the time I was content just to leave the old version on the server. But now, all the new amazing features of the latest versions are just to much to pass up, hence why I'm on here looking for a solution.


    This mod is pure gold tho. There isn't any kind of mod that gets me more excited than ones that offer detailed creative control over game design.

    Great to see the lighting bug was patched too.

    Thanks for all your awesome sauce work so far and keep it up! :D

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Hunger Overhaul

    Any idea why Fossils and Archaeology is overriding the cow milking time out in HO?

    It seems so strange because Hunger Overhaul has been able to flawlessly override everything I've thrown at it so far, except cow milking when Fossil and Archeology is installed. I went through the process of elimination with well over a hundred mods and its definitely the cause.


    I’m assuming it has to do with the way their breeding / animal interaction is handled?


    Fossils and Archeology



    Fossil, HO and Apple Core were all running the latest versions and the problem happens in any of the recent versions of Forge 1.7.10, including the latest stable (tried them all) And it happens even when its just these three mods only. But my 20 minute time out works perfectly when Fossil is removed, even with a hundred other mods loaded, so I know its not my HO configs.

    Just really interested to know what might be going on here and if there might be a way around it.

    Posted in: Minecraft Mods
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