Now that i said that, Vechs will take the idea and we will all be screwed.
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Jun 28, 2012MrL567 posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)You know what would be evil? Skelles, on angry wolves, and those wolves have speed buffs and the skelles have str buffs. If vechs does that, prepare for wolf Calvary. EVEN better, blazes on the wolves or using cavespiders. That is true pain.Posted in: Maps
Jun 24, 2012MrL567 posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: MapsQuote from Dinnerbone
Lol and hi. You must be very tired after all the programming and stuff you have done . I am glad that you allowed Vechs and other map makers to evtuallu tweak mobs. Because really that must of took loads of coding todo some congratulate you for that.
May 30, 2012I would love to see that different paths in magic would give you different types of armor, so, here are some examples.Posted in: WIP Mods
A helmet for a seer, it allows you to use your abilities at a greater rate. The main use combat use is that is allows you to have a chance of causing a crtitcal hit without jumping. Its other ability is that it will allow you predict at a better rate.
Inquisitorial Chest plate
This armor is mostly used by people who try to get rid of the forbidden stuff. It causes a 1/8 damage recoil to all mobs that hit you and, makes all your attacks have a smite 1 on them.
Singularity Chest Plate
A strange and odd piece of armor, it has a interesting effect. It slowly adsorbs can charge itself up, representing that the center piece gets brighter and brighter. At full charge, when hit, it causes a massive boom in pure vis into the air, causining taint levels to go down and the aura to go up.
May 25, 2012Posted in: WIP ModsQuote from pi4t
I notice that you use the technic pack from your post, TheLazyShadow. That's not generally considered acceptable within this forum. The reason for this is that the technic pack uses mods without the mod creator's permissions (and, in multiple cases, after the mod owner has explicitly said that they weren't allowing them to). I also understand, though from another person rather than myself, that the reason for this is because 'modders are all a bunch of **** with massive egos', according to the readme.
Obviously this is unfair, (probably) illegal, and shows no respect for the people who actually worked hard to make us these mods. Therefore, I'd strongly request and advise you to drop the technic pack due to the reasons I said above. It's more enjoyable and allows you to get a more customised to your liking game if you install the mods properly, anyway.
Your an idiot you know that. WE DO NOT CARE ABOUT THAT. He can mention it whenever he wants so stop spewing those ideas. So go away you troll.
May 24, 2012We need some more "combat" charms.Posted in: WIP Mods
Cloak of Flames
Made from a fire crystal, the magic fabric, and 1 vis crystal, when ever you get attacked, a burst of fire (like from wand of fire) will blast around you, burning targest near bye.
Cloak of Calm
Made from a vis crystal, the magic fabric, a ender pearl and 1 quicksilver. What it does in increases the range which mobs have to be in to aggro you. I think the ranage is 16 so instead of 16 it is 10.
May 17, 2012I never liked the fact the research is just throwing items in, the new research system you are doing is very neat, however, i have a few ideas how to make it better.Posted in: WIP Mods
Currently, only the brain in a jar and book cases can increase research speed, and the chance you will get something. I have an idea to change that. In the new system, a bookcase gives a boost to only lost stuff, and it is very low. However, you can modify the bookcase by adding a few different items, mostly artifacts but other stuff can go in it. Lets call this block, for now, the modifier (name most likely to change.) Lets say you want a bigger boost to one type of magic, so you go the modifier, throw in a bookcase, and lets say it you want to learn more about the holy things in the lost section. So you add a few silverwood logs along with your bookcase, once thats done you get your new and improved bookcase. Now this new bookcase will give a larger boost, however, it will only give a boost to that category. So the question is, do you want a large boost in one area, or a smaller boost in many areas.
The Winds of Aura.
Aura, does not stay in one place at a time, it moves around like a wind, in areas affected heavily by the winds, you can expect to find a lot of silverwood trees and strange magical objects. But, how are you going to track it? This is were many other paths come in. You first need to place a 1 block high and 2 block wide pillar made out of stone bricks, then you make a nether port shape on top of it made out of Glowstone. Once you make it, it gives you a basic GUI. This GUI at the start, only shows you how strong the wind is and what type of element it is. Thats were other paths come in. If you map out areas you a star map and a modified normal map, you could figure what way the wind blows. If you add singularities to it you could possible shift the way the wind blows. However, it is not all fun and games.
The effects of the Winds.
The winds can have some nasty effects if they are to attuned to one element or tainted. A tainted or, black wind, can spread taint far and wind, but it can be prevented if you do not mess with the winds to much. A to much attuned wind can be nasty as well. If it is fire, very slowly in the winds path, dirt can become sand, and desert dunes can become very large. A water effect can slowly turn parts of the ground to water, eventually creating vast floods. A earthen wind can make nature attack, making you very angry when that tree you would cut down has transformed into a ent. A airy wind can slowly remove the ground, eventually creating great islands in the void. A perfect wind, however, which is very hard to create can slowly regernate crystals in chunks and pureify the land, allowing it to counter the effects of a tainted wind.
Oct 21, 2011Want to know were some wool is to add to your guide?Posted in: Maps
My guide for the rotten caves ((dungeon 13 I think)). MAKE GLASS BRIDGES! Mobs can not spawn on glass to bridge and mine till you find a pit in the water. Once in the water you'll see glowstone. Follow the path and you will find the wool for that area. Note there zombie spanwers in the wall so disable thoose. If you die don't worry, as long as you havea bed in the arcane ruins you can run back to the caves and get your stuff back.
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Mar 4, 2011Vechs posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: Maps
Super Hostile Videos and LPs
This section is being rewritten, and will be back full of brand new stuff!
Nov 14, 2011Santiago3 posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!Posted in: Resource Packs
OVER 250,000 DOWNLOADS!
(IT'S OVER 9000!!!!)
Welcome to the world at its end. Or rather, near its end. Extremely nigh, to be precise.
This pack is about the world as it circles the drain. While most post-apocalyptic packs focus on the world after a nuclear war or a many years after something quite nasty, this pack takes place during the nastiness. The decay is just setting in and maybe, just maybe, you can help set the world right again!
This is version 3.0 and within that are the following:
TOO MUCH TO MENTION!
...and a few other odds and ends that need making, still.
What's next? Mobs and items, for sure! Just gonna take some time!
Hey all. It is with a heavy heart that I have to inform you that I will no longer be personally carrying on with The End is Extremely Nigh, nor its other variants. A combination of my own personal projects as well as demands at home and work have kept me from it for too long.
I'm incredibly touched that so many have enjoyed this little thing that I originally was tinkering on for just my friends and myself. As an artist it's an amazing thing to see so many enjoying what I've built, so thank you, one and all!
Whoever would like to take up the helm and continue on with this project has my blessing. Simply credit me as the originator and link to this thread and we're all square - pun intended ;)!
Thanks again! Happy Minecrafting!
Want to play around in the world of the Extremely Nigh (or Vanilla?) Get one of these amazing adventure maps and have a blast! Super special thanks to the authors of these wonderful worlds for making my textures come alive!
Author: d341jerman map: SUPER AWESOME ADVENTURE MAP! (also responsible for the 3D environment map you'll see in the intro screen of TEiEN!)
Author: Hypixel map: (download is in the link!)
THE END IS EXTREMELY NIGH
The End is Extremely Nigh v3.50 [1.4.7]
The End is Extremely Nigh v3.50 [1.4.7] (Mediafire)
THE END IS EXTREMELY VANILLA
The End is Extremely Vanilla v2.50 [1.4.7]
The End is Extremely Vanilla v2.50 [1.4.7] (Mediafire)
The End is Extremely Nigh v1.5
The End is Extremely Nigh v1.5 (Mediafire)
The End is Extremely Nigh v1.0 (Planet Minecraft)
The End is Extremely Nigh v1.0 (Mediafire)
PLEASE give me constructive comments and critiques! They'll help make the pack even better!
Growing some goodies in the greenhouse!
My safehouse. Please note the notes! I'm not mad, muahahaha!
Repair technology of the old world to help you repair it anew!
A city decays under the light of the moon...
Digging through the wreckage to get supplies has never been prettier!
More decorations and some nice bricks.
Rich decoration and usefulness is a big theme in my modified set.
However, I couldn't resist turning the TNT box into a wrapped present. Makes a great gift for friends!
Totally indefensible legal crap:
This pack has been created by me and is my intellectual property, with the exclusion of such works as to which I have given credit to below. To use this pack in any form, including but not limited to: creating remix packs, artwork, and videos, you must let me know beforehand.[represent]
Jan 14, 2012HalphPrice posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% donePosted in: Resource PacksDescription: Apocalyptic Adventure: Fallout Wasteland is a rework of minecraft to fit a Fallout Role Playing Game feeling into it. With a dark and destroyed feeling, this glassless barren wasteland of desaturated dirtiness with make you feel like the happy world of minecraft had a total nuclear holocaust.
Give it a try and see the unique thinking to make you feel like another traveler in the wastelands.
32X TEXTURE PACK:
1.3.2 - AA-Fallout Wasteland 8-18-2012.zip
Leave a comment about suggestions or interest. Takes a lot of time and effort.
THIS TAKES A LOT OF TIME TO DO, SO IF YOU'D BUY ME A BEER AT A BAR...
ANY FEW DOLLARS IS A MOTIVE TO DO THIS FOR MORE THEN FREE
SDK's Mods Forum requiredno longer have sdk supported for now, just need some time to re check whats going on for it.
I do not give support or advice on other people's plug-in's since they have a perfectly good forum board that would be nice for them to get additional traffic in for there hardwork.
Feel Free to leave comments or criticism about my graphical work, I don't use SDK's Mod.
Payer Model Skin Download
'Vault Boy: Vault 10' download:
Vault Boy: Vault 10 Skin
*THIS PACK IS FREE TO USE, JUST REFERENCE THIS THREAD, IF EVEN ONE ICON IS USED*
(ALSO A LINK SENT TO ME OF THE WORK WOULD BE APPRECIATED)
This includes, but is not limited to: Texture packs, adventure maps, place holder, remixes, resolution increases, mods, or any other graphic design or otherwise. Just link this thread.
I made this pack for others to use and share alike.
-Randomob is there now... for better or worse it's just a slight color tweak which isn't bad, maybe a bit too much, i might tweak it to be just a slighter variation in the future, but i'll see how it goes for now. I might just add in a few more mellow looking ones to make the randomness a bit more mellow.
-Sheep are bighorners with supply packs
-smoothrock is now rock, just because sandstone is the old texture... should help make things playout nicer
-ghasts are metro bots... whatever
-zombiepigmen will be updated to be protectrons, i realized i had a robot skin that was orignal to use for now and thy look like power rangers...
-lava cubes are zombie heads
-blazes are eyebots
-new moon phases
-minecarts are shopping carts
-xp icons are different
-signs are metal plates now
-boats are wooden and unique
-brick block look more like bricks
-nether stone is the old brick texture
-and i changed snow to garbage.... for the sake of the skull-e(wall-e) bot
- 1.3.1 compatible (i hope)
- different wood textures for planks
-sandstone looks more up to date
-circle stone done nicly
-emeralds and assorted blocks done
-GUI for everything but trading is completed
-changed gold to bag of caps
and glistering melon xp potion and golden apple changed to sunset sarsaparilla, quantum cola, and nuka cola, respectively.
- animations for each drink too
-snow globe replaces the unused ruby in anticipation for the next update, with animations
-ender chest is metal box
- updated terrain to 1.2.5
- finished doing all the villagers
- corrected chicken color a bit
- going to work on armor now!
- leather armor icons now
- 3 new villagers, children of the Apocalypse (priest), black smith, and newer villager with gas mask.
-sdk is included in the texture pack
- new blocks of ore
- leather armor, new icons to come cool merc uniform with armo and coveralls for pants
- SDK gun mod done
- new panorama
- replaced gold and diamond blocks.
- fixed color and contrast of other textures.
- changed brown mushroom a bit to make it stand out against tall grass.
- more lore to come regarding items.
- new enderman, done as a Glowing One, quite suiting.
- new bow and arrow, done as a rifle
- new wooden sword as teh razor
- new cow, as brahmin, as well as red cow
- changed lava color to suit the radiation look more
- SHISHKEBOB, replacing the chainsaw diamond sword, now just need to enchant with flame.
- fixed the wheat noticed that it was hard to tell from last and second last animation, so now it's flowers then pink fruit for fully developed wheat...err...cactus.
- new splash screen.
- Reskin all of the gui's 100% PIP BOY 1000 VIVIOS (Vault-Tec Inventory Verification and Orginization System) has been released. All the functionality for Vault 10's worset Pip boy yet. Sort of like the pip pad.
- new skeleton skin done as a raider, more to come
- new slime done skull in ooze, the lowest form a ghoul can degrade too
- new ghast done, part of the vr simulation the pint sized slasher mask
- new cave spider, the albino ant ... spider ant, whatever.
- plans for SDK guns mod reskin
- plans for a short video as well
- fixed font, better size and style
- mob spawner eggs a cool nuka bottle
- netherracks is now the racks for floor tiles, looks amazing
- new animations for obsidian
- reworked nether lighting a bit too
- new chicken model (gecko)
- new pig model (mole rat)
- new squid (eyebot, looking at flying squid mod)
- new spider skin (giant ant)
- new fire mob model (flying skull, part of the satanic vr simulation of the nether)
- reworked the cobblestone, dispenser, diamond ore, iron block and diamond block, stone slabs,glowstone,
- new art
- Fort's look like vaults now
- the chests are workbenches, I think I'm a genius.
- fixed light blue dye/potion
- new title screen
- custom font that is from fallot 1/2
- the chests are workbenches, I think I'm a genius.
- fixed light blue dye/potion
- new title screen
- Custom animated items and terrain textures, all the stuff that needs it, at least.
- New textures for the wool to better suite this pack, new glowstone too.
- Cool splash screen
- tweaked lighting
- New 'custom' lighting! adds the fallout feel
unneeded, this is more for my own backup
1.3.1 - AA-Fallout Wasteland 8-5-12.zip
BETA12 download:Apocalyptic Adventure 7-23-2012.zip
BETA11 download:Apocalyptic Adventure 3-5-2011.zip(6.32 MB)
Apocalyptic Adventure 2-29-2011.zip (6.0 MB)
Apocalyptic Adventure 2-21-2011.zip (5.9MB)
Apocalyptic Adventure 2-15-2011.zip (6.7 MB)
BETA7 download: Apocalyptic Adventure 2-13-2011.zip (6.54 MB)
BETA6 download: Apocalyptic Adventure 2-9-2011.zip (7.0 MB)
BETA5 download: Apocalyptic Adventure 2-4-2011.zip (7.2 MB)
BETA4 download: Apocalyptic Adventure 2-2-2011.zip (7.1 MB)
BETA3 download: Apocalyptic Adventure 1-30-2011.zip (7.5 MB)
BETA2 download: Apocalyptic Adventure 1-28-2011.zip (6.3 MB)
BETA download: Apocalyptic Adventure 1-27-2011.zip (6.3 MB)
PRE-BETA download: Apocalyptic Adventure 1-16-2011.zip (6.01 MB)
War. War never changes.
The nuclear raindrops of destruction scorched the surface of almost all trace of humanity. Great underground shelters called 'Vaults' housed some of humanity until it was safe to emerge. One of the Vaults, Vault 10, was ment to rebuild before the other's emerged.
Given the tools, knowledge, and training on building and excavating, after 50 years they ventured out into the contamination of the desolate wasteland. What they were to build was never planned.
You have to decide how to survive in this New World. You will decide what to build over the scars of a scorched earth.
Pictures and descriptions of mobs to come soon.
I have been working with the Last Days team for almost a year. Doing as much as I can. I've done the sounds for that texture pack and ran the forum for Croco when he was away. I've tried doing the mod support for Last Days and ran the customizer.
Anyways, we had a fellow interested in doing a fallout server using our pack and modified, but I decided to just do up the modifications for him.
This then turned into redoing the entire pack, and then the idea for more varieties of that same pack (to be available on minecraftcustomizer.net).
So far I've been working off of the Last Days pack, and using that as a template. Not just the regular one but my own
UNOFFICIAL HALPH-PRICE UPDATE Last Days 1.0.0 beta6 Pack.
Last Days has a unique template because of the wool being unique items, and the fact that the stone is all metal plating. That and some of the textures I created and could use in this pack.
An 'at-a-glance' of the terrain and item sheets, these are what everyone wants to see. also you can cut and paste these for whatever you want.
Following the Fallout unique canon as best as I can within the game. The logic and flow makes sense. The items also have custom animations.
Plan's for the Future
- 4 more texture packs that will go in line and be interchangeable with the Fallout Wasteland, as different Apocalyptic scenario's
- unique sound packs for each scenario too, just like I did for Last Days.
- minecraftcustomizer.net usage to choose presets easily(NOT REALLY GUNNA HAPPEN DOESNT WORK WELL)
custom animation for items (opened GECK, nuka cola bubbling, ripper and chainsaw spinning) and terrain (computers blinking dials twitching)(DONE)
- replace all placeholders with 100% unique and original textures
- Randomob support
- clay soliders support (i did the tin soldiers version for last days and love thoes lil guys)
- find the perfect nuka break
These don't have to be theme related, but if you have pictures of your world with my pack, send me and I'll post it with your name show your support. It's interesting how these type of packs can change normal maps.
more pictures needed
SHOW YOUR LOVE
To everyone posting on here, first and foremost.
Crafting_Mines - for getting me started doing the pack and help with the items, and brainstorming the ideas, for all the textures.
Croco & History - Help with my talent and letting me use the Last Days pack as a place holder
http://www.minecraft...__template"]Mob Skin Templates - for the beautiful work in the templates
Jun 14, 2012Posted in: General Off TopicQuote from Cwitchy10
The Internet, where people come to tell everyone about their problem instead of figuring it out themselves.
And where they confess things they would never dare tell anyone they actually know.
May 14, 2012Hi Azanor (and everyone else in the thread!)Posted in: Minecraft Mods
I'm new to this posting in forums stuff, but I wanted to post here because Thaumcraft is my favourite mod and has inspired me to attempt modding myself. I made a mod yesterday, but eclipse eated it, so I have to start over. I was thinking I might do a big detailed feedback post like many have done here, but right now I'm feeling too lazy for all that jazz.
So instead, here's some art I made!
Thanks for the awesome mod.
Mar 5, 2012Posted in: General Off TopicQuote from Korhonen
It isn't disrespecting towards black people. Therefore, it isn't racist.
"Asians are smarter than everyone else." That's not disrespectful of Asians.
"Caucasians are more trustworthy than everyone else." That's not disrespectful of Caucasians.
"Latinos work harder than everyone else." That's not disrespectful of Latinos.
Whether a generalization is stated positively ("black people are good at dancing") or negatively ("white people are bad at dancing") is irrelevant to whether such a statement is racist.
I think it would be best if we all just stopped paying attention to "race." Recognizing "race" as a factor in... well, anything only perpetuates the problems of racism and political correctness. We're really all the same. "Race" matters about as much as eye color.
Oct 29, 2011Posted in: SuggestionsThe Planning Table
What every Study room needs!
The model isn't the final thing. I won't update a new one but just to note, there are only 3 papers placed on the board, the black stuff is a book and it should have an ink bowl and a feather but I don't know how to model them.
The Planners Table is made out of three separate parts. The body, the board and the writing set.
The Writing Set-
I am dreadfully sorry that you had to see the brutal massacre of artistic beauty but I don't know how to show you the crafting. My artwork (I don't even think it is considered "art") hath butchered the beauty of Minecraft, I am sorry.
For the sake of not damaging anybody's brain further (Imagine the hospital bills from those three pictures alone.. *shudders*) I shall leave your imagination to see the outcome when these three are crafted together.. Or you can look at the model at the top of the page though it is slightly inaccurate. In both cases, you guys can make bird droppings look good compared to any of my amateur attempts.
Horrible art aside I shall discuss more about my idea in text, my more preferred form of explaining.
The Planners Table occupies a 2x1x2 in Length, Width and Height. If it helps think of its shape as two large chests stacked on top of each other.
Now, the Planners table is for those who has nothing to do when he has an epic house, a superultramegarific house, or a house that is better than mine. The table has several uses. Firstly, it has a map placer where you can place a map there. When you place another the current map pops out like a record from a jukebox. The second feature are reminders. Those are the three papers on the wall. You can select each of them and write as much as you can write in a sign. Useful for reminding yourself when you are checking your map and then looking up and saying "Oh yeah! I gotta craft a map! Imaginary maps go only so far.". The final addition is a book. It contains 10 pages with a lot of space. You can even draw on it.
There are other special uses too. With the map in place there you can draw on the map while it is placed. You can forge maps if you are skilled or name important locations. Or you can invent some pseudo code only other people in your undercover organization of trained cubes can read.
You can enchant the map by placing either Redstone, Glowstone or even those new stuff I haven't seen nor touched with me own square hands and eyes. Meh, whatever. For now I will use the two dusts and nobody will be able to stop me.
Redstone would make the map automatically update. If anything new happens the map would automatically update on it. Glowstone adds dots to the map that symbolize moving targets. Purple for players and red for anything not a player. You can place the two at once making it a good sort of "Satellite Monitoring" device you can use to check for nearby players without leaving the safety of your home.
When equipped with an Ender Pearl and clicking a part of the map you will select a pixel (It will color light green) and if you right click you will be sent there. Good travel use too.
Now you can have a functioning and useful thing to do while you wait the night out. Or if you're a town leader or some important person of the town, you can use this to make guard of the townspeople, check if anybody's missing, newcomers, mobs, animals, and seeing the progress of the town with ease.
Another use if for war. Strategy is important and a command center is very important. Place on your reminders the commands and assaults you will do, the map to monitor for enemy movement and base movement and the environment to give you an advantage and the book to write down your entire bases' defenses and your strategies. Be careful of infiltrators!
And if added with lots of other stuff out there in the suggestions forum like horses, defenses and stuff, Minecraft would feel like one of those games where everything is square and you can be free to do with what you want (Like Minecraft and only Minecraft!) but better and with more stuff.
Approved Fan Ideas
Quote from invisifly2
Perhaps you could make a block that would prevent them from teleporting within a certain distance of that block? You could bury these along the land to hide them and create a vast area nobody could teleport into. Of course this wouldn't affect spawns/nether/aether portals or prevent people from teleporting OUT of an area, as well as player commands (mods still need to moderate? amirite?)
Color coding players on dots (by invisifly2)
SUPPORTThanks for reading. And if you want to criticize my idea I have this format set up.
[quote][b]Criticism[/b] [b]The Idea (Comment on it):[/b] [b]The Thread Format:[/b] [b]The pictures and descriptions:[/b][/quote]
You can use it if you like, I would like it if you would. Its OK for normal replies too y'know.
No polls, you can support this by:
Bumping. The Subtle and with purpose kind for examples:
-"Well I still think it is a great idea."
-"Exited this thread. I had nightmares about it. BEST IDEA!"
-"Not meaning to sound like a kid but... CAN I HAZ MOAR?"
Be mature and keep this post alive. NEVER use "Bump" to bump this. thread.
Use the Planner Table Signature! If you do this, more people will come to this thread and it shall live on!
THANK YOU Arbitror for the amazing siggy!
And another important thing to help is moving your mouse------------------------------------------------------------------------------------here
Right below this and the signature is a Plus Sign within a green circle. Click it to give this thread good reputation.
Jan 17, 2012Vechs posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!What is this... Vechs doing YouTube videos, Zisteau making Minecraft maps?!Posted in: Maps
The world has gone crazy!
Crazy I say!
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