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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I fond the dark wood area easy, i am just making sky bridges and lighting the bridges so that my rails can pass so once i find the area i am able to send all the pigs away to the area.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So far for the pig trails, i mined some iron and i am planning to make a track all the way to the monument.I already i have 64 iron. Also thanks Vech for the safe house. That is helpful.
    Posted in: Maps
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    posted a message on [WIP] [Adv] [Multi] ★ The Amazing Race ★ Minecraft Version! ★
    In Game Name (IGN):MrL567
    Do you generally know what the Amazing Race is about?: A bit but not the much. I know it is a race to get around the world and there lots of challenges.
    Redstone Skills (Out of 10, with 10 being the best):4.25
    Building Skills (Out of 10, with 10 being the best):8
    Timezone: -5 Gmt otherwise known as American Eastern time.
    Do you have a server?:no
    Which position would you like to have?:Builder, check point person.
    Other: This looks like a great idea!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vech. Can you can you have a hard area becuase i said so? I want a place in map 10 that is a fort filled with negitive potion splash diespernshiers. Oh, and also a few pressure plate Tnt Cannons and some more fun stuff.
    Posted in: Maps
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    posted a message on New Mob Zombie Jocky
    I have a suggestion for a new mob. The Zombie Jockey. You might think it rides a spider but no, instead it rides, WOLVES.


    You say, "Wolves! They only help us". But now the tables have turned. This new mob spawns much less then a normal mob but much more then a spider jockey. Its a 90:10 ratio. SO for 100 mobs 10 of them will be Zombie Jockeys. The zombie has around 14 hearts of health due to its training and it will have a bit of chain Armour on it. The wolf's health stays the same though.

    The way it attacks is simple. The Jockey charges at you. It is very fast and it is only slightly slower then a player sprinting. It can jump up to 5 block wide gaps so it is a very mobile mob. When it does attack you though the zombie uses a stone sword to attack you for a stone swords amount of damage. The wolf does a bite attack for .5 Hp on easy, 1 on normal and 2 on hard because it attacks right after the zombie.

    When you kill it you get a nice amount of drops.

    Zombie drops:

    1-4 Rotten Flesh

    0-1 Stone Sword

    0-2 bones.

    Wolf Drops:

    2-3 Raw Wolf Flesh

    0-1 bone


    Wolf flesh is a new drop. When in its raw form it feeds 2.5 hunger bars filled and when cooked, it will give you 5 hunger bars filled.

    A mock of picture would be nice to see. Please suggestion and criticize my idea please!
    Posted in: Suggestions
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    posted a message on The Art of War [Check Current Topic List]
    When useing lava, it does not take the bucket, only the lava.
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    If a clan kills the ender dragon. You control the way in and out of the end. That means you have the ultimate fort one ou have killed the ender dragon.
    Posted in: Survival Mode
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    posted a message on The Definitive Survival Challenge Thread
    I am going to maek a challange but, how do i do spoilers?
    Posted in: Survival Mode
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    posted a message on [Challenge] The Mercenary
    Why do people let this thread die?
    Posted in: Survival Mode
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Does anyone have a server that me and who ever can host it play on? I don't have hamaci so thats out. I want to play infernal sky 2 or legedendery with someone.
    Posted in: Maps
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    posted a message on The Art of War [Check Current Topic List]
    Minecraft has in an End at The END now. How will this affect anything?
    Posted in: Survival Mode
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    posted a message on More Interesting/Challenging Creepers
    I like your idea because its well rounded, all of the suggestions are good.


    Rarely, like 1% of the own like a spider Jockey, a creeper should become a much more devastating form of creeper, the blimp creeper. When this one attacks, it will jump in the air, note it can only jump every 5 seconds, and try to dive bomb you. It will not go down fast though, it glides a bit so therthor you should still worry about falling and in this case, floating creepers. It should drop some more gunpowder but remember, the appear only 1% of the time.
    Posted in: Suggestions
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Looks like its possilbe even thought it would be very deadly to have the black wool in the END. You fight drag while trying to get the wool before the dragon blows the wool up. Also... ghast spanwers eveywere and the healing things every were.
    Posted in: Maps
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    posted a message on [Challenge] The Mercenary
    Hisssssssss

    A hole as been made in the wall because of those hissing creepers. The villagers want you to reinforce the wall and kill a few creeper for safety. They hate the nightly hisssssss of the creeper.

    You must be in a stage 2 to do this task. You must kill as many creepers as you can so you can make 16 tnt. Also you must reinforce the wall with slabs or bricks.

    THe villagers are greatful and let you keep some of the Tnt. You get to keep 1/4 of the tnt you made, the rest goes to the town for later.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Mercenary
    Don't let this thread die! This challenge is a good one!
    Posted in: Survival Mode
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