Haha this is pretty sweet, but I'd like to keep the first water mob in the water. Any chance you're planning on making these a separate "extends EntitySquid" mob, but perhaps with a slightly different model (larger) and colored differently? You would have my support then. :smile.gif:
This. If you ever make the squids spawn outside of water, make it a different mob, so that we can still have squids underwater.
I don't really like the breeding idea either. Maybe each Moa could have a random color like you said, but the player would just have to be lucky to find the one he wants.
This is a wonderful idea. I particularly like the cockatrice. However, if there would be a Moa for the Aether, what about a Moa for the Nether as well?
So, flowers are kinda useful for something else now. And since they don't grow back, wouldn't it be better if we could also feed the Tortoises something else? Wheat? Sugar canes?
Oh wow. Just when I was going to check that last update. At least the cutomizer link still works.
I'm really looking forward to seeing his take on the new blocks.
- Works with Optimine
- Slight speed improvement with BetterLight
- NEW SMChat commands
/ui map save - saves your config for simplemap (including which way is up)
/ui map load - reloads it
- SMGUI now has its key for toggling maps on and off, and Reply-to-last-MSG in its config file. If you want to use the default keys (Tab and M) for something else, pick new ones here.
Will redo FancyPack compatibility when they update.
In the way that you hold the trigger to stop all camera movement so you can swing your arm like a mad man to break blocks while keeping the camera centered.
I found a bug with the Werewolves, when they walk on ice they get really really fast. I lured one of them to the ice, he was too fast for me to hit him and when I looked behind me he wasn't there, I think he wasn't able to stop because of his speed and just kept sliding on the ice. Also, I think I saw a moonwalking werewolf on the ice.
And to everyone talking about the player turning into a werewolf, why should he become a werewolf if he doesn't become a zombie when attacked by zombies? And now you're gonna say the player should turn into a zombie.
Awesome, but there better be some way of riding it. Who needs flying machines when you have a Dragon that flies without wings?
Now you just have to make a green one that appears when you collect the 7 Dragon Cubes, and then grants you a wish. I'm gonna wish for Bulma's panties.
I think that having other humans is kinda weird.. a quick suggestion, simply have a modified werewolf, so instead of a human, it can be, say, a sheep at day? Weresheep, heh. Either way, excellent work, man. Love how they shudder before changing.
Sadly, without the human part, they wouldn't be werewolves. And what may make some people uncomfortable is the moral dilemma. Do I slain the human? If you stop to think about it, I did what I could to make you feel bad about yourself by killing the humans. They plead, they cry, they look miserable, they drop garbage. Would you rather face the werewolf at night? then you will get better drops but you need to be prepared.
What if they were wolves during the day? It would be like a reverse Werewolf. And you wouldn't be able to know which wolves are Werewolves and which aren't.
Also, I don't really care about killing humans, they try to kill me at night, so they deserve it.
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The invisible octopus still sounds interesting.
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This. If you ever make the squids spawn outside of water, make it a different mob, so that we can still have squids underwater.
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I feel like this would fit really well with the Blooper skin from Painterly.
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Nether Moa = Velociraptor
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Oh God, I hate those things.
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Oh wow. Just when I was going to check that last update. At least the cutomizer link still works.
I'm really looking forward to seeing his take on the new blocks.
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Still can't use BetterGrass without BetterLight?
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http://en.wikipedia.org/wiki/Repetitive_strain_injury
I wonder how long someone could strip mine with those controls.
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And to everyone talking about the player turning into a werewolf, why should he become a werewolf if he doesn't become a zombie when attacked by zombies? And now you're gonna say the player should turn into a zombie.
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Now you just have to make a green one that appears when you collect the 7 Dragon Cubes, and then grants you a wish. I'm gonna wish for Bulma's panties.
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IMO, playing with the pointer is much better when you're playing a first person game.
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What if they were wolves during the day? It would be like a reverse Werewolf. And you wouldn't be able to know which wolves are Werewolves and which aren't.
Also, I don't really care about killing humans, they try to kill me at night, so they deserve it.