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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    Animated capes look epic! Username is Cooldude8909. mcCapes FTW!
    Posted in: Minecraft Mods
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    posted a message on [FANTASY RP] Asmalur - Land of the Dragon [1.8.1] [MEDIEVAL] [GREYLIST]
    Name: David
    Age: 16
    Location: Ontario
    Interests: League of Legends, Minecraft PC gaming in general

    Character Information: Brown hair, armored, trained guardsman who knows surgery, is in the guild of the Red Roses

    Name: Draveth
    Age: 29
    Gender: Male
    Race: Human
    Profession: Guard/Doctor
    Residence: Ionalei
    Biography: As a boy, Draveth always felt safe in the town of Ionalei and his dream was to one day become a part of that safety. He wanted to be a guard. To slay the creatures that lurked around the cities borders, keeping that safe feeling for other civilians and merchants. Growing up he always went out in the hills with his friends during the daylight hours when the fields were clear of monsters as far as the eye can see. They play fought with sticks and wooden boards. One foggy day, the guards were off duty because the fog was so think they could not see the back of their fully extended hand. The kids were tired of sitting in there houses waiting for the fog to lift, so they decided to go and play by the hills in the fog. In the midst of their playing, a creeper suddenly emerged from the fog putting them all in a panic. The creeper exploded, leaving Shayla, Draveth's best childhood friend in a terrible state. Of course in this situation, a surgeon would know what to do, but as children they could not carry her back to the safety of the city. They stood by her side until the final moment when she said her final words. "Here, now, plant a rose to honor my death." This urged Draveth to become the best surgeon in the city, as he could not bear to watch someone die, without a chance to save them, as he had. He also swore to become a guard, and one day the captain of the guards so that there will never be devastation near the city of Ionalei.

    Account Information: No bans, I am the only user. I've been a moderator on 2 servers. Have experience with many plugins.

    IGN: Cooldude8909
    What times do you like to play: 7pm-9pm
    Have you read the server lore: yes
    Have you read all the rules: yes
    How did you find this server: Kingalric3
    Posted in: PC Servers
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    posted a message on Reds Kingdom [No Whitelist][PVP][1.2.5][bukkit][Arenas][Jobs][iConomy]
    awesome server! 5/5 :D

    -Cooldude8909
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [Tutorial]THE QUICKEST PATH TO MODDING: Complete Beginner
    please please PLEASE do the bow tutorial! thats the only thing i cant find out how to do!
    Posted in: Tutorials
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    posted a message on [b1.7.3] SwordCraft v1.5
    well.. fix the damages. something i spend 2 diamonds and an iron should do more damage than something i spend 2 diamonds and a stick. the diamond sword with the cobble does 3 hearts while the normal diamond sword does 5... 5 - 9.9 is a 2 shot no matter what... 3.4+ is a 3 shot. 1 is as much as bare hands do now so 1 damage is basically useless. 2 is a five shot which is usable. anything under 2 id rather just punch cuz why waste materials. also some effects are unbalanced like the pork swords. just dont use them to attack and you multiply the amount you can heal with those 2 porks by 100x the amount. 100 durability i think x 2 hearts is 200 while you would usually get 8 hearts from those 2 pork. remove those swords if you dont mind. also creeper assassinator is overpowered too, i got wayyyyy more gunpowder using that sword than making it. im on my second stack without using a quarter. energy sword should have lower durability for a one shot. flint sword doesnt seem to go down when attacking mobs. im sorry if you think this is a rant but im just trying to add some balance to the amazing fun this mod brings. thanks for reading!
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    im SURE that there is now a error with zombie awareness. i dont have hard evidence because when i crash it doesnt give me a error log but it crashed in game when using the attack target command and other random times. without zombie awareness this never happened EVER. I install it and it happen at least 10 times. also i killed a mob and it crashed and corrupted my world i cant even get on it with mods uninstalled (usually it will instantly remove any non-vanilla content on the load screen) lucky i had a backup! sooo, heres what i got installed: Mod loader, audio mod, zombie awareness, pet mod, mo creatures, mystic ores (dont see how that could conflict but ill take a good look at the classes :/) guiapi, optifine, too many items. tell me if theres any conflicts that you can tell right off the bat. i would love a reply of any sort.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    Quote from Saltybawlz

    Whoever that made the aether, shouldn't bother updating for 1.8 with all the stuff going into it! Friggin strongholds have 10 rooms like the aethers 1 dungeon room! (you have an amazing mod but the game will be to advanced for it in 1.8)

    lol where was this confirmed? plus the aether dungeons probably have about up to 20 rooms and living chests, so 1.8 is still gonna be lacking. And there's definitely going to be bugs in 1.8... which will ruin it once again. The endermen arent even beast looking. All this mod needs is a spawn rate fix and its better than the entire game itself.
    Posted in: Minecraft Mods
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    posted a message on Bethesda, Mojang & "Scrolls"
    well for your information guys they are getting sued for trying to make the word scrolls copyrighted so no one can take the name of there upcoming game but since Bethesda already has The Elder Scrolls its their lawyers job to ue them because it would make it illegal to continue making The Elder Scrolls games without mojangs copyrights interfering. Its not Bethesda's fault really. Its just a copyright conflict. If they made more words than just Scrolls it would easily pass by.
    Posted in: Minecraft News
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    please oh please.... add spawn limits for each and every mob... dear lord 170 aerwhales and 49 zephyrs that i killed with SPC mod made so much stuff spawn... but it was mainly all phygs and cockatrices. never seen an aechor plant, never seen a black moa, sheepuffs are rare, but yes my aether was mainly cockatrices, random packs of swets, phygs after killing all the overpopulations, super rare moas and sheepuffs, and 170 aerwhales chilling at far render distance. i LOVE the mod, just the spawning needs a major overhaul. also i find it weird that you take more fall damage in the bronze boss battle than the actual hit which can be negated making the boss really easy. and a way to get a new aether lore book, lost mine the first minute. anyway to make arrows without going to the surface for my phoenix bow?
    Posted in: Minecraft Mods
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    posted a message on Rangecraft Mod - [Starting Soon]
    so uhhh... any progress or is this dead?
    Posted in: WIP Mods
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    posted a message on [16x, 32x] AxePack v5 -- Beta 1.8 Compatible!
    hey axebane. i LOVED your texture pack. starting to miss it! please dont tell me you stopped updating. i would be very sad :sad.gif: keep up the good work! ps. the creepers are awesome!
    Posted in: Resource Packs
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Quote from robertas239 »
    wtf??? when i open the minecraft i see black screen wtf??

    prolly cuz you didnt delete the meta-inf or because you did something wrong. try again after reading the first page.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Quote from UnFleX »
    How do you put the skins in? I put it in with txt and it does not get a skin and if i do it pops up a bunch of coding crap. I dont know how to add a new frickin wolf!!!! Please tell me how cause i am sick of having only 3 wolf skins.3?! Seriously?

    read the first page all the way, it says how to add wolves. and if your talking about clothes you put those in the clothes folder.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Quote from Wadusher »
    WTF!??!?

    java.lang.NoSuchMethodError: ho.<init>(Ldo;)V
            at GUIWolfClothes.<init>(GUIWolfClothes.java:10)
            at fx.a(fx.java:570)
            at gh.c(SourceFile:501)
            at SPCPlayerControllerSP.a(SPCPlayerControllerSP.java:21)
            at net.minecraft.client.Minecraft.a(SourceFile:991)
            at net.minecraft.client.Minecraft.j(SourceFile:1196)
            at net.minecraft.client.Minecraft.run(SourceFile:694)
            at java.lang.Thread.run(Unknown Source)

    Whenever i ctrl-rightclick a wolf :Skeleton:

    do you have modloader?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.5]Wolves Extended!
    you are informed of the health bug by now right nandonalt? its actually a health decrease when you re-enter your world. the one that i caught without re logging took more hits than the one after re logging. so for those of you saying its only a cosmetic glitch... it isn't. it also makes them whimper/cry. fix that bug and you've got yourself an amazing mod. can you make a version without the clothes though because its sort of gay. no offense to any males who find it cool. also the shadows under the wolves are giant even when they are at size 1 (default). make the shadow default size because it doesn't matter if a big dog has a small shadow under him (its not very noticeable) but a small wolf with a huge circle is quite annoying.
    Posted in: Minecraft Mods
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