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    posted a message on Hey! I'm looking for some sweet people to join my realm.

    If you're still looking for players...

    IGN: MrBright01

    Age: 35

    Because: I am looking for a living server, a place where I can see the creations of others and let mine be seen. I prefer non-creative servers. I also tend to enjoy creating transportation networks, roads or trains, as well as nether-transit "subways."

    Posted in: Minecraft Realms
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    posted a message on Minecraft Vanilla Server :D

    EDIT: Heh, as I look, I realize I'm the old guy in the group. By a wide margin. I'll pass, mixing age groups rarely works out for either of them. Cheers and good luck!

    Posted in: Minecraft Realms
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    posted a message on Why most are hating 1.9?

    It's just like politics, you only see the fringe who care enough to make a scene. How many MILLIONS of people play, and how many HUNDREDS are on her ranting their pros and cons?

    Just remember, whenever you get a new patch, RABBLE RABBLE RABBLE!

    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9

    "I say! You got some combat in my world building!"

    "No! You got some world building in my combat!"
    *Put both in mouth*
    "BRILLIANT!"

    I get it, I get it, you want the easier pastime of spam clickable foes. Well, I have good news for you!
    1) Peaceful is still a thing. Get your jollies out of clicking rabbits. But on a more serious note...
    2) You KNOW someone is going to make a mod to make weapons click-spammable, skellies less maneuverable, and to otherwise give you the experience you want. I bet it won't be a week.


    So, in short, save the salt for your french fries and go read a book or something, it'll be better soon enough.

    Posted in: Recent Updates and Snapshots
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    posted a message on Iron golems in a moat?
    Quote from Vullerakk

    Yeah, just hook it up to a daylight sensor with a tflip-flop do deactive it when you don't want it on and your golden. Ps totally stealing this idea lol.


    A Dayling sensor is a nice idea, but make sure it has a little delay, to ensure all night mobs in moat are dead. Or include a manual switch because, heck, flaming lava death.
    Posted in: Discussion
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    posted a message on Types of aggressive mobs
    Granted. Or they could do as they did with Withers, and make it something you have to seek. Heh, something that gets its own biome, maybe. See nothing but tall rock mountains, with no grass, dirt, or vegitation? Lookout, the T-Rex lives there! Or something of the like.
    Posted in: Discussion
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    posted a message on Types of aggressive mobs
    The problem with boss mobs is that, in a random generation setting like Minecraft, you may find them at a time where you are umprepared and at great risk of loosing everything by death. Or better yet, it lives in your spawn point.
    Posted in: Discussion
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    posted a message on Server wipe needed after 1.7 update?
    For multiplayer, what I used to do on my server is use a map editor to drag all of the things me and my friends made into one area, put a nice, tall wall (or even a box, if things are well lit) around all of that, and build a single exit out to a new land, maybe with a rail system. This way, people can see their old stuff, but you can then delete the excess chunks to spawn new ones outside the box/wall.

    Until that server went down due to lack of fundage, we had like four different worlds all connected.
    Posted in: Discussion
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    posted a message on Minecraft is a bit of an odd duck
    Quote from BatsJuan

    ...and also the release of similar games "with more" like the newer games coming out that seem to me like a "Minecraft Game" (that's my new personal genre) such as Rust. I know people who stopped playing MC for 3 days while trying to trawl the web for a key :P .. But they are already back to Minecraft :D They ALWAYS come back to Minecraft.


    One thing I have noticed with "like minecraft" games is that most of them find a gimmick and focus on it. Rust, if I am finding the right game, seems to focus on static defense and combat. Guncraft the same. Tererria focused on exploration. That one whos name escapes me but that focuses entirly on RPG systems.

    Minecraft focuses on giving you tools and a world to shape with them. It has static defense, it has exploration, and they are fun, but it has no hard-set goal or obligatory "I'm not a Minecraft clone because" gimmick. It is Minecraft. Period. Creation at its finest, tapping into the primal need of most, if not all, of mankind.
    Posted in: Discussion
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    posted a message on Types of aggressive mobs
    Bandits. Ruffians. Scoundrels. Most equipped with basic stone swords or axes. The occasional metal sword or leather armor. Maybe the occasional bow. Reskinned skeletons and zombies, essentially.

    And then you find the Bandit Cave, or possibly Bandit Fort, where the tough ones live. One could even base this off of the VIllager model. Send them out into the surrounding lands (to a modest limit, say, a single chunk away) by day, send them home at night. Have some "sleep" according to how many beds are in the fort/cave, others stand guard at entrance/on walls. In the center of the fort or back of the cave, have a Bandit king in Metal Armor and a diamond sword.

    Can drop worn/carried equipment, torches, bread, iron, and coal. King can drop Gold, Diamonds, and equipment. Loot chests carry usual dungeon loot.

    Truthfully, with villagers already in play, this could be fairly easy to set up, would be my guess. I feel this would add more life to the game, giving you the odd foe to vanquish, as well as possibly giving you a chance to find a fort and take it as your own.



    Or, you know, we can have more critters.
    Posted in: Discussion
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    posted a message on If Mojang went out of buisness
    Quote from Takuno

    There will be no more updates to it, but as bright said, people will still play it.


    Of course, this disregaurds the already quite healthy modding community, as well. Official updates? No. But once the community becomes smaller and more defined after the drop-off, unofficial patches may become a thing, especially if Mojang or one of its members (or, worst case scinario, former members) gives their approval.
    Posted in: Discussion
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    posted a message on Minecraft is a bit of an odd duck
    Maddening, isn't it? But keep in mind, Minecraft has almost always been in development, and rapid development as well. When the new set of Legos was announced when you were a kid, didn't you desperatly want the latest set for all the new, cool peices? I suspect it's something like that.

    It also does not help that we know that Minecraft has sold super-mega-stupid-awesome amounts for an indie game. A faint sense of "it's been earned" may be part of it.

    That said, ARRRRGH, it drives me nuts to have people squaling like children over having to wait months for a huge update, or weeks for a small one. No offence to the younger folks who play. You're young, it's kinda built into you at a biological level, I undersatand. It's the 20+ man-babies (and woman-babies) that get aggrivating.

    Just remeber, for every loudmouth whiner, there are at least ten quiet people who are happy with whatever they get. They just don't often feel the urge to post, what with not having anything to QQ about.
    Posted in: Discussion
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    posted a message on Good roof material for spruce building?
    Honestly, for that, I would do either cobblestone, or possibly black dyes hardened clay if you have the resources/inclination to gather.
    Posted in: Discussion
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    posted a message on Your Best Moment in Minecraft?
    Getting my wife into minecraft, then hearing her scream when she met her first creeper and decided the BEST place to fight it was at her front door, so she could run back in to be safe.
    Posted in: Discussion
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    posted a message on If Mojang went out of buisness
    Keep in mind, they have not released any sort of "pay for it" expac, which they had commented they might do as early as Beta, if not sooner. I highly suspect that "Minecraft: Mists of Creeperia" would likely happen long before they stop development.

    Also keep in mind, this game has HUGE value for them, not just in terms of purchases (still going strong at 12 mill purchases, and according to their statistics page, selling 9k units in the last 24 hours), but in terms of company recognition. Would Scrolls have gotten nearly as much attention if it was NOT from "The Creators of Minecraft"? Adding that to the start of any proposed game will be an epic advantage for them so long as Minecraft remains a household name for gamers.

    Also, worth note that unlike AAA's, minecraft does not and probably does not need high end graphics. It relies upon style and substance, not flash and glitter, so when the next wannabe comes out with toins of glitter and little substance, nobody cares, because that's not what made Minecraft great.

    And finally, truthfully, I suspect this game is still a labor of love and creative expression. Maybe, a few years down the line, when we have "New Block! Wood #27!" that may not be the case, but then they can just hand it off to another programmer to keep it alive.



    ... all that said

    If Mojang went out of buisness, people would probably still play. If anything, they may play more. A near-infinite world means a lot more when the terrain generation does not keep changing, and no new features are planned. Legacy servers could become huge as people stop getting new and start expanding what they can do with old.

    And eventually, most everyone would move on, leaving a small community that clings to this awesome relic of the post, probably modding it to run on newer and newer systems.

    Face it with pride. You are part of something that will probably last a generation, regaurdless of what the future holds. I know I'll be playing until it no longer runs.
    Posted in: Discussion
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