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    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    Quote from maxpowa

    Just a placeholder for now, kinda late and I don't feel like writing a huge topic post.

    Original Post


    please read the FAQ before posting or sending me a pm!

    DO NOT ASK FOR UPDATES! It is against the rules. I am working on the update. I don't know when it's done.
    Advanced Hud will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every hud item has its own menu with it's own set of parameters allowing you to set each hud item as you see fit. One of the key features of the mod is that you can reposition the hud items to anywhere on the screen. On top of that Advanced Hud adds 3 new hud items: a lightmeter, a minimap (beta) and a death counter (for livestreaming, etc) and it is ever expanding with new features being added every update. The writer of this page just blatantly copied the description from the advanced hud topic and was to lazy to even read what it said. Shame on him.
    To use the mod press H (default) to open the HUD menu






    read this before posting or sending me a pm

    Q1: Your mod does not work on my computer, it crashes the game or it won't show the settings menu.
    A: Please check how to install the mod again (and use multiMC this time, no really).
    Try removing other mods that change stuff to the hud.
    Report the crash (with log) or incompatibility (also check the notes in the incompatibilities section) in this topic.
    Please keep in mind that there's nothing that can tick me off more than someone saying the mod doesn't work and not providing any other information (in short).

    Q2: Is it possible to mod the hud from mod X/Y
    A: No, the way java works and (to my knowledge) the lack of a decent hud api means that adding hud items from other mods is a lot of effort for little reward.

    Q3: Can you make the inventory screen movable
    A: No, this mod is strictly HUD only. Making the inventory screen movable will add a lot of incompatibilities.

    Q4: Can I add your mod to my modpack?
    A: I do not allow my mod in modpacks, because modpacks take time update all the mods in them. This will create a backlog where people will ask about problems in old versions, while those versions are no longer supported. And I'm not willing to waste my time fixing problems with older versions of the mod or having to take another step asking people what version of the mod they have. EDIT: No means no, asking your users not to ask for help with older versions is not how the internet works. Could you please stop messaging me.

    Q5: Does your mod work in multiplayer?
    A: Everything that is changed is pure client side, so yes.












    Advanced Hud 4.8.1 for Minecraft 1.4.6 & 1.4.7
    - Added the item tooltips hud item. I've applied my own coding to this one, so it's not the exact same as Mojang's; It won't appear every time the item takes damage and it will use the item's rarity color.
    - Added a scroll bar to the settings menu as the mod now has 16 hud items which can't fit in a 3 * 5 grid anymore.

    you can find older versions in version history below.












    I strongly recommend you use multiMC for installing mods
    - Install modloader or forge (forge 3.3.7 and up)
    - place the advancedHUD zip file in the mods folder (make the folder if it's not there).



    Note: this list is old. The mods listed here might not be incompatible anymore.
    - The thirst mod - disables Advanced HUD when installed
    - CJB's mods - disables Advanced HUD when installed
    - VR-ChatMod v062 - causes a crash when you click a link in the chat.
    - More Health Enhanced - Overwrites base classes.
    - What's my Light Level - Overwrites base classes, while it should be using a modloader hook.
    - Village Info - Overwrites base classes, while it should be using a modloader hook.
    - Rei's minimap - place the Rei's minimap zip file in the mods folder. Don't install it in the jar.

    Mods that change the hud are highly likely to be incompatible with this mod.
    If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.



    v4.8 for Minecraft 1.4.6
    v4.8 for Minecraft 1.4.5
    v4.8 for Minecraft 1.4.2
    - The rotate functionality has been reintroduced (it had been removed in 4.8dev1 because of reworked internals), certain hud items can be rotated 90 degrees.
    - Along with the above, hud items can also be mirrored.
    - The item bar will also mirror when vertical to accommodate some texturepacks.
    - Fade thresholds have been added for the health and hunger bar. It's a bit vague, I know, I haven't added the tooltip yet. When the hud item's value is below that threshold, the hud item will not fade.
    - Updated the crosshairs. I removed some that I didn't like, I added some I did like.
    - Tweaked the header a bit.
    - Tweaked the profile manager a bit.
    - Fixed an issue with the crosshair resetting to the top left of the screen when reading from an old save format.
    - Fixed an where the game would crash if the client was modded twice... somehow.

    v4.8dev2 for minecraft 1.4.5
    - most (if not all) the settings will be saved correctly now, so no more things being reset.
    - the fading is back.
    - the solid bars will show status effects like hunger or withered.
    - the survival hud won't be rendered in creative.
    - fixed a render issue in the lightmeter causing it to blend with the music overlay.
    - fixed various button being detected as the reposition button.
    - reworked things in the preset manager. It will kick you out of the menu when you overwrite something now, indicating that is has saved the profile. The preset manager will skip the overwrite mode if there's nothing to overwrite.

    v4.8dev1 for minecraft 1.4.5
    - the lightmeter is back, it was disabled when the client and server merged in 1.3.2 and the code didn't work anymore.
    - added the death counter. It is intended for live streamers and youtubers.
    - some MAJOR reworking of the mods internals. Rendering and logic has been split. You won't notice any of this apart from the buttons changing when you switch styles.
    - the solidbar1 and solidbar2 have been merged together to form a very very sexy resizable hud bar.
    - the music overlay has been advancedhudified.
    - the default xp bar can be resized.
    - the debug screen can be color coded.
    - the numerical dammage option for the item bar will show you how many arrows you have in your inventory when equipping a bow.

    v4.7.4 for minecraft 1.3.2
    - Fixed an issue with the vertical solid health style making it use its width instead of its height.

    v4.7.3 for minecraft 1.3.2
    - No changes, just a plain port from 4.7.2

    v4.7.2 for minecraft 1.3.1
    - Fixed a crash when clicking on a button in the settings menu for a hud item that doesn't support fading.

    v4.7.1 for Minecraft 1.3.1
    - Fixed an annoying bug where any fade option would not stay on after starting the game or loading a profile.
    - Fixed the update notifier.

    v4.7 for Minecraft 1.3.1
    - The lightlevel meter had been disabled, because the light mechanics have been changed (Skylight will never go below 15 outside). And will return once I figure out how mojang has coded this. (I think it's a server merged with client thing)

    v4.6 for minecraft 1.2.5
    - swapped out the saving mechanism for a system based on NBTTagCompounds (yes, all your profiles are invalid again, I'm evil like that).
    - fixed the IndexOutOfBoundsException for the chat, hopefully it works this time around. I can't recreate the crash so I can't be sure.
    - removed the leftover fade toggle button for the xp bar.
    - changed the numerical dammage option in the item bar from '*' to '1k' and '1k+'.
    - added a couple more crosshairs.

    v4.5 for minecraft 1.2.5
    - Fixed the breathbar not fading properly.
    - Fixed the chat sometimes causing a crash when clicking a link, hopefully it works now.
    - Added the lightlevel meter. It will tell you if a monster can spawn at the spot you're standing on.
    - Reworked some of the internal rendering stuff.
    - Added T10a's crosshair.
    - Added a number to the 'enable/disable hud items' button to show you how many hud items are hidden.

    v4.4 for minecraft 1.2.5
    - removed the global fade slider as it wasn't self explanatory and thus not used enough.
    - removed the 'test' button from the armor bar setting menu.
    - fixed a bug that messed up the crosshair offsets.
    - fixed the breath bar being invisible in the reposition screen
    - fixed the xp bar fade, it now uses the new fade system.
    - same for the level counter as it has the same alpha values as the xp bar.

    v4.3 for minecraft 1.2.5
    - worked on the minimap, it looks really smexy now.
    - changed the way you select your crosshair (shout out to my buddy )
    - added an update checker, he will tell you when you should update (with a smile)
    - rewrote how the fading is done internally.
    - fixed a bug where hud items would be misaligned if you'd reset them in the reposition screen. (kudos to Unspec7)
    - fixed a bug where hud items would not 'tick' when a menu is open (bunkaz92)

    v4.2 for minecraft 1.2.5
    - advanced HUD now initializes when you load up minecraft. With the way it used to be (init when you entered a world) it would miss some welcome messages.
    - fix debug screen not loading it's properties like you'd expect.
    - changed the way the mod handles chat messages. it's a bit more of a hack, but it should allow for better compatibility.

    v4.1.1 for minecraft 1.2.5
    - removed the dirt recipe
    - fixed an issue where some of the HUD items would align to the bottom left of the screen instead of the bottom center.

    v4.1 for minecraft 1.2.5
    - added the player list in multiplayer
    - fixed a tiny issue with the vignette
    - fixed the full width xp bar not fading out
    - fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)

    v4.0 for minecraft 1.2.5
    - the mod has completely been rewritten to use the modloader api.
    - added a minimap ­es love minimaps (note: it's disabled by default, enable it by going to global settings > enable / disable hud items).
    please note that the minimap is a work in progress, it really doesn't look like the finished product and it is not optimized enough. Please do not make suggestions for it, because either I already have it planned or I have other plans for it.
    - the health, armor, food and the breath bar can now be rotated vertically.
    - the item bar can now show item wear with numerical values.
    - the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
    - all fade sliders now use seconds instead of some weird arbitrary value.
    - you can now overwrite old profiles when saving them.

    v4.1 for minecraft 1.2.5
    - added the player list in multiplayer
    - fixed a tiny issue with the vignette
    - fixed the full width xp bar not fading out
    - fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)

    v4.0 for minecraft 1.2.5
    - the mod has completely been rewritten to use the modloader api.
    - added the minimap (note: it's disabled by default).
    - the health, armor, food and the breath bar can now be rotated vertically.
    - the item bar can now show item wear with numerical values.
    - the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
    - all fade sliders now use seconds instead of some weird arbitrary value.
    - you can now overwrite old profiles when saving them.

    v3.2.2 for minecraft 1.2.3
    - Fixed compatibility issues with Zombe's mod pack, playerAPI, smart moving mod and probably alot of other mods.
    - decreased the margins on the align to axis feature on the reposition screen.

    v3.2.1 for minecraft 1.2.3
    - Fixed the armor bar's strange behaviour.
    - finished the solid hunger bars by adding the hunger poison effect to it.
    - finished the solid health bars by adding an effect for regeneration and an effect for poison.
    - fixed a small compatibility issue with mine and blade (crash when you press R). Unfortunately I can't test this since mine and blade is still in version 0.1.4 (mc 1.1.0) so I'm not sure if it works, but it should.

    v3.2 for minecraft 1.2.3
    - Changed some of the buttons to toggle buttons.
    - The graphs on the debug screen are now toggle-able.
    - Some small tweaks here and there.

    v3.1 for minecraft 1.1
    - People liked the new health bar so I added them for the other bars too. I also made a alternate shorter version of them. I might add an icon on them in the future, but right now I can't, because it looks clunky.
    - Removed the lag option on the crosshair, it didn't look right and I don't think a lot of people use it. I might add it again if people want it and if I can find a way to make it look good.
    - Unlinked level counter to the xp bar as this caused a bug that moved the level counter to weird places.
    - fixed a typo in the chat setting menu.
    - the scrollbar can now be controlled by the mouse wheel.
    - removed the debug code that caused the level counter to stay at 2.

    - Fixed a bug that caused things to go transparent when the player has enchanted items on the item bar.
    - Fixed a bug that cassed the vignette to display without transparency.
    - Fixed the scrolling in some of the menus.

    v3.0 for minecraft 1.1
    - build from the ground up.
    - Redesigned the menu so it's faster to navigate and, as a bonus, looks really cool.
    - Added global settings menu for ehm... global settings.
    - Added a menu for repositioning HUD elements, so you can redesign your hud without much of a hassle.
    - Added a profile manager, this means you can save your HUD or switch it out for a difrent one.
    - The menu key (default H) can now be set to other keys (this is saved per profile).
    - Changed the way HUD elements are positioned on the screen. They now align to 1 out of 9 spaces on the screen indicated by a small cube on the reposition screen.
    - the chat can now be repositioned.
    - Added an alternate xp bar.
    - Added 32 alternate crosshairs.
    - Added a prototype alternate health bar
    - Added the cardinal direction the player is looking at to the debug screen.
    - Fixed the bug where enchantments looked weird on the item bar.

    v2.1 for minecraft 1.0.0
    the fade out, last seen in v1.5.1, has been re-implemented to the following HUD elements:
    - food bar
    - health bar
    - armor bar
    - breath bar
    - xp bar (+ level counter)
    - item bar
    - the item bar can be rotated 90 degrees
    the following bars can be set to an alternate (double) style:
    - food bar
    - health bar
    - armor bar
    - hunger bar

    the issue where the mod would not save it's settings on a lot of different operating systems has been fixed.
    the issue with the food bar, where it would not stop shaking, has been fixed.
    the cursor has been renamed to crosshair.
    the health bar for hardcore mode has been restored. Also, it will now shake again when it's below a certain amount and finally it will show the proper animation for the restoration potion.
    When repositioning a HUD element you can hold Ctrl to snap to the horizontal or vertical axis.

    The version number has been corrected.

    v2.0 for minecraft 1.0.0
    - Adaptive HUD has been renamed to Advanced HUD
    - To use the mod press H to open the HUD menu
    - Each HUD element can be disabled and most can be repositioned.

    The versions below are from ancient times when the mod was named Adaptive HUD

    v1.5.1 for minecraft 1.8.1:
    - Fixed the xp, health and armor bar going haywire sometimes... hopefully.

    v1.5 for minecraft 1.8.1:
    - You can now Press H to open the settings menu, this will pause the game.
    - Each individual HUD element can be set to either show, fade or hide.
    - Sneaking will show the HUD regardless if the HUD hidden or not.
    - The cursor can be set to show or hide.
    - An extra item icon will show you the stack size and durability of your current item.
    - The fading speed can be adjusted (slow, normal, fast, instant).
    - The fading wait can be adjusted (slow, normal, fast, instant).
    - The health / armor and food bars now have a smooth transition.
    - The smooth transition in the xp bar has been redone, it should be more accurate and stable now.
    - The render engine has been redone, items fade out properly now.
    - The default minecraft hud mode has been removed. F1 will now switch between HUD on or HUD off. (default mode can be recreated in the settings menu, but I don't know why you would want default mode if you download this mod).
    - As a result of the previous line, the minecraft.jar is no longer included in the mod. so +1 in comparability.

    v1.4 for minecraft 1.8.1:
    - HUD elements fade out now!
    - Fixed some of the script being run whilst adaptive-HUD mode is off.
    - The food bar now (hopefully) correctly shows updates.
    - All elements now take the same amount of time to disappear.

    v1.3 for minecraft 1.8.1:
    - Fixed the timer script. Timers keep track of how long a HUD element appears on screen. Their countdown speed was synced to the fps, in v1.3 they are synced to the game's tick rate.
    - Added a timer to the health bar.
    - The health bar now appears when your health is 4 hears or lower.
    - Speed increase yaaaay.

    v1.2 for minecraft 1.8.1:
    - Adaptive HUD mode is now default.
    - The experience bar now has a smooth fill (instead of a jump) when the player receives exp.
    - Some minor speed changes.
    - Official release (this topic).

    v1.1 for minecraft 1.8.1:
    - The HUD elements now appear when they change.

    v1.0 for minecraft 1.8.1:
    initial release
    - The HUD can be toggled with F1.
    - The adaptive view is not the default, but rather 3rd on the F1 list.



    NO LONGER APPLICABLE.
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - TurboSlow, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.
    All conditions apply to current and old versions.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Thanks to Tenor471 for the original idea.
    Thanks to Mojang for making minecraft.
    Thanks to you for not TL;DR-ing this text.

    Woo! Got my new workspace setup working, here's a download for 0.0.1 :D
    https://www.dropbox....dHUD[0.0.1].zip

    GitHub repo at: https://github.com/maxpowa/AdvancedHUD

    On the repo its updated to 1.5.2, there are only a few bugs I've left to squash.

    Ermagerd, almost forgot permission:
    TurboSlow announced it: http://www.minecraft...vanced-hud-481/ and if that link is down, here's a screenshot: http://goo.gl/w27fw



    could you please make or find a tutorial that works with your version of the mod with either forge or modloader? thanks in advance!
    Posted in: WIP Mods
  • 0

    posted a message on Login Different on Minecraft.net and the Client. Solution?
    So, its kinda like when Runescape said if you have an account before 2007 you can use the username, but after that you need to use your email? Its a security thing then.
    Posted in: Mojang Account / Minecraft.net Support
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    posted a message on Can't purchase, can't log in and now can't access minecraft.net?
    Im not necessarily sure if this is what it is but here is my theory. I think that since Mojang is still rather small compared to most video game companies so therefor they can't quite afford to put servers in other countries. Therefore they only have servers for their website in Sweden which makes it difficult to connect, lots of people that live in the US have a few issues connecting to their site. I'm not completely sure if that's it. The purchasing may be related but may not be.
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on Login Different on Minecraft.net and the Client. Solution?
    Ok so I just recently bought another copy of Minecraft for someone. Everything has run smoothly just like my first purchase. I set up all the information that I needed to fill out. I wanted to make sure the account works on a few levels. I downloaded Minecraft while logged in, it worked. I logged into Minecraft.net with the username and password, that worked. When I went to the client I tried to log in with the username and password but it didn't proceed. Instead it came up with "Mojang account" and that I should log in with the email associated with the account. I try what it suggests and it works. I looked around for a while to see if there was a way to fix this. I want to be able to log in with the username on the new account, not the email, like I can with the account I've had since Beta. Is there a way to change it to use the username instead.
    Thanks
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on What update did you find minecraft in?
    Quote from Syfaro

    Whatever the last alpha version was.

    I bought it the night before it went to beta :P


    Almost the same for me. Found it during 1.2.4_01 but I bought and played it the day it came out. But i got 1.0_01
    Posted in: Discussion
  • 0

    posted a message on Anyone ever spawned in a swamp biome?
    Really? I have spawned in a swamp so many times since that biome was released. I have had many bad experiences in the biome to where if I spawn a new world in a swamp, I instantly delete it. Your lucky dude.
    Posted in: Survival Mode
  • 0

    posted a message on Making money from mods is illegal
    Quote from Klausar

    I can't see anyone selling them. Adfly just gives you money, but noone loses it.

    Quote from PurpleTopHat

    People aren't selling mods or plugins for money.

    They are putting up links that lead to ways to "donate" to modders and direct links for cheap bastardizing people like you who won't take 5 seconds to support hundreds of hours of free work.

    There is a difference.

    I agree, it just donations from people; just the same if I were to donate to a mod maker. Plus if it was illegal for modders to use adfly, Mojang, Notch, Jeb (who I am pretty sure know there are modders that use adfly) would say so and tell them to stop and maybe do something about it to prevent it. Therefore there is nothing wrong with it, your just complaining and want to get someone in trouble. Just use the mods and go on, don't worry about it!
    Posted in: Mods Discussion
  • 0

    posted a message on favorite mob
    I think that the only reason the creeper is #1 is because thats all people talk and thats kinda how people advertise MC. SLIMES FTW!!!
    Posted in: Discussion
  • 0

    posted a message on Is Jeb better then Notch?
    Quote from Gatling_Tech

    IMO notch codes more as a hobby, while jeb actually likes minecraft and wants to see it improve.

    Quote from Klausar

    It'd be the best if they both work on it.

    They do both work on it, its just that Jeb develops ideas and maybe the basic coding for the function and then Notch (as a programmer) will make it complete and fix it and etc to make the function what Jeb wants it to be. Btw Gatling_Tech is right, Notch started it as head developer but lost a bit of interest but also he started the production of "Scrolls", so he gave it to someone that would really want to continue MC; like Jeb. All in all I don't think you can pick who is better.
    Posted in: Discussion
  • 0

    posted a message on [Taking Req's!] TheDoctor10's and DeathGrizz's Skin Shop! (Open!)
    Can you make me a skin of someone in only his boxers. Skin tone will be tan, boxers will be white with red dots, hair a dark brown that is the standard length, eyes are dark brown, along with some awesome looking shades. Maybe even give him some abs, if you want. Please be detailed with the skin as much as possible. THANKS!!!
    Posted in: Skins
  • 1

    posted a message on Cave Dweller Survival challenge!
    Im sorry but this is not really a new idea. Your pretty much living underground the whole time which a lot of people do after gathering a lot of wood. I already do this kind of thing.
    Posted in: Survival Mode
  • 0

    posted a message on BoxOfDOG Skin Shop [Processing Orders] (Free Quality Skins)
    Can you make me a skin of someone in only his boxers. Skin tone will be tan, boxers will be white with red dots, hair a dark brown, eyes are dark brown, along with some awesome looking shades. Maybe even give him some abs, if you want. Please be detailed with the skin as much as possible. THANKS!!!
    Posted in: Skins
  • 0

    posted a message on Wanna chat? Become friends?
    Wanna chat on almost any chat/I'm platform and pm me which one if you do.
    Posted in: General Off Topic
  • 0

    posted a message on 1.2 | Seventh Sanctum | No Whitelist!
    Hey Moo, when i try to join it says I am not whitlisted can you help me with that? Thanks!
    I have been on the server for awhile so I don't think I would have to put up a app but let me know if I do.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on > Xbox360 Questions Answered
    Quote from TheElm

    Remember, playing it with no lag on the Xbox isn't the only advantage. You can also play 4 person split-screen, if you have friends over. Play at a bigger resolution, unless you have a big monitor already or small tv. Host your own xbox-live server while playing with friends online. And xbox live parties so you and your friends can chat without 3rd-party programs.

    But I'm an only child and nobody ever comes to my house so its a big downside and my MC friends don't even have XBOX's. Plus I don't regularly pay for Gold Membership.
    Posted in: MCX360: Discussion
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