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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    I'm going to have to pull buffed tools, any item that passes through a crafting window (For repair, or in the case of battle gear shields, to remove arrows) the item get re-rolled.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Server Mods - Lost Books, Deadly World, Mob Properties, and More!

    Loot Mod, am I just not seeing a 1.7.10 version, or...

    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Quote from Ravin8901»

    So you solved your issue or no?


    In a way, yes. Tool tips show to users when placed on the client side and anything banned by the server (client must match or it still shows) are no longer options. Server side still controls allowed/enabled enchants. Only issue is the scroll bar break, but it has a work around that's just kind of clunky, and rather annoying if you don't meet requirements.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    Really sorry D:

    I don't have time to maintain 3 entirely different version with my schoolwork load. I'd love to be able to.


    I Completely understand. So far, I have had minimal issues really, and only a few "wants" (Such as "max ever allowed of mob", and the ability to adjust the spawn caps by type ) from your mod. I use your mod to control both biomes and spawns now, and have really grown reliant on it.

    Had there been more mods for 1.8 and 1.9 4 months ago when I started (Especially the big ones we want) I would have based it off something other than 1.7.10. But, its got the most mods still, and its too late to start over for me!

    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS

    So, placing the file on the client does indeed set tool tips. However, now the table only ever shows a max of 4 enchants, even if there are more for an item.

    Also, while the cfg on the server side does disable/enable enchants from use. Unless the .cfg is on the client, disabled enchants will show as an option to users, they just will not be able to be applied.


    EDIT: Correction, when the CFG is client side, its just the scroll bar that does not work UNLESS you click inside the enchantment list area, then it works.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    Sorry, I'm not supporting 1.7.10 anymore :/




    I know, but its what my pack is based on.

    Any progress on https://github.com/superckl/BiomeTweaker/issues/86

    EDIT: Oh, never mind, I guess you wont be fixing that for me ether. Such sadness. Well, glad I could help I guess. I'm MrBloodworth.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    What MC version are you on? Testing on 1.9.4 with just BOP and BT installed, I do not need to wipe the world. Name changes are applied as they should be to pre-existing worlds.




    forge-1.7.10-10.13.4.1614-1.7.10-universal

    BiomeTweaker-1.7.10-2.0.182

    BiomesOPlenty-1.7.10-2.1.0.1889-universal

    RTG-1.7.10-0.8.0

    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Quote from Darkhax»

    The tooltips use a language file, so they need to be added by a mod or resource pack. The syntax is description.enchantment. followed by the enchantment name. For example, description.enchantment.waterWorker is the key for aqua infinity and description.enchantment.damage.all is the description for sharpness.




    Im using the 1.7.10 version, sorry I should have specified. Im looking in the cfg files and see areas for the description of enchants, but they never seem to take.

    Example:

    B:enchantment.openblocks.flimflam=true
    S:enchantment.openblocks.flimflam-ToolTip="This enchantment is applied to armor, and will bring bad luck to those who attack you, while the armor is equipped."


    This does not seem to work in game. I have them server side, do they need to be client side? Is my syntax wrong? i assumed they needed to be strings.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    It should just be a cosmetic change. The name is changed at runtime and I don't believe it's saved anywhere. Unless what you're using to view the names is caching data somehow. I can run some tests to confirm this, though.


    Well.

    On the preexisting world file (Hosted server). I'm seeing the Biome name in f3 as just garden. xaero minimap, under the map reports it as just "Garden". I see the output file as: Garden-Passive.json. Script is loading, no errors.

    On my local, fresh world file server, this is all changed. f3 reports "Garden-Passive", Minimap reports "Garden-Passive". I see the output file as: Garden-Passive.json.

    Its not a HUGE deal as i used your mod to make some biomes completely devoid of aggressive mobs and monsters, and just wanted to mark them as such to the end user.
    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    Question, would a name replacement require a world file wipe to take effect? Or is this a run-time change?


    I assume a wipe is needed. I see the output file as: Garden-Passive.json So I assume it took effect, however in game, the Biome is still just Garden, but this was an existing world. I Had hoped the name change was just cosmetic, I hope this does not effect Biome generation. I Am using RTG.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    Looks fine. Have you checked your log that your tweaks are being applied? If you provide it here (on pastebin) I can be a bit more useful in helping you.



    Yes, all other tweaks are being applied, kind of an expert now :P

    That one just wont go through.

    In the log:

    [10:36:53] [Server thread/WARN] [BiomeTweaker/BiomeTweaker]: Attempted to set property Name but corresponding property was not found for biomes. Value: "Garden-Passive"


    EDIT: "Name" is case sensitive. Wiki says its lowercase, output-files have it capitalized. Needs to be lowercase in script. Works now in my local, testing my production server now.

    Posted in: Minecraft Mods
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    posted a message on BiomeTweaker - Customize your Biomes

    Is this not valid?


    bopGarden.set("name","Garden-Passive")





    I Can't seem to get it to take.

    Posted in: Minecraft Mods
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    BuffedTools-1.1.1710.7.jar - Issue:


    When you attempt to repair an item in the vanilla anvil, the item is renamed showing the color codes. IE: 88Iron Crakcy Pickaxe.


    This happens with all tools passed though the buff tool system.

    Is this a known issue? Is there a work around?

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Dam, need to nudge it down a bit. Sadness. Thanks.

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Is there a way to move the combo GUI element? (1.7.10)

    Posted in: Minecraft Mods
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