• 1

    posted a message on [1.0.0]Robinton's Mods
    Quote from Robinton

    CubicChunksSettings now can be suffixed ".ini" or ".txt". CC will now recognize either. Sorry Mouser X. At least it's no extra work for you, and very little for me. And I agree with both your principle and Minecrak's, so I have to balance the two.

    A reasonable compromise. Where would be without compromises? Thanks for listening (er, reading?) to user suggestions. I'm glad to see that you do consider the pros and cons. In truth, I've never been good at decision making, so I doubt I'd be able to deal with conflicts so easily. Thanks for an awesome mod, and thanks again for listening.

    No matter how I try to word it, every time I read it back, I know someone will read that with a sarcastic tone "Thanks for listening (you jerk!)!!" So, I'll come out and say it - I do appreciate the work you do, really. It's not easy (you're putting hours and hours of your personal time into this!), especially when user suggestions conflict with objectives. I'm glad users have a voice that is acknowledged and evaluated equally. No sarcasm included. You do an awesome job. Mouser X over and out.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8.1] Mine Upside Down 0.3 - the other side!
    Quote from minerdog27

    hi i am getting a error here it is

    Mods loaded: 4
    ModLoader Beta 1.8.1
    mod_Zeppelin 1.8.1.0.17
    mod_TooManyItems 1.8.1 2011-09-27
    mod_TooManyItems 1.8.1 2011-09-27

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a25185b9 --------
    Generated 10/27/11 9:10 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6500M Series version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@9ced8e when adding Zeppelin.BlockController@b02efa

    at lr.<init>(SourceFile:266)
    at Zeppelin.BlockController.<init>(BlockController.java:20)
    at mod_Zeppelin.<init>(mod_Zeppelin.java:96)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromClassPath(ModLoader.java:1114)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(RenderManager.java:74)
    at aam.<clinit>(RenderManager.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:145)
    at net.minecraft.client.Minecraft.run(Minecraft.java:443)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT da6b33fa ----------

    what do i do i dont know what happened the mods i have is too many items zeppelin mineup with upside down mod loader too

    Edit:i am going to keep trying for it too work.

    This error has nothing to do with the Mine Up! mod (the Mine Up! mod can't cause a block ID conflict, since it doesn't add any new block IDs). This is a problem with the Zeppelin mod. You have conflicting block IDs. And, reading the error message, it's almost certainly a problem of you installing the Zeppelin mod incorrectly. Essentially, you're running 2 copies of the Zeppelin mod (I say this, because the Zeppelin mod is conflicting with the Zeppelin mod. The only time I've seen that happen, is when someone installed it wrong, and is running 2 instances of the Zeppelin mod). Most likely, you extracted all the contents of the Zeppelin mod into your minecraft.jar file, and put the Zeppelin mod's *.ZIP file into your "mods" folder. Honestly, the easiest way to fix this is to get a new, clean, minecraft.jar file (to remove the incorrectly installed Zeppelin mod), and then reinstall all your mods, making sure to install the Zeppelin mod correctly this time. For more information on the installation of the Zeppelin mod, I suggest you check its thread. Hopefully you can get it sorted out. Mouser X over and out.
    Posted in: WIP Mods
  • 1

    posted a message on [1.0.0]Robinton's Mods
    Quote from Robinton

    @Mouser X: Good response. I have just renamed the file, though...

    You will note that I called it "*.INI". I couldn't remember the name of the file (and I knew you were planning on changing the name anyway), so I didn't bother finding the exact name. Unless you changed where the file is saved, my post is still applicable, as it doesn't specify an exact name. However, Minecrack's installation post most likely does provide an exact name, so he's going to need to change/update that, I guess.

    As for the name change, I personally prefer that that it remain as "biometerrainsettings.ini" (or whatever it was) for a number of reasons. However I understand why the name was changed, and I essentially agree with the change. Perhaps as a sort of compromise, Cubic Chunks does a check for the new *.INI file (I already forgot the name you changed it too...), and if it doesn't find it, then it checks for the old BiomeTerrain file. If the old one is found, read the appropriate settings, and then create a new Cubic Chunks *.INI file, using the settings from the old BiomeTerrain file. If neither file is found, then obviously create a new file, using the regular defaults. This way, people can use their old BiomeTerrain settings, without having to change/rename the files. Just drag+drop your old BiomeTerrain settings in, and Cubic Chunks creates the appropriate CC *.INI, based on that PTM file.

    Anyway, glad to see such quick progress! I'm looking forward to CC for 1.8.1. Now that OptiFine is working for 1.8.1, and apparently is compatible to Minecraft Forge (which CC also uses), hopefully I'll be able to run CC+OptiFine! The lack of OptiFine support is largely the reason I haven't used CC yet (and why it took me so long to update to 1.8.1. I was waiting for OptiFine). I definitely look forward to using CC! Mouser X over and out.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.0.0]Robinton's Mods
    Quote from Captain Crazy

    Alright, I can't get the BTM to work. I need that Patch installed, right? Do I need either modloader or MC forge (or both) installed, and if so, in what order?

    As I mentioned earlier, check Minecrack's threads. I found it for you - http://www.minecraftforum.net/topic/437213-

    That explains, in detail, how to install Cubic Chunks. You no longer need any additional BTM/PTM modded files for Cubic Chunks. As I said, many of the features are now built in. The *.INI file that you would edit is automatically generated, and can either be found in the .minecraft folder, or in the save directory of your world. If you install Cubic Chunks, and it's working, then you've got everything you need to use the BTM features (that are currently implemented). As I said though, check Minecrack's thread. It goes into great detail about installing Cubic Chunks. Hope that helps. Mouser X over and out.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0]Robinton's Mods
    Quote from kinnikinnick

    Whatcha all think?

    That's a pretty good idea overall, but I have a suggestion. Instead of remaining 1 block from start to finish, perhaps have the "splitting" be "random" as well. That is, instead of never splitting, it has a 1-in-4 chance, or 1-in-8, or something. Or, the higher the split point is, the less chance there is that it will split at that point. <-- With that idea, it could be set up so that from y=128 and down, the water separates just as it does in Vanilla Minecraft. And when y=0 or less, the water doesn't separate at all after that point. The idea there, is that most likely, the water has already fallen so far, by the time it reaches that point, that it will have separated plenty of times already.

    Either way, it's a pretty good idea. But I do enjoy seeing large waterfalls (though, I can definitely see how an entire mountain covered in water could be annoying), so I don't mind if the water splits occasionally.

    Quote from Captain Crazy

    Double post: I can't get the PTM-integrated release to function. Is there anything I have to install beforehand, and has anyone else gotten it to work right?

    I'm pretty sure a lot of the functionality of BTM/PTM is now built into Cubic Chunks. Instead of trying the "integrated" build (which I'm pretty sure is really old, but I could be wrong), try regular Cubic Chunks, and look for the *.INI file that should be made, and see if that can do what you're looking for. Also, look up some posts from user "Minecrack", and check his post about higher worlds (it's in his signature). I think his posts go into a little detail about installing Cubic Chunks, and using the *.INI file that's created.

    Hope that helps. Mouser X over and out.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from andrewk93

    It's normal. Sometimes the craft just gets hungry. And with you being the only viable food source within reach, It's forced to eat you. Unfortunately, the craft lacks a digestive system, So you just kinda sit there.

    Quote from andrewk93

    Oh, duh. I forgot, I use singleplayer commands as a defense against the corrosive effects of Hydrochloric acid.

    AWESOME! I love getting a great laugh from things like this, as they seem so out of sync with the rest of the thread, and yet fit so completely that it makes perfect sense! Of course! My craft is hungry. From now on, I'll be sure to carry pigs/cows/chickens on my airships, in case my craft gets hungry. Hopefully it'll feast on them, instead of me. :laugh.gif:

    Thanks for this wonderful answer (regardless of accuracy). I love the creativity involved. Mouser X over and out.
    Posted in: WIP Mods
  • 1

    posted a message on [1.0.0]Robinton's Mods
    Quote from Robinton

    That -x_is_invisible bug has got to be the strangest bug I've ever seen... I'm guessing that it is caused by a mod conflict. For My Information, is ModLoaderMP supposed to be installed client-side?

    Yes. There's a client version, and a server version. The client version is required, as it allows the server version to communicate the changes the mod makes. There are some mods that, regardless of being single/multiplayer, require ModloaderMP, even if you never get online, ever. Why, I have no idea (it most likely has to do with the "hooks" provided, or something. That's my guess). That said, I obviously have no additional information for you. Hopefully what little information I provided, was still helpful nonetheless. Mouser X over and out.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from The_Dragonn_29

    great mod. i installed it in the technic pack and i think ill build a mobile factory with it. ill just have to make sure i have a shutdown switch installed and fight with the config to get the blocks workng. Wish me luch :cool.gif:
    Quote from DiEvAl

    I assume you meant "luck". Good luck! And backup your world before testing, IndestrialCraft machines tend to explode.

    No, I'm sure he meant "Wish me lunch." My best guess is he's been so busy playing Minecraft, that he forgot to eat. It happens to me all the time, so it makes perfect sense after all. Mouser X over and out.

    Ideally, I shouldn't have to add the "this is a joke" tag, but just in case someone misreads the above (and someone will... they always do), -<|This Was A Joke (TM)|>-
    Posted in: WIP Mods
  • 4

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from DiEvAl

    @baeshra If you sleep in an airplane IRL and then die, you won't respawn on it. Why should it happen in minecraft?

    What reality are you living in? I've died hundreds of times, and I always respawn on the airplane. You'd be surprised at the weird looks the other passengers give me.... It's especially awkward when there's someone in my seat when I respawn.... Actually, it's kind of annoying.... Do you have any idea how difficult it is to hitchhike a ride across the Atlantic or Pacific when you respawn on an international flight? You wouldn't believe the lawsuits these airlines try to pull.... "STOWAWAY!!!" and whatnot. Is it really my fault that the in-flight movie was so boring, that I fell asleep, thus resetting my spawn point? Geez.... Some people.

    If it works for me, then it should be absolutely no problem for you to fix it in Minecraft, of all things. Come on guys. Get with the program.... Mouser X over and out.

    (in case it wasn't obvious, the last paragraph was intended to be humorous. I'm completely serious ( ;P ) for the rest of it)
    Posted in: WIP Mods
  • 1

    posted a message on [1.0.0]Robinton's Mods
    Since Minecrack mentioned the 1.9pre "lag fix" here, I thought I'd mention that a second, different, lag fix has been made. For some people, this one works, where the one that Minecrack linked does not. So, (Minecrack especially, since your link isn't working for you) you might want to try this one, if the other isn't working for you (or this might even work better, even if the other one is working for you).

    http://www.minecraftforum.net/topic/655009-19pr-threaded-lag-fix/

    Obviously not really related to the CC mod, but I figured it was useful (and had been mentioned, in part, earlier, so not completely unrelated). Hopefully someone finds this useful. Mouser X over and out.
    Posted in: Minecraft Mods
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