1337 (Also known as L33t or Leet) speak is were you purposly mispell word with little grammar and replace some lettters with numbers or symblos.
1337
LEET
Look it up on Wikipedia. The page is kinda funny. Some of the letters take two characters.
Ά'$-å /\/\€, /\/\4®!Ø (It's-a me, Mario)As I said on the Klingon language page, I think fan-made languages should be installable. Mojang has other things to worry about, but I'm sure people would make these language plugins themselves. It's actually kind of easy to do.
Anyone can still play on any of those servers. If this idea happened, then not everyone could play on every server. That's what he means by it splitting the community. If I want to play on a survival server right now, I can go do that. If I want to play on a creative server, I can go do that. But if I don't have this HD thing or don't have a good enough computer to run it, I can't play on those servers.
Actually, you wouldn't need a fast computer. There could be a setting to not render the shards (but you still get them). Still, I don't think this is a good idea. A better way to achieve realism would be to have the blocks stay cracked after you mine them partially or get exploded partially.
Couldn't you make a trench instead of a lava pit?
You could make it deep enough so the mobs would die, and you would get the items!
With lava moats, you are wasting time to get the lava, and you are not benefiting from killing the mobs.
If you leave a trench as it is, you can attract mobs into the pit, and if it isn't deep enough, kill them yourself to collect the drops.
Mobs die from falling about 23 blocks. That is one deep pit. Also, it would have to be wide enough so that spiders wouldn't get out (and they'd still hit the walls and slow down so they don't die). Also, mobs avoid trenches but not lava. You'd have to line the inside with signs to fool them, which would be a pain. Plus, it would end up looking not as cool as a fiery lava pit. You can then harvest the very few items you get from having to lure every mob into the pit manually.
OR you just build near a lava source or get a lot of lava then pour it every 8 or so blocks in your 1x1 moat. In fact, if you're lucky, some of the mobs will catch on fire then move away and die away from the lava. Any mob that gets near your base will likely walk next to the lava and catch on fire.
If lava was only infinate in the Nether, then it would be impracticle for griefing, for you would have to take tons of trips back and forth and that there is already lava everywere.
Yeah, I agree with this. Nether lava should be infinite. The lava eddies get kind of annoying (like the water eddies in the overworld).
Well I think people are over-thinking the whole infinite lava.
Blaming griefers isn't a good reason, because griefers grief any way they can.
Even if it did help griefers, they would need plenty of buckets first, and then find a lava source, and then stay alive and grief. If they could spawn their own buckets, they surely could spawn lava as well, so who cares?
Also calling lava a useful-and-should-be-rare resource is a bit of a stretch.
You only need 1 bucket of lava for a cobblestone generator.
Also, unlimited obsidian is not a problem either, its not like several portals are overpowered, think about how long it would take!. Also most open servers, the ones griefers like, don't allow you to place blocks on certain areas, so placing obsidian isn't a problem.
Using lava as a barrier wont be affected because drops can be burned in lava, so lava barriers are pretty useless compared to normal trenches.
Also, when you fight with lava, by placing it, you only need one bucket. You will only ever need two or three tops, which isn't a problem.
Lastly, lava used as a furnace item wont really be affected. It's not like people worry about losing the lava, its about the bucket. The lava itself is pretty useless, and what will limit you from using too much from the unlimited source is your iron. The whole game wont be ruined when you have used 63 iron and 21 blocks of unlimited lava to make enough glass for a glass dome. If you are that far in the game to want to make a glass dome, you shouldn't worry about finding lava.
(note: your eyes were probably looking at the 63 iron more than the 21 blocks of lava when I mentioned them, since 21 lava is a tiny pool)
Lava moats are actually useful and look really cool. They destroy the mob drops, but the point is to make mobs that chase players fall into the lava and die almost instantly. Those require a lot of lava to make, and I think it shouldn't be as easy as just making an infinite spring then taking lava from it. Also, griefers with the Zombe ore-finding mod can easily get 3 iron in 30 seconds.
I always wanted infinite lava in minecraft, then when 1.9 pre 5 (I think) I was like "YESH!" but in 1.9 pre 6 they removed it. So im thinking they should bring it back! But, not as easy as before. It would need FIVE lava sorces flowing into it, one on each side and one on top. This would make lava and obsidian a renewable resorce.
Yeah, I don't think these add a fun type of realism. I'm all for cracked blocks staying cracked after being damaged (but not destroyed completely) by players hitting them or by explosions.
Then there would have to be two types of servers which would split the community almost right down the middle.
There are already two types: survival and creative. Actually, even more if you count the vanilla-ness of the server and how much the OPs interfere. Adding one more game mode would be fine.
This has been suggested many times before, And apart from that I don't think it's all that good of an idea considering that a diamond pick is the ULTIMATE siege weapon.
How about blocks staying cracked after you mine them partially and having less durability? Like, if you hit a stone block with a pick twice, it stays cracked after you stop, and it only takes a couple more hits to break it.
Onagers, bombard cannons, scorpions, OR trebuchets. I think one type of siege weapon would do (considering there is one type of bow and one type of melee weapon in MC).
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Look it up on Wikipedia. The page is kinda funny. Some of the letters take two characters.
Ά'$-å /\/\€, /\/\4®!Ø (It's-a me, Mario)As I said on the Klingon language page, I think fan-made languages should be installable. Mojang has other things to worry about, but I'm sure people would make these language plugins themselves. It's actually kind of easy to do.
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Actually, you wouldn't need a fast computer. There could be a setting to not render the shards (but you still get them). Still, I don't think this is a good idea. A better way to achieve realism would be to have the blocks stay cracked after you mine them partially or get exploded partially.
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Heh, I've tried that one before. They never believe that a creeper did so much damage XD
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Is it so easy to dye glass? It seems like dying sand would actually make more sense.
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Mobs die from falling about 23 blocks. That is one deep pit. Also, it would have to be wide enough so that spiders wouldn't get out (and they'd still hit the walls and slow down so they don't die). Also, mobs avoid trenches but not lava. You'd have to line the inside with signs to fool them, which would be a pain. Plus, it would end up looking not as cool as a fiery lava pit. You can then harvest the very few items you get from having to lure every mob into the pit manually.
OR you just build near a lava source or get a lot of lava then pour it every 8 or so blocks in your 1x1 moat. In fact, if you're lucky, some of the mobs will catch on fire then move away and die away from the lava. Any mob that gets near your base will likely walk next to the lava and catch on fire.
Yeah, I agree with this. Nether lava should be infinite. The lava eddies get kind of annoying (like the water eddies in the overworld).
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Lava moats are actually useful and look really cool. They destroy the mob drops, but the point is to make mobs that chase players fall into the lava and die almost instantly. Those require a lot of lava to make, and I think it shouldn't be as easy as just making an infinite spring then taking lava from it. Also, griefers with the Zombe ore-finding mod can easily get 3 iron in 30 seconds.
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Lava shouldn't be so easy to get.
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There are already two types: survival and creative. Actually, even more if you count the vanilla-ness of the server and how much the OPs interfere. Adding one more game mode would be fine.
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Not ranged.
It wouldn't be useful in single player. This is perfect for multiplayer.
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No. You can do everything a player can do.
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No, you don't become the mob. You just appear to be it (like MobDisguise).
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I wish they remade AoE II. AoE III is kinda bad, and few people dare play a game that was last remade in 2001.
Yes, I want a way to destroy people's buildings from range. Sieges with arrows are too weak.