On thing I've been meaning to suggest to a modmaker: the sword Nightblood come to Thaumcraft!
"Destroy evil."
Requires an iron sword, some silverwood, some ordo shards and 1000 spiritus vis (yes, that is 15 1/2 jars!).
He generally isn't directly used, rather he's thrown on the ground. Mobs that can equip weapons will go out of their way to pick him up, and when they do they'll promptly turn on the other hostile mobs and attack them, and start attacking themselves when they run out of targets.
The sword also has a very powerful "unsheathed" mode where you use him directly, with a massive attack power and (slightly nerfed) creative block-breaking, producing large clouds of black smoke on every hit. However, in unsheathed mode he will rapidly chew through your vis reserves, and when you run out of vis he'll eat your health, so fast that when you get to health you'll have just enough time to throw him away. When thrown away, he'll disintegrate one last block and then revert to normal sheathed form.
Quote from EarioSoman»
1. Taint gas begins building up, creating a tainted zone. This spreads outward.
2. Living things begin to become affected, turning into horrible, twisted beings whose only purpose is to consume.
3. These living tainted things begin to lump together, becoming bigger and stronger. Certain combinations are very horrifying.
http://sssscomic.com/comic.php?page=178
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It's on curseforge.
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We will be here waiting with baited breath.
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Far from it. It just hasn't been released yet. We have been getting previews quite regularly.
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Its on Curseforge. All files will continue to exist just like AbyssalCraft. And they're updating. The title says it all.
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Hopefully there will be support with the Microblocks that are being added directly to Forge then.
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Because of the Discworld references, Lovecraft references and just the magic as a semi-science feel of this mod, you will always be in my top three modders list, Azanor. Thank you for always improving and making my Minecraft experience one I want to return to
You're currently placed at number one, by the way.
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This is what I get for trying to read at five in the morning.
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Only mostly dead, which means it is still a little alive. The current maintainer mentioned they were going to work on it during a ForgeCraft stream where Immersive Engineering was first introduced to a 1.10.2 instance.
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Same place as your manners I believe.
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Actually, recent updates have been so small that 1.9.4 mods have been mostly working out of the box for 1.10+.