Does anyone know if the randomTickSpeed command allows you to create a zone of fast time with specific borders, e.g. change local randomTickSpeed rather than global?
Anything Else?: I manage plugins for a price. You are paying for a service that will help you and your server. Im not looking for a lot but a monthly income from you. I dont do work for free because anyone who does work for free dosent care about what their doing, or there not experienced. No one goes to a job just to do it. I manage plugins and edit permissions i dont create them.
You can't even write your own permissions and you expect actual cash money for doing... what, exactly?
I like putting end portals at the bottoms of death traps with suicidally-long drops, right underneath a layer of lava. People are so confused when they pop up in the End, not being dead.
Overpowered donor perks can be extremely off-putting to new players (many PVP servers are pretty much unlivable for that exact reason). However, many donor levels associated with those broken rewards are extremely expensive.
At that level of economic involvement, you are pretty much getting into pay-to-win territory, but for extremely large and expensive servers, it's really not practical to expect people to chip in hundreds of dollars just from the goodness of their hearts.
The best solution is to implement strict rules against donors using their powers for griefing, with the explicit understanding that donor powers can and will be revoked as needed.
I know criticizing Mojang is toxic around these parts, but this company has long had a lacking understanding of basic game play mechanics. You see these ham-fisted approached all the time. It's part of their company culture. Remember all those posts about how Mojang is getting yet another rec room in their offices? Yeah. They have time to screw off but they don't have time to do a proper job in content creation for a biome that SHOULD be very wonderful. Oceans have tons of potential. Instead, they just say "screw it, make em smaller and replace sand, which makes sense, with gravel, which makes none so people just wont want to go there anymore".
It's very frustrating. They've completely reverted all the progress made with terrain gen in one single snapshot simply because they refuse to actually FINISH a part of the game that has gone half completed for like a year. And this goes right back to what I said about Mojang lacking in the gameplay mechanics department. They don't know what a "finished" Minecraft looks like. So instead of meaningful content and crafted mechanics, we get feature creep and a yo yo effect of bouncing back and forth from concept to concept.
Haha; I feel the exact same way. Criticism of Mojang on the forums usually comes from stupid 11 year-olds who don't even know what constitutes a reasonable complaint (e.g. "DIAMONDS ARE TOO HARD 2 FIND MOJANG SUXX"), and the fanboy legions' defenses are usually just as sad
Minecraft doesn't seem to be able to decide if it's a game for children or a game for adults, so we have the weird situation where there are adults (Mojang) receiving a lot of feedback from children (players) who don't understand the basics of what makes a game good (Minecraft forum users ). It's no wonder that Mojang can't seem to keep focus, since there's not really any driving force in the community keeping them to task or calling them out on anything.
The trick is you need is SEAGULL mobs that fly generally in the direction of land and exist 1k blocks away from continents.
That is an extremely elegant solution and I salute you for it.
But no, lets just shrink oceans and configure them in a way that makes them pretty much more useless than they already were. Standard Mojang approach to problem solving.
Careful now; they might issue you an infraction for failing to sufficiently polish off the almighty :neckbeard:
How about (and hear me out here) they change it back to continental generation, but the gap between continents is not allowed to be more than 4000 blocks? That would make the oceans endless again, but if you sail from the coast of one continent, you would be practically guaranteed to run into another continent in the next 4000 blocks.
I can't be the only one who thinks this is a horrifying mess. I much preferred the steps they were taking towards a more balanced generation for continents and oceans.
Just in terms of aesthetics, I'm OK with having a vast ocean to explore in the hopes of finding some bold, uncharted new land beyond it. But this? They're not oceans; they're ponds.
So instead of someone who actually works features out and finishes them completely, you want the dev that sporadically jumps from idea to idea and doesn't even do half the work on any of them? Besides, Notch quit making Minecraft a while ago and Jeb has done a great job.
Personally, I don't think he is. I mean, he's been adding pointless things. Fireworks, witches, bats;what's with that? No one even uses fireworks. And he's also messed up textures, which were much better left off. Old minecraft textures, and sounds were better. He's been making the game more challenging, especially with skeletons, in the way that they shoot much faster. Not to say that he hasn't added useful things, personally I just think that some of the things he's adding are pointless. He should focus more on bugs and glitches, more than just adding things, because if he keeps adding things, more bugs, and glitches will keep happening. He should focus on little things like that.
Fireworks and the other little things give a game LIFE and BEAUTY. What we need are more "pointless" things like fireworks and bats. Birds, squirrels, fish, bunnies, mice, bees, flowers, more colors of stone, more blocks that can be made into slabs and stairs, furniture, display cases!
It's the little things like these that breathe vitality into a world. There's only so many times you can put a stair on the ground and pretend it's a chair before you give up on the whole enterprise. I know I did.
I just canceled my server after not playing the game for months, because the world is too dead. I'm used to it; even with the addition of horses, I know everything there is to know about the world of Minecraft at this point. What we need is more living, breathing elements in what is otherwise a static, dead world.
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Thanks for the info.
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Does anyone know if the randomTickSpeed command allows you to create a zone of fast time with specific borders, e.g. change local randomTickSpeed rather than global?
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You can't even write your own permissions and you expect actual cash money for doing... what, exactly?
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At that level of economic involvement, you are pretty much getting into pay-to-win territory, but for extremely large and expensive servers, it's really not practical to expect people to chip in hundreds of dollars just from the goodness of their hearts.
The best solution is to implement strict rules against donors using their powers for griefing, with the explicit understanding that donor powers can and will be revoked as needed.
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Haha; I feel the exact same way. Criticism of Mojang on the forums usually comes from stupid 11 year-olds who don't even know what constitutes a reasonable complaint (e.g. "DIAMONDS ARE TOO HARD 2 FIND MOJANG SUXX"), and the fanboy legions' defenses are usually just as sad
Minecraft doesn't seem to be able to decide if it's a game for children or a game for adults, so we have the weird situation where there are adults (Mojang) receiving a lot of feedback from children (players) who don't understand the basics of what makes a game good (Minecraft forum users
That is an extremely elegant solution and I salute you for it.
Careful now; they might issue you an infraction for failing to sufficiently polish off the almighty
:neckbeard:0
Too many good ideas.
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I can't be the only one who thinks this is a horrifying mess. I much preferred the steps they were taking towards a more balanced generation for continents and oceans.
Just in terms of aesthetics, I'm OK with having a vast ocean to explore in the hopes of finding some bold, uncharted new land beyond it. But this? They're not oceans; they're ponds.
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This.
Fireworks and the other little things give a game LIFE and BEAUTY. What we need are more "pointless" things like fireworks and bats. Birds, squirrels, fish, bunnies, mice, bees, flowers, more colors of stone, more blocks that can be made into slabs and stairs, furniture, display cases!
It's the little things like these that breathe vitality into a world. There's only so many times you can put a stair on the ground and pretend it's a chair before you give up on the whole enterprise. I know I did.
I just canceled my server after not playing the game for months, because the world is too dead. I'm used to it; even with the addition of horses, I know everything there is to know about the world of Minecraft at this point. What we need is more living, breathing elements in what is otherwise a static, dead world.
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