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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Is the 1.5.2 preview not available anywhere? The facebook post made it sound like it was ready for preview but I'm not seeing it anywhere.
    Also, kind of curious how to get the sugarsync stuff working. So far, none of that stuff has worked for me, it just gives me vanilla shading. R7 works but that's it. Is there a trick to getting that stuff to work?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from TheCoryGuy

    The installation is rather simple, yes. However, you need to make sure you download the PROPER version of Optifine when applying this mod. This is the biggest issue. Also, you say that you are running "NORMAL MINECRAFT" - does this mean you have NO mods and are running the default texture pack? There would certainly be a conflict possibility if you have more mods installed.

    In any case, the GLSL Shaders Mod works with the ULTRA version of Optifine only. Make sure you have this, and that you are DELETING your META-INF folder after you apply Optifine.

    Manually apply these mods to a clean version of minecraft.jar, first applying Optifine, then the GLSL Shaders Mod. Boot the game, and inside your Minecraft settings, a SHADERS button should have been created. Open it, open the Shaders Folder, drag and drop Sonic Ether's Shaders, and let us know if that has worked for you! :)
    I had to reinstall minecraft 3 times, then it just randomly worked. Exactly the same files and steps used. No idea what the deal is. I continue to have the flashing chunks unfortunately.
    Silly me, I just had to change the chunk loading mode or whatever, fixed it right up.

    I have to say, i don't love how clear the water is. It should have a little more color or something to it, just because it looks like glass more than anything, and is almost impossible to see in some situations, especially low light environments. I'd also say the reflections should be more present, I only really see them in the distance, and real water is always reflecting something at you, even if it'sjust the sky. the reflections don't really fade out as they get even remotely close like they do in this.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I'm very confident I did exacty as detailed in the instructions, yet I get absolutely no shader effects. It just looks like Normal Minecraft, although I'm getting (again) flashing chunks on new worlds.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from TheBalaclava1One

    Congrats Sonic... the water is in its best form... way smoother and cleaner...

    Really? For me the water looks kinda terrible, it seems to be mostly made of straight hard edges, at least some of it does.
    I want to go and tweak my shaders, but I can't save it as it's read only. What's the solution to this Never mind, was working in the wrong windows :P
    Posted in: Minecraft Mods
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    posted a message on Redstone powers all adjacent blocks or pistons that transmit power
    I find it pretty infuriating that Redstone doesn't behave how one might expect it (basically if you put it in a line, it stops branching outwards and cannot power things along the way). I'm trying to make a long line of pistons, basically, but there doesn't seem to be a simple way to get them to all power up with one power source. I'd love a mod that just makes redstone push power out to every adjacent block no matter how many of those blocks are other redstones, so I can have a line of redstone along a line of vertial pistons without having to loop the redstone back and forth between the two sides just to get it to go up. The main reason for this is A) it's way too much work, and B) I want to have two rows of pistons to create a wide surface that can raise and lower when triggered.
    Another alternative would be a mod that makes pistons act like redstone, so each one powers the next one.
    Posted in: Requests / Ideas For Mods
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