I believe the only reason why it keeps getting pushed back is because they are "spreading themselves too thin", for example, they are working on minecraft, and on scrolls, and now also another "secret project" according to notch in twitter.
Its one thing to want to expand and create more games, I'm all for that, but their primary attention should be focused on one game at a time.
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Again, thank you, greatly appreciated!
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I do have one last issue if you could help me out with it.
I got the tab to show up, no issues there (and again, many, many thanks to you for that), but regardless of how I try to set the name of the tab, it keeps showing up as "itemGroup.MyTab".
I tried registering it as:
public static final CreativeTabs MyTab = new MyTab("My Tab");
But then in game I just end up with a tab called "itemGroup.My Tab".
I also tried:
LanguageRegistry.addName(MyTab, "My Tab");
But minecraft just vomits all over me for trying to take a shortcut like that, so I thought I would try this inside my MyTab class file:
But that doesn't seem like it does anything. Any ideas on where I am failing at?
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Would it be possible for someone to point me in the right direction as to how you do this?
Thanks in advance.
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This will work, but you will need a "ConfigPack" just so the block ID's match up. I did this also on my server I had. Doing it this way actually serves 2 purposes...
1. Keeps griefers away (too much work)
2. Keeps 2 year old emo kids away (again, too much work/dont understand)
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Its one thing to want to expand and create more games, I'm all for that, but their primary attention should be focused on one game at a time.
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Actually, I believe its not the sounds themselves, but the particle effects that go with it. (rain itself I *think* is nothing more then particles, rain on fire causing the smoke particles, lava/water to make cobblestone causes smoke particles, etc)
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Update your gfx drivers
update java
if your pc has been on for an extended amount of time (over a day for example) reboot it
Other then that, im not sure
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this made me lol!
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What normally fixes this is....
1. update java. this is more then likely the cause
2. lots of running programs in the background. close them out and try again.
3. downloads. minecraft does alot of read/writs to the disk, and if something is also reading/writing to/from the disk, this will cause lag also.
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And yes, there has been MANY arguments about this in other threads here. Search for those threads and post your arguments about it in them.
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I made an app in a program called autoit that lets you store server ips/names/login info so you could just select it from a drop-down list and hit login.
Well, when I was ready to beta test it, I logged in to a server, contacted the owner of the server and asked them if it was o.k. if I used his server in the app as an example on how to set it up. At first he agreed to it, then a few seconds later I got banned.
I found the owner on these boards and PM'ed him that if he didnt like the idea, I wouldnt do it, and even sent him the source code along with the app so he could see that it wasnt malicious in any form (even had spam protection in it to prevent "log on spamming"). he said that he got alot of PM's from people afraid that it would be some type of hack that would take down the server. After he seen the code and tested the app, he seen that I was "legit".
He was cool about it and fully understood and un-banned me. I also told him that I agreed with the action he took, and to prevent any upset on his server, that I would stay away for awhile so people would not get the wrong idea. I never been back to that server, but I still have it listed in my app for future reference :wink.gif:
I never did release it due to lack of interest in it....
A good example that there are good owners/admins/ops out there that listen to their community, but also willing to listen to peoples arguments also...as long as everybody is mature about it.
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would rather be a smartass then a dumbass......