• 0

    posted a message on Shaders Mod (updated by karyonix)

    Dear karyonix, could you put the source code of 1.6.4 version?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Russian font fix [Outdated]
    Вот такой баг из-за чего?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    GUYS, HELP PLZ!

    Hello, I've installed Optifine 1.6.2 U C4 and my own mod adding blocks model in game. Some of them are bigger then a vanilla block, so I made them rendered regardless of the position of the camera. Without Optifine model rendered stable with the Optifine when camera goes over block bounds model not rendered. I try to replaced game class (aui.class) to Optifine, but the game stoped. PLEASE tell me how to fix this !?

    With Optifine:









    Without Optifine:








    And... Sorry for my English.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from xxmarijnw»
    I don't think its possible to fix this. You need to change to code in OptiFine which i don't know how to do.

    Have any source of mod? Or which class i should modified?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hello, I've installed Optifine 1.6.2 U C4 and my own mod adding blocks model in game. Some of them are bigger then a vanilla block, so I made them rendered regardless of the position of the camera. Without Optifine model rendered stable with the Optifine when camera goes over block bounds model not rendered. I try to replaced game class (aui.class) to Optifine, but the game stoped. PLEASE tell me how to fix this !?

    With Optifine:


    Without Optifine:

    And... Sorry for my English.
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom slot in inventory.
    [The way to solve] In InventoryPlayer.java need to change an array mainInventory to [37] and in readFromNBT. Register in ContainerPlayer this.addSlotToContainer(new SlotBackpack(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - id, id, x, y));
    Posted in: Modification Development
  • 0

    posted a message on Custom slot in inventory.
    Hi All! I made my slot for ContainerPlayer.java, but when I put back an item that item appears in the slot for a helmet.



    SlotBackpack

    package net.minecraft.inventory;
    import mods.AdventureCraft.src.BackpackItem;
    import net.minecraft.item.ItemStack;
    class SlotBackpack extends Slot
    {
    final ContainerPlayer inventory;
    SlotBackpack(ContainerPlayer containerplayer, IInventory iinventory, int i, int j, int k, int l)
    {
    		 super(iinventory, i, j, k);
    		 inventory = containerplayer;
    }
    public int getSlotStackLimit()
    {
    		 return 1;
    }
    public boolean isItemValid(ItemStack itemstack)
    {
    		 return itemstack.getItem() instanceof BackpackItem;
    }
    }

    Add my slot in ContainerPlayer.java

    for (i = 0; i < 1; ++i)
    {
    this.addSlotToContainer(new SlotBackpack(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - 1, 60, 8 + 2 * 18, 100));
    }


    Please, help me. And sorry for my bad English :)
    Posted in: Modification Development
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