I love this mod but I love this dog breed bordeaux dog
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Aug 9, 2013Alright, here come a steaming hot plate of ideas.Posted in: Requests / Ideas For Mods
I think we all saw this coming, right? Animals would have a hidden hunger value that would gradually decrease over time. To restore this, a feeding bin would be placed near them. Right clicking the feeding bin with either wheat, seeds or carrots would gradually fill it until it's full. The amount of food will deplete as the animals eat it.
As a bonus, the introduction of new plants would allow your creatures to yield more and/or better items once eaten.
As said above, I don't like how vanilla breeding works. It's boring and, worst of all, it doesn't feel rewarding. Let's change that. Important to note is that none of the below apply to chickens.
The first major modification would be how breeding actually occurs. In my ideal setting you'd need to isolate the two intended parents in an enclosed sound, then feed them a new item: The miracle potion. This is crafted by a glass vial and some water, and either seeds, carrots or wheat depending on what you wish to breed. The potion has two uses. After this, we get to another new idea....
One thing I love about Harvest Moon is the build up and wait until your pregnant cow actually has a calf. I'd like to get that feeling of eagerly checking the barn each morning, so let's add it. After you've had your animals mate, the female will show up as "pregnant" when you right click her, with a timer gradually ticking down until the time of birth. The timer isn't exact, of course.
The birth can have yield 1 - 4 lambs/calfs in the case of sheep and cows, 3 - 6 piglets in the case of pigs, and 1 - 10 hatched eggs in the case of chickens. They'd follow the mother around, feeding from her instead of the feeding bins.
Aug 8, 2013When the game was "fully released" one of the most exciting features was the ability to breed animals, making keeping a ranch an actual possibility. I, personally, was really hyped for it. And to say it was a bit of a let down would be like saying that a tsunami is a bit of a storm.Posted in: Requests / Ideas For Mods
My point is that managing livestock in vanilla minecraft is boring and, when you get right down to it, inefficient compared to having massive farms of wheat and potatoes. So, why don't we go about changing that, huh? Contained within this thread are my ideas to enrich and invigorate the experience of setting up a farm in Minecraft.
IDEA ONE: Genders
Now, this may first seem to be an odd problem to have with the game. Now, one of my issues with livestock in the vanilla game is that you don't really feel any sense of accomplishment when you finally get two penned in. I figure that if you divide each species of mob into both a male and female variant, it not only gives you something to strive for, but also livens up the farm quite a bit. Now, onto the variations.
Cow/Bull: This one is kind of obvious. First you'd need to edit the cow model to remove the horns for the female, and the udders for the male. Then you could perhaps make the male an aggression mob if approached. Lassoing it ends the aggression, if you can get close enough to get it on.
Special Idea: Bulls are mountable. Really hard to break, but can plow right through mobs on contact.
Pig/Boar: Also obvious, and wouldn't involve editing the model for the female. Though you'd probably need a new model for the boar, along with new, aggressive behavior.
Special Idea: Boars and pigs, when leashed, will sniff out various mushrooms and oars.
Hen/Rooster: Here's where things get tricky. It bugged me how chickens mate in vanilla minecraft, mainly because it makes chickens far less useful than their alternative. Let's change that, eh? In this overhaul, chickens are placed around a new Nest block. The rooster and hens won't wander farther than five blocks away from this nest, and for good reason: This is where eggs are obtained.
Instead of simply dropping eggs like in vanilla, eggs will generate inside the nest block when the conditions have been met. The nest will function like the fruit of many other mods, dropping 1 - 8 eggs when right clicked. If left unharvested, and if a rooster is within a certain range, the eggs will hatch into chicks after a certain amount of days.
The player can craft the nests with some wheat shaped in a bucket formation, with the nest being "claimed" by the first hen and rooster that wanders near. When a chicken of either gender grazes from the land, this land will be converted into "dirtied land", which can be harvested for 1 - 4 feathers by right clicking it with a hoe.
Special Idea: Roosters will crow upon sunrise.
Ram/Ewe: The male and female versions of the vanilla sheep. The ram being a sheep with a big old pair of horns, and the ewe not having horns. The two of them can be sheared for 1 - 3 blocks of wool, just like vanilla. Like bulls, rams will attempt to charge you before you lasso them.
Special Idea: No idea! Feel free to suggest one!
IDEA TWO: Attributes!
You know what annoys me about vanilla? Unless I name my mobs, I can never tell them apart. This seeks to rectify that. The idea behind this is that each mob has differing attributes, which can be modified via careful breeding. Some rams may be faster than others. Some sheep may give more wool. Some may give more meat per carcass(More on that later). I
IDEA THREE: Butchery!
You know what also annoys me about vanilla minecraft? Killing a mob doesn't really feel like an event. I figure with the addition of pregnancy and other things, you'd need to balance out the rate of meat that you get. The solution to this is simple: Make the mobs drop nothing, except for their own dead self. This carcass, when placed in the butchery table, will produce 1 - 5 leather, 4 legs, 1 head, and 1 torso. Legs can be butchered for 3 beef, head for 2, and torso for a whopping 10!
More to come. Feel free to add input and suggestions.
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