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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    They're porting to 1.10/1.11 but it hasn't released yet and won't for some time. Be patient.

    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Hi there! I'm interested in developing an addon that throws some light this mod's way, do you guys by chance have an API?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    I've been racking my brain trying to think of a solution for this. Suggestions are welcome :)

    Pfft. Easy. Multiple types of research pages (that is, puzzle types) possible that random roll when you first create the page, data of which type it is would be stored in the research page. As for the design... I can't help you there haha
    Posted in: Minecraft Mods
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    posted a message on Advanced Thaumaturgy 2
    Quote from Dayyer»


    But, when I added AT2, that's when my game started crashing. Are you sure?


    Repeat the same issue without AT2 installed. If it doesn't crash, reinstall AT2, repeat your steps and give us a reproducible bug, but please do so in the github or discord bug-reports/issues.
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2
    Quote from Dayyer»

    I tried selecting a few other wand foci. Some worked, and others crashed my game. Thamic Horizons and Thaumic Bases foci made my game crash. What do you think I should do?

    That's an issue to take up with those developers... Not an AT2 issue.
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2
    Quote from Dayyer»

    Do you guys have a crash... place? Like github?

    Because I have one! ;D

    It happened trying to select a focus.

    I think.


    https://www.dropbox.com/s/pe3e2p765xuh7xm/crash-2016-11-13_20.39.59-client.txt?dl=0


    That issue has already been fixed, I guess I should update the OP again though, please do check out our public Discord server to voice opinions as it's quicker and gets to the whole team, same goes for bug-reports (though as mentioned your problem was already fixed)
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    Updated OP with new public Discord link. Please join us for insights and comments on the mod!

    https://discord.gg/jyXvNNb

    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    Yeah as of now it is, there isn't a place to do it other than here atm, but if and when that changes I'll let you know and post a link, but feel free to put any suggestions you have in this thread

    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    Would you guys want me to make a suggestions page from Google or something similar? I'd like to have them all in one place but I definitely do want people to give suggestions or ideas.

    Posted in: WIP Mods
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    posted a message on [Server-side] Openblocks graves only picking up baubles/traveller's gear.

    For some reason openblocks isn't storing items in the grave aside from baubles. They just get chucked onto the ground nearby, and for some reason this includes soulbound armor. If anyone has encountered this issue and knows a solution please let me know.

    Posted in: Java Edition Support
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    posted a message on Advanced Thaumaturgy 2

    Out of curiosity, once this is a little more stable, will we be seeing this uploaded to Curse/Curseforge?

    In all honesty I put a disclaimer in word on ToFam, but I threw this in with my Resonant Rise 3 pack I'm playing with and it worked very fine. All the models work and the items etc all work too. It's ctually more stable as he reworked the essentia engine as well [props to him.]

    But we are going to get it up on curse soon, worry not.
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    We have a beta out now! Updated the OP with download links and a disclaimer that the mod is a BETA and is not guaranteed to: work or even have the server be up 24/7.

    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2
    Quote from Escman1999»

    so, you're not gonna remove that flux remover thing?

    As of right now it is simply a port. We may do some bug fixes here and there for 1.7.10 but nothing will change. Newer MC versions of with this mod (1.10.2 and further) will have newer features. We have something planned for the flux scrubber though because we're keen on making it a useful and desired item once more.
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    Thank you for continuing this wonderful mod. I'm sure Lycaon would be proud.


    Thank you very much. We're all doing this as a tribute for him and I know he'd love to see how many people still adore his work.
    Quote from Glitchmeister»

    What kind of textures do you need? I think I can help out a bit.


    At the moment we don't need another texture artist. However when we do more than porting (which we've finally started doing thanks to Nekosune) I'll ask Zia if she wants some help. :)
    Quote from Escman1999»

    wait, lycaon passed away?!


    I'm afraid so... He passed away in May of 2016 due to diabetic complications... :(
    Posted in: WIP Mods
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    posted a message on Diamandi bees not producing specialty item (Diamond Nugget)

    Does anyone know why they may not be producing the nugget? They're breeding just fine and producing the honey combs. How do I go about making them produce nuggets?

    Posted in: Mods Discussion
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