• 0

    posted a message on Could anyone help me find an old 1.2.5 modpack?

    I'm trying to find a very old 1.2.5 modpack that I vaguely remember playing.

    It had lots of the known magic mods like Thaumcraft, Twilight Forest, and Ars Magica (I think Ars, at least). I also remember that the modpack started you in a Hogwarts map with lots of the modded things intertwined with it, such as a twilight portal in the courtyard.

    Any help is greatly appreciated :P

    Posted in: Mods Discussion
  • 0

    posted a message on Extreme Reactors - A Big Reactors port to MC 1.9.4, 1.10.2, 1.11.2 and 1.12/1.12.2

    Hey Zero it's been a while, but I'd like to make a suggestion for a very niche and hopefully easy to code feature.

    It would be a complement / counterpart to the reactors: a Big Battery / Extreme Battery: a multiblock structure that acts as a battery (possibly with modifiers) and must be filled with a special battery acid fluid that must be created. There would be power input and output blocks and there would be a console to view the power just like with the reactor.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Funny, the drone.io builds and the Curse builds work fine. You just have no clue what you're doing I think.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction
    Quote from Thunder_Ice»

    Sometimes, I feel like if a mod isn't going to be updated anymore and hasn't been for several years, it's best to just delete it.


    I mean, seriously: What was the point of promoting it all this time and then just never work on it again?


    And I suppose at that point we should just delete history too, no? The mod has working versions and anyone who wishes to play those versions can. Only a child would suggest that we take the fun away from someone else who is willing to play outdated versions simply on the grounds that the mod isn't being updated. You are not, nor will you ever be, entitled to the labor of another human being.
    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Well guys... I guess it is dead >:/


    This has been known for some time, yes.
    Posted in: Minecraft Mods
  • 1

    posted a message on Advanced Thaumaturgy 2
    Quote from Dayyer»

    So... does the wandbench work now? I don't quite get the Thaumonomonomicon entry.

    Why do I ask?


    ...potency. Potency everywhere.


    Right now it's still in the works. We just included it as it's something we wanted feedback on.
    Posted in: WIP Mods
  • 0

    posted a message on New gamerule

    It won't do anything? Did you see my entire paragraph about how much rebalancing will be needed to counteract the simple gamerule?

    On the contrary. All they'd have to do is make it so when the gamerule is enabled it'd make it so the sword etc swings with 0 cooldown speed, it's seen when you hit with a fist it's nearly nonexistent.
    Posted in: Suggestions
  • 0

    posted a message on New gamerule
    Quote from Mastermined»

    sounds like you're trying to force a gamerule down the throat of someone who doesn't want it. and gives a couple of very good reasons as to why it's not as easy as a simple gamerule.
    1.9 is staying, get over it and move on.


    force a gamerule? No as stated it'd be disabled by default. Kinda the opposite of forcing it, all it shows me is that you don't understand that concept. What I mean by having the choice, is that for those who do want it they can have it. And as I said I have no problem with the update, but I am all for giving playerbases more choice in how they play a sandbox game. You're really just vibing that you didn't read anything that I wrote :P

    Posted in: Suggestions
  • 0

    posted a message on New gamerule

    All of the above, not to mention how complicated (and pointless) it would be.

    (Kicks the mic even further)

    You have the attack cooldown disabled, and now DPS skyrockets. But with the new armor changes, you'd kill players that much faster. So Protection values would need to be reverted. I forgot to mention how diamond axes deal 9/10 damage, and so they would kill even faster, meaning axes would need to be nerfed back to one half heart lower than swords, and have sharpness removed. Oh yeah, Sharpness would need to be reverted too...


    It's too much work just for a pointless revertion. The attack cooldown ends shortly after the invincibility frames end, and enemies can't be hurt during invincibility frames. So spam-clicking is pointless really.



    All of that work just for something pointless and that can easily be done with commands is, well, pointless.


    This would be toggled off by default. You're creating a non-issue with this. It won't do anything because all the people who care about the balancing will keep it on. And those who don't want it will turn it off. It's all about choice with video games, why would you try to force this down peoples' throats?
    Posted in: Suggestions
  • 2

    posted a message on New gamerule
    Quote from Badprenup»

    Why would allowing you to bypass a change that the vast majority of people have no problem with or even like make up for adding a new mob that a majority of people have no problem with or even like?

    I disagree with the idea because
    One: I like the combat much more now
    Two: It can already be done quite easily within game
    Three: This splinters any combat related addition from here on because they need to balance for both settings


    I liked the combat. You're missing the point though. Not everyone does. Some people just want the choice, and having it default set to the new combat system is fine, so long as people / server admins have the choice to toggle it off. And no a lot of the community has voiced their disappointment with parrots. They could have included something much more useful or interesting, but instead we have birds that you need to bake cookies to tame. Oh I have to bake cookies? Well this must mean that this mob has some special ability? Oh it dances around and changes colors? Yeah no this parrot was a waste of time and they could have spent that time developing something much more in-style to Minecraft.

    Though I'm not saying you're wrong. I just believe having the choice is better for the gamer, but instead you want there to be no choice, and that players should be forced to use a system that they may not enjoy.

    Posted in: Suggestions
  • 2

    posted a message on New gamerule

    I mean yes it can be done with command blocks, but I sympathize with him on account of having owned several servers. It's a lot less time consuming to have a gamerule. And besides, adding that will make up for adding the useless parrots. (And this is coming from someone who actually likes the spirit of the combat update)

    Posted in: Suggestions
  • 0

    posted a message on Advanced Thaumaturgy 2
    Quote from Dayyer»

    Aw, how come?


    Because there are other plans in its place.
    Posted in: WIP Mods
  • 0

    posted a message on Advanced Thaumaturgy 2

    That was the plan with the wand bench, yes. However it is deprecated in the post 1.7.10 versions.

    Posted in: WIP Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Nah m8 ih ded

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.