Support I agree with this idea and that minecraft needs more fantasy creatures, but there are some creatures I wouldn't. Those would include unicorns dragons (Not including the enderdragon), Elves, Etc. The more stereotypical creatures. Sorry for getting off topic, I think that the tribal bedding shouldn't prevent phantoms because you aren't getting good sleep. The campfires should get put out during rain, but the goblins will relight them. Similar to farming villagers replanting crops. Also with the tall torches, I don't find them necessary but I do think they would provide good aesthetic for the goblin camps. A possible problem (Or cool feature) is all you need to do to make a infinite food farm is build a tunnel under the storage chest, and boom infinite food and tools. Also the goblins going to hunt at night might interact with your cow and sheep farms if you live close enough, which would just be awesome.
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kevraja posted a message on GOBLINS - Includes new primitive weapons and blocks!Posted in: Suggestions -
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fishg posted a message on GOBLINS - Includes new primitive weapons and blocks!Posted in: SuggestionsSupport. They would make the world more interesting and Minecraft could always use more fantasy.
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ivuul posted a message on GOBLINS - Includes new primitive weapons and blocks!Posted in: Suggestions
Actually, I and seemingly most people would prefer more fantasy creatures...
Although, goblins definitely aren't on my list of fantasy creatures i'd enjoy in game.
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alexcrish posted a message on The Right Branch of Development. A complete new minecraft experience! 150+ FEATURES, Now with ambient sound loops!Posted in: Minecraft ModsThe Right Branch of Development(Version RC2)
While Mojang releases Mod-like updates, we're developing update-like mods!
Have you felt like Microsoft is leading minecraft the wrong way? Wasn't it supposed to be a simple survival sandbox game rather than an RPG we have today, that just doesn't feel minecrafty? People are complaining about that more and more ever since beta 1.8 came out. Modders like Exalm, the creator of OldDays brought the feeling back to all nostalgia freaks, one of which I am myself, but he went unactive. WIP projects like NostalgiaProject have also failed. Minecraft still doesn't have that unique feeling that only Notch understood. The feeling of a challenge, of something undescovered and new... I don't know.
But I think I have this mod as the final response to your nostalgia! You are the judges.
Don't get me wrong, I do not hate the features that has been added after Notch left Mojang. I find great at least a half of them, but why would they kill what's time-tested?Like the beaches from beta? I decied to bring them back as many people were complaining about their lack. Note that I keep the generator!
Looks perfectly fine to me, even with the scattered noise!
Note that this is a non-forge mod, like any other mod of mine meaning that everything is done in the original minecraft code.So Mojang could've done this easily!
The generator is the same. That means that
the mod combines the best both from old and new versions!
But not just that! We also add some new features that for my opinion should be in the game!Let's move through the features:
Features:
Green appleThe green apple is the mod's icon. This is the first mod feature ever.Players named "alexcrish" drop green apples when killed.
Ambient loopsBack in alpha days Notch planned to add so-called loops which would play in certain environment like singing birds, ocean waves etc. Some of these audio samples could be found in minecraft beta. He renounced this idea later, probably because it would annoy some players. This feature is realized in RBoD RC1 and whenever you need you can adjust the volume of these noises in the sound settings.Here is the vanilla sound list:1.Birds screaming loop. Executes in the jungle biomes in day time.2.Ocean loop. Executes wherever on surface where the water is at least 5 blocks deep.3.Cave chimes. Execute in dark dungeons.
And here is the additional sound list:
1.Night loop. -Cricket noises. Execute wherever on surface near the trees.
2.Frogs croaking loop. Execute in the swamp biomes near the water.
3.Swamp loop. -Birds + frogs. Execute in the swamp biome near the trees.
4.Wind loop. -Executes everywhere above the 128th block under the open sky.
5.Cave loop. -Executes everywhere under the 32th block where blocks can't see the sky.
Here is the video showing the loops in action:
Sand and Gravel Beaches!Taken straight from beta code and imported in 1.7.10!This feature can be downloaded separately for 1.10.
The Green LandsBasically an alpha biome. If you're tired of the boring terrain that always looks the same try finding yourself a place of eden with very green grass everyone was missing back in beta! Note that it replaces to savanna biome. I'm sorry at this point, but I always felt like it's just not minecrafty enough. (Also this means that you can use 1.7.10 savanna seeds if you want to spawn in one of these)
Flooded CavesFlooded caves were a feature in indev. I have created a new block of water that spreads infinitely until it reaches all of the borders. Once it's unable to fill any more space it reverts back to normal water. Using this technique the flooded caves and ravines were created!
Higher Mountains
The mountain biome height is increased by 2!
Morning Fog
Sometimes in the morning you can observe an interesting natural phenomena. The fog is basically minecraft beta on tiny but it comes naturally. Moreover, zombies and skeletons don't burn during the fog, since the sun is invisible.
Isn't it beautiful anyway?
Pigman Villagers
Notch originally wanted to populate the villages with pigmen but instead he decided that caveman squidwards would be a better idea for some reason.
This is probably what we could've get instead of what we have now:
Pigs Eat Everything
This mod makes pigs not only eat but also seek fot certain kinds of blocks. The list of blocks includes all kinds of mushrooms, carrots, potatoes.
The same goes about dropped items.
Cows eat grass
The main purpose of eating grass for cows is restoring their ability to give milk.
Sheep and cows eat leaves
Torches on Slabs
New building possibilities!
Apples, Acorns and Cones
Too many people wanted the apple trees, so why not have them instead of random apple drops from leaves?
Better Pumpkin / Melon Farming
This mod makes cucurbits grow more natural!
Also the stem has a chance to die.
Classic Hoes
Use the hoe to get seeds from grass like in the good old days before beta 1.6.
Get pumpkin seeds using iron hoe and melon seeds using the diamond one! Also the drop ammount increases with the harvest level.
Download this feature for 1.10.
Classic Bows
The bows have 2 modes. The default one is automatic one from minecraft alpha / beta.
Holding down shift however makes it shoot like a normal bow we have today.
Classic Bugs
Minecart boosters and water lifts were fixed in minecraft beta 1.6. This mod has brought back even these features!
1.10 version can be found here
Also check out the old infinite log burning!
"Classic" Pistons
Before pistons were originally based on an early minecraft beta pistons mod, one of the cool features of which was the block/entity launching. Sadly this was never implemented in vanilla. This mod feature will make the game better once again!
Animated Doors/ Trapdoors
Notch originally planned to make the doors have their own closing and opening animations. Back in infdev he even created a texture for the future animated tileentity but for some reason desided to render the doors like a normal block. I've managed to get as close as possible to what was in his mind using the same texture and although it works well as a tileentity, the 2/8 block offset may be the reason he renounced this feature. Otherwise the animation would not be right having a different rotation point at closed and opened position.
Cave Maps
When maps were first added in minecraft back in beta 1.6, Notch said that he had an idea about the cave maps, although this doesn't mean that it was in upcoming features. And the idea is good indeed! However that would make finding caves no longer a challange meaning the maps to be a bit cheaty. My solve to this problem is decreasing the view radius aroung the player and being unnable to draw the map while moving on land above the sea level! Overall it looks as I imagined it back when I didn't know how to do coding. However the cavelayers are inverted meaning a one cave located underneath the over will draw above it. But I hope it's not a big deal since the most precious ores are located in the deepest caves.
Can be found in dungeons only!
Waterfalls
When a stream of water hits static water you can hear an old unused sound of waterfall, which used to be in the game files.
Also it spawns the steam particles!
Fixed Static Liquid Side Texture
The side texture of a static liquid block no longer renders as of a dynamic one.
Chicks
Replace the stupid pygmy baby chickens. They sound like chicks aswell!
Fireflies
Just a simple night ambient addition. They spawn randomly or on player walking through the tall grass.
New Clouds
Twice as big and high. They are rendered in two layers. There is still some work to be done related to them.
Blocks In Water
Mojang never mentioned water rendering on non-opaque blocks, butI think it's something that should've been done a long time ago!
Note Block Pipe Organ Effect
You will need a reed block underneath the note block to make it sound like a pipe organ. The ammount of reed blocks underneath it will determine the note length. Also you can add netherrack instead of reed blocks to make it sound deep.
Mobs No Longer Jump In The Water If They Don't Need To
Randomly Jumping Animals
Just like before the 1.2 update came out they walk around and jump randomly for no reason. This seemed fun!
Better Snow
Once again Mojang, why not?
Gravity affected snow
As featured in pocket edition.
Improved TNT
The TNT has now better physics as shown in the video. Moreover it can be deactivated using shears!
Also since RC1 you can put TNT into furnace and make it pop out of it. This can be useful making the automated mines. Or troll your friends whenever the server is released!
Sponges
In minecraft alpha there was a myth about being able to find a sponge under the sand. This myth comes true now! Plus it has a use.
Classic Lighting
For those who are missing the colorless light!
Of course you could've just use the mcpatcher to change the light the way you want, but I wanted to make myself a challange to change it straight in the code.
I have been struggling for almost a year for this result!
Fast Minecart With Furnace
What was the last time you used a "minecart with furnace"? I don't want it to be forgotten, so I decided to tweak the mechanics. Now you can use different types of fuel to lit it and travel without any golden rails. Although you can use the boosters bug, these are much faster.
Classic Fire
Spreads faster + infinite log burning is back!
Scarecrows
Notch had an idea about adding scarecrows involving them to attract monsters.
But instead we have snowmen...
You better not use it as a decoration on your wheat fields unless you have it inaccessible to monsters, otherwise they will destroy the wheat around the scarecrow!
More Paintings
Created by the same artist.
Bigger Chests
For your aestetic pleasures.
Hibachi
Another thing that just so needs to be in the game. In minecraft indev we used to cook food instantly using fire, and now I present you the hibachi!
Hibachi is a redstone powered block that can turn fire on and off. Using it you can cook like in indev!
The cage can be obtained by mining the mob spawner.
Boiling Water
This is a unique feature with it's own sound offects that makes water located 2 blocks above the source of heat deal damage. Unless the fire comes from the hibachi, mentioned above. It's a little hardcore feature in flooded caves that have lava beneath the obsidian floor. Often only there you are able to find diamonds!
The next features are somewhat hardcore
Have you felt like minecraft now feels to easy? For instance, the diamonds' are no longer that valuable as they used to be before enchanting got introduced into the game. Surviving the night is not always a challange if all the monster just sit in the caves. And remember how uncommon the clay used to be? And mushrooms? These little difficulties truly make the game interesting! I hope you are ready for some challanges that I offer you and experience the game like never before!
Here we go:
Finite Torches
Back in alpha Notch wanted to make torches fade in course of time and replace them with lanterns. But the community didn't like this idea so he had to postpone this feature. I decided to test how it would work out and I'm pretty sure this should've been implemented as it brings more survival challange! Because now you need to find iron and flint besides coal to light your house up.
Do you remember the time animals used to spawn on grass near the torches? As a little buff lanterns have brought that feature back!
3 Times More Monsters
Not much to say about that rather than "now that is achallenge!". At this point you will feel like a noob again.
No peaceful
There is peaceful in the difficulty menu to fix some crashes, but in reality it's easy. I always found peaceful a bit cheaty due to the fact you can remove all the monsters by clicking while being trapped. Just try to never get in a situation like that.
Skeletons Shoot Through Glass Panes
So can the players since RC3.
Beds Don't Reset The Spawn Point
Death must be a punishment. You won't feel the pleasure of the game being indifferent to your life!
No Coordinates on F3
Notch has done a great job on compass and maps, and we never use them because of the coordinate system! This needs to be stopped!
Diamonds in Caves Only
No more tunneling for diamonds! This way the diamonds are valuable again!
Dangerous Creepers
Often creepers swell and cool down instead of exploding. Now they have a 25% chance to explode anyway!
Moreover creeper will increase it's movement speed if it's damaged by the player.
Zombies Feel The Player
Zombies can see through walls meaning that you need to get yourself locked in the house well.
Sometimes they can make a long way though the mineshaft to get you, if the entrance in the mine is located in your house.
Limited Milk
After milking a cow you need to wait a while to do so again.
Less Coal
25% less coal is generated in caves. There's still a lot of it!
No Flint Farming
You can no longer get flint from the gravel you've already mined before.
No Health Regen
Use food to heal yourself instantly.
Download this feature with no hunger for 1.10
Optional Hunger
Hunger originally should have become optional in beta 1.8. This mod enables it on hard difficulty only!
Unstackable Food
You can't just go mining forever having a stack of steaks in the pocket!
Mashed Potatoes
No baked potatoes. Cook mashed potatoes instead!
Other features:
-Glowing mushrooms
-Monsters have 1/64 chance of dropping head after being killed by explosion
-Zombies drop feathers
-Pigmen drop cooked porkchop
-Wheat produces flour
-Flour is used instead of wheat in food crafting
-Blueberries
-Oranges. Can be found in dungeons and pigman villages.
-Less tall grass generated
-Food restores health
-Food is not stackable
-Sleeping in wild damages the player
-Sleeping in darkness causes monsters to spawn near the bed
-Dirt no longer generates in caves beneath 32nd block
-Mushroom stew restores 5 hearts and 3 chocken legs
-Food is always edible
-There is a chance of dropping a melon seed after having eaten a melon slice
-Pumpkin and melon seeds are no longer craftable
-Fences in abondoned mineshaft are replaced with planks
-Clay is less common
-Dead bush drops 0 - 2 sticks
-Pigs drop 0 - 2 porkchop
-Punching a sheep gives 1 block of wool
-Cyan rose
-Sand blocks struck by lightning become glass
-Limegrass. Replaces the normal grass in green lands biome
-Metal blocks have a new texture
-Sugar cane's color no longer depends on the biome
-Block flowing_water_classic
-The player spawns on sand
-Bonemeal sound
-Sand particles
-Leaves particles
-Boiling water sound
-New rain sound
-Cage block
-Molten obsidian block
-Giant mushrooms no longer drop mushrooms
-Morning fog depends on moon phase
-Zombies jump if they meet an obstacle
-Creeper explodes instantly if on fire
-Better bookshelf
-Creepers can see players from far away
-Cocoa beans can't be replanted
-Any type of music discs can be found in dungeons
-Green apple
-Gui block rotation
-New inventory tooltips
-Baby sheep can be sheared
-Flint and steel has increased durability
-Water lift bug
-Minecart booster bug
-Punching the sheep gives 1 wool
-Crafting grid bug
-Walking on farmland destroys it
-Quiver (no use yet)
-Fish mob
-Fixed water tint renderig over particles
-Fixed items hopping after being dropped by player
-Torch brightness is decreased by 1
-After explosion smoke particles
-Punch sound
-Egg sound
-Paper sound
-Torch sound
-Piston launching sound
-Some 1.9 sounds
-Handheld item render changes
-Tile block
Upcoming features:
-1.9 sounds
-Lever animations
-Many bug fixes
-Tables
-Tree branches
-Bombs
-Windmills
-Gearboxes
-Fixed golden egg projectile
-Mushrooms spread on rain
Installation Guide:
It's a non-forge mod meaning that it's incompatible with forge mods and the installation process is a little bit different.
Version beta 1.0 and below:1.Drop the content in .minecraft folder2.!!IMPORTANT!! Always make sure you have the resource packenabled while playing in order to make sound and language work propertly.3.That's all!
Version RC1 and higher:1.Extract the zip contents in a folder2.Download and install MultiMC launcher3.In MultiMC: Log into MultiMC with your MC account4.Click the "Add New Instace" button.5.Chose vanilla version 1.7.106.Right Click -> Edit Instance -> Version -> Add jar mod7.Link the extracted zip file8.Move the extracted folder named custom_sounds to MultiMC/assets9.Launch and play
!DOWNLOAD!
ChangeLog
Version RC2:
-Fixed leaves texture
Version RC3:
-Fixed all new mob AI bugs
-Block animation is smoother
-Fixed iron trapdoor texture
-Added classic sounds
-Arrows now shoot through glass panes
-Skeletons can see players through glass panes, and once they do, they shoot them through
-Leaves no longer spawn particles in swampland
-Gravity affected blocks can now be placed on any side of a sticky piston without falling
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GreyAcumen posted a message on Complete Block Improvements GuideThere isn't more support because I only posted it about 10 minutes ago.Posted in: Suggestions - To post a comment, please login.
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Put one wheat in the crafting table. It makes dough. Now make bread with the dough.