I really like your mod as it provides a fun way to multiply materials while remaining relatively balanced. I was wondering what is your policy on public modpacks as I don't see one stated in the OP.
I'm also getting a crash from right-clicking on a pump without IC2 installed:
java.lang.NoSuchMethodError: ic2.api.info.Info.isIc2Available()Z
at ic2.api.energy.prefab.BasicSink.onLoaded(BasicSink.java:127)
at ic2.api.energy.prefab.BasicSink.func_70316_g(BasicSink.java:119)
at extrautils.tileentity.TileEntityEnderThermicLavaPump.func_70316_g(TileEntityEnderThermicLavaPump.java:77)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Getting the same crash as before but using the new 1.0 version, every time I try and look at the creative tab or craft something from Eu I crash with the exact same report, I would like you know if this is a conflict with another mod I'm using or what. Here are the logs https://www.dropbox....w2v/jsl7vKzzpP.
Thanks for any help.
This fixes the issue people are having with mapwriter, so I have compiled the code and am hosting it here for download: Link Removed This is an unofficial/dev version, so use with caution.
Hello just wanted to inform you that the blockcolour part of the cfg is not working correctly. I set the correct hex value and AARRGGBB value for natura clouds and they don't turn transparent nor change color when I was messing around with the values.
Here is how that part of my config looks:
blockcolour {
S:025=60ffff00
S:026=60ff0000
S:cb5=ff0000ff
(00000000) # Have used these as subsitutes
(000000) # for the value set above for cb5
}
cb5 is the hex version of the ID I have natura clouds set to.
The first one should set it to be a blue color (I just used the example in comments to test)
Second and third should set it to transparent.
Unfortunately neither of them work, but hopefully you can fix it.
ForgeMultipart needs an update on the builds repo. If anyone can compile latest ForgeMultipart source from GitHub would be much appreciated, since the current compiled version says it requires 1.5.2.
Just rightclick a spawner with the soul shard and it will be absorbed into the shard
Also shadwdrgn it seems like their is a bug with blaze spawners. For some reason after a server restart, the blaze spawner will be turned on, even though a redstone signal is being supplied to it. I just have to the turn the signal off and on again and the spawner will be off. Can this be fixed? Is it a problem with soul shards or the redstone cabling im using?
Edit: did some browsing through the thread, seem like people are saying it replies on RP2? I heard somewhere that CB got rid of RP2 dependency, can anyone confirm or deny?
Is the soul stealer enchantment disabled? I see the class for it but I have tried enchanting it for over 100 swords but havent got it. I can use NEI enchantment cheat to get it though, but i wanted to know if its obtainable in survival atm?
java.lang.NoSuchMethodError: net.minecraft.world.World.U()Ljava/util/Calendar;
at com.shadwdrgn.soulshards.EntitySpawnedSkeleton.func_82163_bD(EntitySpawnedSkeleton.java:43)
at com.shadwdrgn.soulshards.TESoulCage.func_70316_g(TESoulCage.java:115)
at net.minecraft.world.World.func_72939_s(World.java:2202)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
After spawning skeletons (fix please )
Try version 1.0.29, i was spawning skeles with no problem
Edit: Also for some reason in the mods menu in-game it shows the version as 1.27
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I really like your mod as it provides a fun way to multiply materials while remaining relatively balanced. I was wondering what is your policy on public modpacks as I don't see one stated in the OP.
Regards,
Momo
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Remember this an unofficial/dev version and should only be used until an official release of mapwriter is out.
Link Removed
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A user (taelnia) has made a fix for mapwriter on github: https://github.com/taelnia/mapwriter
This fixes the issue people are having with mapwriter, so I have compiled the code and am hosting it here for download: Link Removed This is an unofficial/dev version, so use with caution.
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Here is how that part of my config looks:
cb5 is the hex version of the ID I have natura clouds set to.
The first one should set it to be a blue color (I just used the example in comments to test)
Second and third should set it to transparent.
Unfortunately neither of them work, but hopefully you can fix it.
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0
Just rightclick a spawner with the soul shard and it will be absorbed into the shard
Also shadwdrgn it seems like their is a bug with blaze spawners. For some reason after a server restart, the blaze spawner will be turned on, even though a redstone signal is being supplied to it. I just have to the turn the signal off and on again and the spawner will be off. Can this be fixed? Is it a problem with soul shards or the redstone cabling im using?
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Edit: did some browsing through the thread, seem like people are saying it replies on RP2? I heard somewhere that CB got rid of RP2 dependency, can anyone confirm or deny?
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Using the latest Forge, Immibis Core, and Microblocks versions
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Try version 1.0.29, i was spawning skeles with no problem
Edit: Also for some reason in the mods menu in-game it shows the version as 1.27