i don’t like the 1.15 update
I mean I really HATE it
The game has used UUIDs to identify players since 1.7.6 (mentioned as "support for name changing"), so changing your name won't have any impact unless you play on an older version (for example, when I changed my name I had to manually edit my worlds with NBTExplorer to change the owner name, as well as rename the statistics file, since 1.6.4 uses player names to identify players).
Quote from Hybran »...
Spiders are real life creatures. They don't burn in the daylight IRL.
Creepers are the tough enemy, so it makes sense that they don't burn in the daylight.
Besides, when's the last time you've seen one burn in the daylight?
1:Spiders dont burn in rea life... ya, but this is minecraft. Maybe they could...
2: Creepers tough enemy? LOL. If you think about it, they defeat themselves by suicidal means... and, I dont know about you, slime avatar guy, but I personally find the creepers to be overrated. Its almost as easy as the zombie...
If you want to approach and kill the Enderman sneaking behind him I suggest using a carved pumpkin in your head.
My method to kill the Enderman is basically the same method I use to explore caves or dungeons; using fences.
Mobs can't pass through fences, unless they come from a higher grounds, or some other mob launch them out the barrier. So when I want to kill one Enderman, I surround myself with fences giving him no space to teleport, at same time making him unable to do corporal attacks. Next thing to do is aim at him, to trigger his action. It works every time.
Endermen on their own aren't especially dangerous, if you don't feel prepared to tackle them then don't.
Hunting flying monsters in a monster-infested wilderness is more than challenging enough without attention-phobic Nightmares crashing your party. Making some form of shelter before you go looking for trouble is usually a good idea. Of course, if you are attacked before you have time to build anything you will simply have to make the best of whatever you have.
Since my combat skills would make a pacifist laugh, perhaps I overdo the risk-reduction.
In the overworld when I spy an Enderman I just quickly build a 2 block high overhang attached to a wall or side of something - no need to box myself in. Then I look at it, quickly run under the overhang and beat it to death from my safe position when it teleports to me. In the nether an overhang would also protect you from the ghast while you are beating the enderman. If you are out in the open you can easily build a three block high pillar and attach a small overhang to that. The main thing is not to look directly at the Enderman by placing your cursor on it until you are prepared. I‘ve never looked at one by accident but would immediately seek shelter if I did because I doubt I could kill one in a fair fight. If I were out in the open I might risk digging a hole under my feet to drop into.
No preparation, modest protection: stand against a wall, build one if necessary. All non-flying enemies must approach you from in front, and a high enough barrier can inhibit aerial attacks as well. A single enderman or a pack of lesser enemies can still do significant damage, but it helps.
Some preparation, good protection: build a 2 block high shelter with 3 walls. Endermen are too tall to get inside, anything else will be funneled through your entrance. (A slightly taller version in the overworld will trap phantoms for easy disposal.) When you step outside to hunt, stay in front of the entrance so you can easily get back in.
A lot. "The more the merrier."
Or dead-er. "Your Mileage May Vary" (YMMV, tvtropes.org).
Or, as I considered it in another Game, I found very-Fun, despite dying a lot. "I should get frequent dying miles" (as I yet-again ran before stuff-Poof in 5 min's. 'ish).
I guess if I Cared (much) about Exp. (Pt's. ), I'd change my attitude. But it's been later (heh, accidental Pun, "late'r") than sooner.
"Death is a part of life." And Respawn.
I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
Branch-mining (the proper term, unless you really do mean this) is more efficient than caving by far - even in a world where lava was mostly removed from the lower layers (below layer 11), and there were twice as many caves as vanilla 1.6.4 (where there are already more caves and much larger cave systems than later versions, as well as more dungeons and mineshafts) with ore distribution not being changed I only averaged 9 diamond ore per hour of caving (out of a total of about 1,000 ores), while branch-mining can easily get 3 times that rate, and is also more efficient in terms of blocks mined per diamond found (assuming you mine all ores); I averaged about 150 blocks mined per diamond ore mined; in a vanilla 1.6.4 world I averaged about 269 blocks per diamond and about half the hourly rate:
A maximum efficiency is reached at a spacing of around 6 blocks (that is, 6 solid blocks left in-between the tunnels). At this spacing, efficiency is about 0.017, corresponding to 1.7% of blocks removed being a diamond. At this spacing, the tunnels effectively become independent of each other and so, statistically speaking, the chance of encountering an ore are maximized because there is no chance the ore has been removed by an adjacent tunnel. Above a spacing of 6, efficiency does not increase greatly because ore collection rate is simply a function of the distribution of ores within the level.