• 1

    posted a message on Mod - Wizard's Animals

    Ok, I just found out that this is an uncredited MCCreator mod? And that a lot of its models are stolen from other mods? Whats going on here? Because if I had known any of that I wouldnt be using it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mod - Wizard's Animals

    Thanks for the response - its always hard when new to modding or a code base - there are a lot of forums about how to code and how to create configs, and maybe another modder might step in to offer help. I will ask around for you.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mod - Wizard's Animals

    The mobs are great - very nicely done. However, I use a biome set up that includes Novam Terram, Environs, Traverse, Redwoods and Auxiliary biomes. And consequently vanilla biomes are quite rare. I dont use BOP. I think a config to allow users to set which biomes the animals can spawn i is pretty much necessary, otherwise people wont see your animals in most of their world if they use modded biomes.


    Also - do you mobs despawn naturally? Otherwise the mobs that have spawned will linger and fill the games spawn caps - meaning that nothing else will ever be able to spawn unless in new areas, or they are killed.


    It really also needs some randomisation in the numbers spawning as in min/max as im seeing almost always 4 animals spawn on exactly the same spot, and they then get hooked up on each other and dont seem able to move away from one another. Again this is something that would be great to open up to user configuration to suit their worlds.


    Users also need to be able to turn off mobs they need to, I have one player in my group who is arachnophobic, so when she plays we use a world instance where all spider mobs are turned off. It would be a shame for her not to see the whales and rhinos in your mod because we cant turn off the spiders temporarily.


    Almost all mob adding mods have these config features as standard these days, and whilst its natural to want to control things, its also good to ease back a little, set things up as your ideal, but then allow users the option to change things a little where necessary for them.


    These are all teething problems though, and the mod is in early stages - but its pretty wonderful already - looking forward to seeing how it develops - and thanks for this!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] [1.12] -- Dungeon Tactics
    [p]1.12 - hitting a crsahs report that quotes Dungeon Tactics:[/p]

    net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?][/p]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_201][/p]
    [00:35:01] [Server thread/ERROR] [FML]: Parsing error loading built-in advancement dungeontactics:recipes/tools/pistonglove[/p]
    com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated array at line 6 column 14 path $.rewards.recipes[1][/p]
    at com.google.gson.internal.Streams.parse(Streams.java:60) ~[Streams.class:?][/p]
    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:65) ~[TreeTypeAdapter.class:?][/p]
    at net.minecraft.util.JsonUtils.gsonDeserialize(SourceFile:492) ~[rc.class:?][/p]
    at net.minecraft.util.JsonUtils.fromJson(SourceFile:532) ~[rc.class:?][/p]
    at net.minecraftforge.common.ForgeHooks.lambda$loadAdvancements$0(ForgeHooks.java:1364) ~[ForgeHooks.class:?][/p]
    at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:816) [CraftingHelper.class:?][/p]
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod

    How do I put the corpses in the stocks, gallows, cage and burning stake - like the models in the 1.7 old version?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    The overspawning nagas is in new worlds and existing worlds where new coastal chunks are explored, I dont have any mods that could affect Mob spawning. I did however change the config spawn rates to make them rarer - the reverse effect seems to have been applied?


    It appears I was confused by the line "Smaller number causes more spawning, 0 to disable spawning" which I thought applied to all the config spawning numbers.


    Maybe change the config to:


    "Wroughtnaut and Barako spawn inside structures and use Structure spawn rates therefore a smaller number = higher incidence of structure spawning."


    and


    "All other mobs use default minecraft mob spawning, so a higher number means more spawning."

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    Hmm, im having quite a problem with Naga spawning - its completely out of control:


    This happens as I move down a coastline - continuous spawning until the whole game grinds to a halt with lag.

    Posted in: Minecraft Mods
  • 1

    posted a message on MCDungeon v0.18.0

    Ok, so im trying to update to the 1.12.2 version. But i need to redirect the bat file to where my saves actualy are?


    But i keep getting the message "Cant find your save file!"


    This is what im trying (worked in 1.7)


    @echo off
    cd bin
    mcdungeon interactive --dir "C:\Users\user\Documents\Minecraft\Minecraft Current Multi MC\MultiMC\instances\1.12.2 Fifth test\saves"
    pause


    Is there something wrong?

    Posted in: Minecraft Tools
  • 0

    posted a message on Xaero's Minimap [Forge 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Hey there!


    I may be missing something, and being stupid - but how do I move the minimap to bottom right corner of the screen from the top left?


    EDIT - Ignore please - I found it!


    Great mapping mod!

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    The Naga is just awesome. Incredible mob, love the model and animation.


    Is there a way to know - or to restrict / set / reset the biomes that the mobs spawn in? I'd love the Naga to spawn in some Traverse biomes.

    Posted in: Minecraft Mods
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