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    posted a message on 1.7.4 lag?
    My PC is nothing special (Core2Duo, Radeon HD 7750, 6GB RAM) but it can run minecraft at 80-100 fps for the most part. That was before 1.7.4. Now player movement is still alright but there is far more block lag and entity glitching, riding horses is impossible due to the massive lag it produces for no apparent reason. I wish Mojang would not be like it has always been and maybe consider for once how all the stupid stuff they add affects the game performance. MC ran best at 1.2.5. and it has been downhill since then, I wonder if 2.0 will give me 4 FPS...

    (Note that I am talking about MP experience with a vanilla server since i don't even play SP)
    Posted in: Survival Mode
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    posted a message on Futurecraft
    Galileo
    Posted in: WIP Mods
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    posted a message on Rendering, Vertex Problem
    Hey what version of the game are you using? That looks to me like a streched terrain.png that shouldn't be in the game files since like a long time ago...
    Posted in: Java Edition Support
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    posted a message on Traincraft 4.2.1.
    Quote from metalivesrvb

    if you are looking for a new steam train check out the up big boy now that is whats going to bring me back for the 1.7 version

    Quote from killeroffire

    What happened to the heavy locomotive because we have a tender but no loco Why?

    I couldn't agree more, I loved that train, but it seemed to have dissapeared sometime in development. Someone has some explaining to do...?
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Quote from nmagod

    hey moff

    I just spent 23 minutes clicking the banner in your signature and nothing happens

    explain

    i was waiting for the day when somone falls for the troll :D
    I accidentaly removed the link then posting it into my sig then I decided to just leave it like that to see if someone falls for it.
    Yes I am an evil person online :lol:
    If you want to support cubic chunks anyway go google it it's a pretty good idea.
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Quote from KoichiJenius

    It's nowhere near the only mod I'm running. I've got most of the mods from FTB and several others installed in a custom 1.5.2 setup, the only ones I can think might cause the GUI to not open are Archimedes boats, small boats and Inventory Tweaks. However I can't figure out why this would only happen in SMP when it works fine in SSP since the Server/Client sides are supposed to be virtually identical.

    Well if you're running a ton of mods it coule be anything really. I am following the development of Archemedes ships mod closely and it seems it has problems with many mods, also it's not officialy SMP compatible as it has many more bugs than in SSP. My advice is to start removing mods one by one until the GUI starts working, indentify the mod and remove it from the pack.
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Quote from KoichiJenius

    To avoid double posting, I'm still unable to access the train GUI/Inventory on SMP. No idea why as I can't find anyone else having this problem.

    There were others with the same/simmilar problem, but they usually had installed the guliver mod which has known incompatibility. Are you sure this is the only mod you're running?


    Also the way to stop update qustions is very simple:
    Just update the mod :)
    Posted in: Minecraft Mods
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    posted a message on Futurecraft
    Quote from etechman18

    I have bad news, like REALLY bad news. I was just watching a KSP video and I decided to watch his latest video. In the video he made a ( to my understanding) and exact description of Futurecraft and guess what!It had game footage and I was like " That's so awesome! But how in the world did he get game footage for a WIP game that won't be coming out for another decade!" Well while you have been making an awesome mod for minecraft somebody else has been working on a game combining the same things you are, Space and Minecraft, and its called Starmade. I thought you might find it interesting.

    Yes, what else is new.
    By the way that was HOCGaming right? :)
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from MineHippie

    If ever I start to feel like I know anything about programming. All I have to do is read a post by Frostbyte to get smacked back down to where I belong.

    Welcome to the club :P
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I hope this mod gets some new locomotives:

    Something tells you know this game :)
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    I am. There is a lot of reading involved.

    I wish you good luck on your endeavour :D

    I had my problems with 000 too mostly with uploading, but the real problem was that their tech support: Buy the premium service and you won't have these errors.
    Let's just say I didn't give them any money :P
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    The crappy host became too much to deal with so apparently we canceled the subscription. We still have all the forum files, but are looking for a new host. We still own the domain, too.

    Ever heard of these guys:
    http://www.000webhost.com/
    Their service is free up to 1.5GB but if you pay 5$ a month you get the full pack of epicness.
    If they weren't the ones you switched from lol
    Posted in: WIP Mods
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    posted a message on 1.7- Will it be amazing?
    Quote from zekmen5

    i hope the fps will be muuuuch better and faster

    You wish lol. There will be more bugs/glitches and new biomes will slow the game down even further.
    Posted in: Future Updates
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    Tuesday.

    Tuesday, March 14 2020 :P
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    KSP's orbiting mechanics are a lot more realistic and player involved than we are aiming for. Futurecraft takes place in an age where traveling between planets is as easy as driving across town, and in theory conserving fuel and plotting orbit trajectories should be unnecessary to an interplanetary vessel. We can probably make a vessel do realistic course adjustments behind the scenes, but we want the piloting interface to be as intuitive and amenable as possible.

    Big ships will most likely use EVE style point and click high level controls, while smaller, more maneuverable craft will favor manual flight controls, or even a joystick (lwjgl includes a gamepad library, though I haven't played with it yet). My thinking is options like control schemes can be tailored for a ship by mixing different crafted components.

    Flying with a joystick would be sweet, thats....
    Posted in: WIP Mods
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