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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!

    You can go to my website (http://mcthewalkingdeadmod.webs.com) and click on the installation tab!

    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!

    This mod is 100% compatible with a server. I have made a video as well as text instructions on how to add the mod to a server. You can check out the video I made: Also make sure that you downloaded the correct version of the mod for the minecraft version you are trying to run your server on. Your paste shows that you are using a 1.7.10 server, make sure you download the most recent 1.7.10 version of the mod which is v2.7.

    Please feel free to contact me if you have any other problems.

    Sincerely,

    -MobApocalypse

    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!

    There is no 1.7.2 version, but there is a 1.7.10 version!

    Posted in: WIP Mods
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    posted a message on Need Help Recreating The Walking Dead Iconic Areas from the TV Series for Walking Dead Mod!
    Hello there! I am the creator of The Walking Dead Mod and I need help building areas from the series to generate in the world! For everyone who contributes to the making will get there names (or usernames) put into the mod description under the mod menu! I'm not sure if I can do something as large as the Prison but anyone willing to help me would be greatly appreciated!!

    Link to The Walking Dead Mod's Forum is HERE!
    Posted in: WIP Maps
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from Bright32179

    i downloaded this and it didnt have any of the guns,ammo etc... and the walkers were all just regular minecraft zombies, does anyone have an idea of how i can fix this


    You probably downloaded an older version! Download v2.3 which is the newest :D
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from BangArijon

    Hey when i spawned everyone and the walkers they ALL attacked me not JUST the walkers the survivors too,
    Can you fix this? Because i thought they would be at MY side and kill the walkers too.
    P.S. Are you going to include weapons? If there are any, what are their names?


    This is not a bug, I based their attributes by how they act on the show/game! And there are MANY weapons!!!!!! WAY to many to name! Look under the crafting recipes section of this post to see them all!!!
    Posted in: WIP Mods
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    posted a message on Minecraft ps vita Discussion
    NEWS ABOUT THE RELEASE AND IF THEY ARE EVEN WORKING ON THE VITA VERSION HAS BEEN SAID BY OWEN HILL OF MOJANG!
    "We don’t have a date set for the Vita version yet sorry. As soon as we do, I’ll let you know!" - Owen Hill of Mojang
    "4J are working on the PS4 and Vita versions as I type!" - Owen Hill of Mojang
    These quotes are down in the comment section!
    http://blog.us.playstation.com/2014/03/31/latest-minecraft-ps3-update-adds-uncharted-killzone-heavy-rain-skins/
    Posted in: MCPSVITA: Discussion
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from Binary_101

    Installed version 2.1 on a clear minecraft 1.6.4 with forge. Every weapon is shooting arrows which i can pick up and shoot with the bow. Dont you said u will fix this in 2.0?


    This is a bug that I am aware of, there is no fix yet due to me focusing on implementing more into the mod! I will fix this eventually but I can't for now!
    Posted in: WIP Mods
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    posted a message on Minecraft ps vita Discussion
    I really hope that this releases this month or early next!!!!!!!!!!!
    Posted in: MCPSVITA: Discussion
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from The_Architect

    anyone aware of this ?

    http://www.5minecraf...lking-dead-mod/

    I tried the 1.7.2 version but nothing is out of the ordinary on it. very sad on that. any chance we will get 1.7.2 for this officially from the OP here?


    Thank you for telling me about this! Only the first 1.6.4 download is my mod, I am going to try to contact them about this and get it fixed! As for the official 1.7.2 version of this mod, it is being worked on but 1.7 changed ALOT so I have to rework some things before I can release it. I want it to be as bug free as possible!
    Quote from CoachAwesomeName

    All this mod does is add a few new melee weapons and reskined things from the real minecraft.
    Example:
    People are quite literally zombies. I know your fixing the burning thing, but they try to kill you, they can come in baby form, and the try to kill villagers.
    Example 2: The Ak47 is a rapid fire bow, it literally shoots arrows.

    And one more thing about the people, they despawn, constantly. I walked maybe 20 blocks away, and when I returned, all of my characters I captured despawned.

    This has the potential of a great mod. I believe in you but this is really annoying.


    Thank you for telling me about this bug! I just fixed it for the next version!
    Quote from cyanspartanCJ07

    Is the characters from The Walking Dead video game included? If not you should include that in a future update.

    Sadly no, I wanted this mod to be focused around the TV show more than the game :D
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from halfwhiteBee

    My server crashes once i put the mod into the mods folder, however it runs fine in singleplayer. and yes, i followed your video exactly. help please? :/

    Here is the crash report:

    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 2/4/14 6:00 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: net.minecraft.src.ModLoader.addArmor(Ljava/lang/String;)I
    at mcreator_riotGear.<clinit>(mcreator_riotGear.java:42)
    at mod_TheWalkingDeadMod.<init>(mod_TheWalkingDeadMod.java:148)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:357)
    at java.lang.Class.newInstance(Class.java:310)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:496)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_43, Apple Inc.
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 1036968712 bytes (988 MB) / 1069416448 bytes (1019 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 2 total; -Xmx1G -Xms1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed
    mod_TheWalkingDeadMod{Not available} [mod_TheWalkingDeadMod] (The Walking Dead Mod [Forge] v2.1 for MC 1.6.4.zip) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)

    Are there any other mods on your server?
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from 8oranger8

    Is this mod discontinued? If its still continuing are you going to make a version where there are random generated buildings? Because I have been working on a Walking Dead full size map. With all the seasons and everything they do. I VERY much hate the idea of random buildings and things because I will build everything I need in the map myself. I have a great idea for this mod and I am sure you will love the idea. Just reply and I would love to be apart of making this mod.

    No this mod is not discontinued! Not for a LONG time :D
    I would love any suggestions you could give me! Also I also am building a Walking Dead map too :D
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from ParkourBC

    Game crashes when i put it into mods folder!!

    Can you send me the crash report?
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from j4yj4ys3z

    I downloaded the newest version, but there are still dozens of characters running around everywhere.



    This is a bug with 1.3, it is fixed for v2.0!
    Posted in: WIP Mods
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    posted a message on [1.8] The Walking Dead Mod 130,000 + DOWNLOADS!
    Quote from androby2

    the gleen's and all that kinda mobs are a lot like 1.000 of them and they glitch a lot thru everything and keeps teleporting to me! and they teleport not just to me but to random locations too...like endermans but they dont teleport much just 5 or less blocks
    edit: all the mobs fo it!
    edit 2: if you dont understand or something tell me i will post a video of it!

    ALL fixed for v2.0!!!
    Posted in: WIP Mods
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