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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Hello,

    Realize a lot of folks have an issue one way or the other with the shaders however I have 0 issues in Vanilla MC, rather my issue is when trying to run it with FTB Glass panes are pink >.>... no other issues just...pink glass panes and before any ones asks I have two GTX 770s SLI and an i7-4770k liquid cooled so hardware isn't the issue I just don't know what I might be missing or if I installed it wrong due to the fact most of the Tuts are from the begging of 2013 -.-;. Any help on this would be very welcome and sorry if this HAS been answered before... I surfed through several different posts on several different forums and got 0 :/.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    today is the 5th, take it things didn't go well.
    Posted in: WIP Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    well this stinks.. none of what was shown in the video is in this mod. Why the change? this new pop up kingdom is really small and tbh not at all what was expected. I really wish this was reflected in the main page so people know that they are not getting what is described in the video that the mo says "HEY WATCH THIS!"... very disappointing.
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Ideas
    as long as Illusion blocks don't bar ones progression I like where you are going with this.
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    why in gods name were Illusion blocks used like everywhere? I liked this better before all this illusion block mess :|.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    guess I will just track this until you fix the multiplayer stuff.
    Posted in: WIP Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    more then likely stated some where but I will post anyway, this is not multiplayer friendly (at the moment id imagine) the second player when trying to speak to the NPC's has no dialog box, it goes to the person who made the world instead.
    Posted in: WIP Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Nvm, solved.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    I guess 1.5 screwed more up then I had thought, damn guess I will keep looking back to see if this gets and update.
    Quote from Norgath

    not to be a ******* but is there anyway to add fire to fireball? Maybe a mixture of fireball and firebolt?

    If you ever want to build an ice fortress in the ocean, 'frozen path' works great under water!

    I have been forgetting something... hmmm, yes... Dirt!

    I suck at ice fortress making.
    careful, you might get some Nub Mod come in here and complain to you that you are "Avoiding the profanity filters" or some dumb crap with the * stuff. be warned.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.1? (not 4)
    Quote from GreyMario

    I like how absolutely nobody actually reads the thread and just starts spouting random ideas without any coherence or consideration, basically just turning it into a "make my mod for me" thread.
    yeah kinda like how people talk crap about others because they have ideas :D what militant wing are you in anyway? ^^
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumcraft 3.1? (not 4)
    I would love to see if the nodes weren't nodes exactly but pylons made of crystal or something.. not like monoliths but floating pylons with the color of the aspect such as green for earth and red or orange for fire and they would have a glowy ripple effect or something I think that would be to cool.. and the phrase "We require more pylons" (SC) would echo in your head o.o. Be kinda cool just saying. :)
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    out of curiosity the magic fabricator has a cap of 15k for a reason yes? so people can't abuse it and make diamond blocks with essence?. ty again.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    They're not meant to be stackable. That's the bug. I'll make sure I fix it.
    ah cool beans, thank you figured I would say something :) your doing an awesome job btw :D
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Sekator

    Sounds great!

    Btw this mod is awesome. With it, I guess minecraft only needs a decent melee combat system mod to compete with some popular RPGs on the market in terms of adventuring and monster slaying.


    I've noticed that too. It appears to be an issue with ALL mana potions. A solution is to unstack the potions before drinking them.
    yeah that is what I came up with as well, still odd tho, maybe a hot fix situation for later :).
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    sorry if this has been posted before but I believe I might have found a bug, when you make the lesser mana potions they stack how ever when consuming a lesser mana potion while in a stack it will consume all the potions and not fully restore mana. I had 5 pots on me drank one and all 5 were gone, figured I would post this just in case.
    Posted in: Minecraft Mods
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