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    posted a message on How to test for nearby monsters?
    You would also need another /execute command if you want the infected players to spread the infection

    /execute @p ~ ~ ~ /effect @a[r=1] 19 1 100

    there would need to be @a rather than @p in the effect area because otherwise the infected would continually infect themselves, making it slightly counter productive.

    An alternative would be to use

    /effect @p{score_health=!20} 19 1 100

    this would test for a player who is not at full health and infect them, although you would need to set up the 'health' objective with the scoreboard command first.

    I haven't tested either of these, but they should both work.

    Hope this helps. =)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon on Skeletons
    This command will summon a wither skeleton.

    /summon Skeleton ~ ~ ~ {SkeletonType:1,Equipment:[{id:stone_sword},{},{},{},{}]}

    I have it holding a stone sword, like a normal wither skeleton, but you can replace that with whatever you want, or remove it all together.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on oCd Pack by disco 1.8
    I LOVE this pack, but I barely ever use it because mobs and items are not textured and that annoys me to no end. I have tried making the textures myself but I am not an artist and they are terrible. If mobs and items got textured, I would not stop using this pack.
    Posted in: Resource Packs
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