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    posted a message on Command Blocks "Wireless Connection"

    You can really easily do wireless redstone using command blocks already by using the /setblock command to place blocks of redstone. I really don't see the need to have such a complex system that achieves the same thing.

    Posted in: Suggestions
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    posted a message on Noob to tech mods looking for advice,

    Thermal Expansion has pipes (I believe they're called item conduits) and both IndustrialCraft 2 and Mekanism add teleporters.

    Posted in: Mods Discussion
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    posted a message on Chromaticraft Help

    I'm fairly sure it's just a cell with a huge capacity. There's a mention of quadrupling the crystal cell storage in one of the patch notes.

    Posted in: Mods Discussion
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    posted a message on Noob to tech mods looking for advice,

    There's the ender quarry in EnderIO and the digital miner in Mekanism.

    I use Buildcraft mostly for the pipes, just because I've been using them since 1.2.5 so I know exactly how to use them.

    Posted in: Mods Discussion
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    posted a message on Noob to tech mods looking for advice,

    Buildcraft is a good mod to have, it's nice and simple but has a lot of uses (make sure you get all the components, though). I personally find Railcraft more of a pain than any kind of use, but that's just my personal opinion. Project Red is only worth having if you are planning on doing lots of stuff with redstone, and you can't really make full use of it without a basic understanding of programming.

    Posted in: Mods Discussion
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    posted a message on Noob to tech mods looking for advice,

    In no particular order, I would recommend EnderIO for it's utilities, MineFactory Reloaded for its automation, Mekanism for its mineral processing, Applied Energistics 2 for its storage saving, and either IndustrialCraft 2 for its late game applications, or Big Reactors for its power generation.


    The reason I have put either Big reactors or IC2 is taht you can get through all the other mods without Big Reactors, however it makes it a bit easier. As for IC2, the mod can be a bit complex in parts and isn't therefore the best for starting off, but it's a good medium difficulty tech modif you want to challenge yourself a bit.


    The reason I didn't put in Thermal Expansion is that you wanted mods without addons. Thermal Expansion really needs Thermal Foundation and Thermal Dynamics if you want to use the mod properly.


    If you'd like more suggestions, or any help starting out with any of the mods, feel free to message me.

    Posted in: Mods Discussion
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    posted a message on Custom Textures for Items and Mobs

    So basically what you have just suggested is that instead of resource packs using durability (which is stored as a data value) to change the texture, you instead use a data value to change the tex-... Wait, it's the same thing.

    Posted in: Suggestions
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    posted a message on RFtools VS Mystcraft for Dimensions. Which one?

    If you're trying to increase performance, keep in mind that mods that add a lot of dimensions can severely reduce your performance over time, so be very careful with how many new dimensions you open with either of those mods. And if you are planning to keep the world for a while, maybe keep track of the Dimension ID of each new dimension that you open and delete it from the world files once you no longer need it.

    Posted in: Mods Discussion
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    posted a message on Help with loading any version mods for minecraft

    You need to install Forge Mod Loader

    Posted in: Mods Discussion
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    posted a message on RFtools VS Mystcraft for Dimensions. Which one?

    Ok, really brief pros and cons of mystcraft and RFTools.


    Mystcraft:

    Worlds stay open forever, no need to get in and out quickly

    Much easier to create completely random worlds

    Can start traveling to other worlds much earlier

    Worlds can be 'corrupt' and decay over time

    Creating a specific world can be difficult

    Can't craft components of custom worlds, they can only be found and duplicated from current ones


    RFTools:

    Worlds need consistent power to stay open

    Can't create completely random worlds, needs dimlets

    Much more expensive to get to new worlds

    Custom worlds are more predictable

    Can craft new dimlets, but it's pretty late game

    Need a lot of power to open and sustain rare worlds

    Posted in: Mods Discussion
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    posted a message on Applied Energistics 2 Autocrafting Help

    For the Thermal Expansion machines, you just need to connect the machine to an ME Export Bus (make sure that it is going into the input of the machine) and then connect an ME Import Bus to the export side of the machine. As for the Blood Magic things, I don't think that AE2 can interact with it directly. Try using something like Steve's Factory Manager if you have that, as I am fairly sure that works with Blood Magic.

    Posted in: Mods Discussion
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    posted a message on Smokers from railcraft

    The only one I can think of is the Smoker and Encased Smoker from the Twilight Forrest mod, but since you are making an industrial themed modpack, it may not really fit.

    Posted in: Mods Discussion
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    posted a message on world mapping mod or program?

    Oh wow, I didn't know that was a feature. I'll need to use that in the future.

    Posted in: Mods Discussion
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    posted a message on world mapping mod or program?

    I'm fairly sure that the JourneyMap mod saves the map of all the loaded chunks as .png files which you can access and use, however the images themselves are of a set resolution, so if you want to map a large area, you will need to string the pieces of the map together using the co-ordinates in the name of each picture.

    Posted in: Mods Discussion
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    posted a message on Agrarian Skies 2

    Are you saying that NEI (Not Enough Items) is gone? Because the button to bring that back is 'o'.

    Posted in: Mods Discussion
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