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    posted a message on (Tinkers Construct) Silk Touch on cobalt ore?

    Cobalt drops as an ore using a normal pickaxe (provided it is the right tier), the same as iron, gold, aluminium, copper, etc. Anything which drops as an ore can be doubled in the smeltery. If you need silk touch to get the ore, then it won't double.

    Posted in: Mods Discussion
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    posted a message on Invisible Hand [Dont know what mod, if it is a mod]

    Hmmmm.I've played with every single one of these mods, and I've never seen this before. Is it possible that you accidentally right clicked something from thaumcraft? That sees to be the only one which would have a reason to add something like that.

    Posted in: Mods Discussion
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    posted a message on musical instruments

    No, I was saying we don't have that in our history.

    Posted in: Suggestions
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    posted a message on Invisible Hand [Dont know what mod, if it is a mod]

    It would be a lot more helpful to know what mods you are using, or at the very least what modpack it is, rather than just 'modpack'.

    Posted in: Mods Discussion
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    posted a message on musical instruments

    Wait, randomly generated music? You know that the chance of a Random Number Generator actually writing a piece of music which sounds average at best is tiny (then again, an infinite amount of monkeys at an infinite amount of keyboards, and eventually one of them will write Hamlet by mistake). You haven't really defined what you mean by 'music sheets'. Do you mean actual written sheet music (the stuff you read when you play something), or is this something specific to these instruments?


    Also, like Endergirl said, note blocks were added instead of actual instruments for a reason. Just because you play the violin, that doesn't mean that everyone wants to play it in game. I play the saxophone, but I don't see that as an option in your list. Note blocks were added to remove the need for real instruments being added to the game (because there are far too many real instruments to add to a single game), as well as to make writing music in-game more accessible to more people.


    As I understand, you are wanting three of your favorite instruments to be added to play set, randomly generated pieces of music music which you find in villages and therefore can not change in any way. What does this add to the game? Why is it better than either note blocks (which you can customize yourself to play whatever you like) or jukeboxes (which play set pieces which are not randomly generated and therefore actually sound good)?


    Also, as a side note, Minecraft doesn't fit into our history (we didn't have dragons or lava dimensions in the 1600's as far as I know), so justifying your suggestion with "this has been around since the 1600's" and "it would fit with medieval minecraft" is not a valid argument. Minecraft does not have a time period relative to our own, and it is not medieval. Just because you personally may build castles doesn't give it a set time period.


    (P.S. Your "cross" is very lopsided, and even though you are well within your right to have religion and take pride in it, do you really think that this is the place to be flaunting it? Not everyone shares your religious preferences, you know.)

    Posted in: Suggestions
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    posted a message on Animated Blocks

    It would make a lot more sense for it to be toggleable in the options menu. If it were a gamerule, you wouldn't be able to change it on maps or servers where you don't have OP permissions (you can't use commands). Also, gamerules are more reserved for things that affect the actual game environment (eg. whether or not mobs destroy blocks or whether players keep their inventory when they die). They are made to be per-world (they change between worlds) whereas options are more universal things (render distance, volume, brightness etc.). These animations seem to me more like universal options than per-world things.

    Posted in: Suggestions
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    posted a message on Any good adventourous mods out there that add new mobs, randomly generated structures?

    You could try the Twilight Forest. It's not overworld generation, but the dungeons that spawn there are pretty good, so are the bosses. It even has a set progression so that you won't accidentally fight the hardest boss first, as well as encouraging you to explore.

    It would also fit into the magic theme.


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276258-the-twilight-forest-v2-3-5-wrecking-block

    Posted in: Mods Discussion
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    posted a message on lucky blocks mod overrated

    Ok. It is all well and goo that you have an opinion. You are well within your right to have any opinion you please. However, what you are doing here is known as 'Baiting'; going out of your way to state your opinion below a provocative title in a place where you know that your opinion will be challenged in order to gain a reaction from someone or attempt to present yourself as better than "everyone else this side of the planet" by not liking something that they like, and therefore get into some kind of argument which will not stop because it is a very small topic therefore the argument would not go far past "I don't like this" "But I do" "But I don't" "But I do" etc.


    You don't actually care about the mod itself that much, in fact I would go as far as saying that you have never actually downloaded it yourself, and you are instead just posting something that you know will get a response. If you really cared about the mod and whether or not other people should like it, you would have put together a far better argument and actually checked basic things such as spelling and grammar before posting. And if you really, truly, do care that much about people enjoying that mod, the you really need to get off your computer and go outside for once. There are much bigger issues out there than whether or not people should enjoy a certain mod.


    As for the mod itself, it's not meant to be balanced, that's the point. It's meant to be a fun mod that you don't really need to care about. There are no rules out there that say "Any mod created must not be overpowered, and must be balanced within the current game." That's not a prerequisite to the modding community. Again, if you really cared that much about it being overpowered, then you would be protesting against mods that add swords that can one hit the ender dragon, or armor that takes no damage. But you know why you're not protesting against those truly overpowered mods? Because you wanted to protest against something popular, something that would get a reaction when you bad-mouthed it.


    You know the best solution if you don't like the lucky blocks mod? Don't use it. There's no need to try to tell other people why they shouldn't like it, you just need to sit down and not use it. It's that simple.

    Posted in: Mods Discussion
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    posted a message on NEI search not working

    Sometimes NEI just doesn't load. This is usually due to your computer running at capacity to try to run your modpack. Try restarting the game and your computer. If that doesn't work, try uninstalling everything except NEI and running your game like that. If it still doesn't work, re-download the mod, it could be a corrupted file.

    I have this same problem every once in a while, so I know how annoying it is. Hope this helps.

    Posted in: Mods Discussion
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    posted a message on OpenComputers

    So I have just gotten into OpenComputers, and I am enjoying it quite a bit. However, I am finding the font style rather annoying. I understand that it is meant to make the computer more "thrown together" by having the text missing pieces and such. As much as I like the concept, in practice, it is rather annoying. Does anyone know if there is a way to change the text style/font/disable the feature? I tried looking in the config files, but I couldn't see anything.

    Posted in: Mods Discussion
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    posted a message on Inventory tabs on top of each other

    What mods are you using that add new inventory tabs?

    Posted in: Mods Discussion
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    posted a message on EULA questions

    Yes, you are fully within your right to modify any of the games files. That's fine. Posting them on GitHub, however, is not advisable. Technically, you are re-posting minecraft in a completely free format, for anyone who can be bothered to copy and recompile the code themselves. So i short, no, you can't post it on GitHub or anything like that. As for giving it to your friends,as long as you don't give it to them via the internet and they own a copy of minecraft already, that still falls under the "you bought the game, you can modify it". If they are not particularly trustworthy and they post it on the internet themselves, they will be the ones that get in trouble, as they are the distributor, so you don't need to worry about that, either.

    I hope this helps.

    Posted in: Mods Discussion
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    posted a message on New Potion? Please!

    Ok, this isn't a suggestion. If you genuinely want something, be specific. Recipes, duration, effect. Vague suggestions and duplicate suggestions are not permitted on the forums. Flight potions have been suggested hundreds of times. Make sure that you search for your suggestion before posting it, especially if you are going to submit something so vague and overused.

    Posted in: Suggestions
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    posted a message on Switching A.I.

    Look, I like the idea, don't get me wrong, but this really wouldn't work the way that people are thinking that it would work. If you got a pig with a creeper AI, it would simply have the hostile radius of a creeper, and would walk towards you when you got within it's radius. It would not swell up and explode when it got too close, because that is not controlled by the AI. The AI really only controls the way that the mobs move, and nothing else.


    There would also be a lot of problems with the AI getting confused. If you gave a silverfish AI to a cow, the cow would try to make its way towards you, and since silverfish areless than one block tall, it would try to move under one block gaps, which would not work since cows are 1.7 blocks tall. The AI would then get stuck telling the "silverfish" to go under the gap, but not being able to because it is too tall. Mobs with bat AI would not suddenly fly, mobs with creeper AI would not explode, mobs with wither AI would not shoot wither skulls. They would just get confused and stop working



    What I am saying is that its a nice idea in theory, but in practice, it would just break things.

    Posted in: Suggestions
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    posted a message on Creepers Exploding on their own underground

    What was the cause, out of interest?

    Posted in: Mods Discussion
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