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    posted a message on What do ya'll think?
    Lovely, but you do seem to have a lot of castles for just one city. Great work, please keep showing us more detailed shots. Perhaps a few of each castle? Also, is there any kind of medieval sewers in the city? (many medieval cities had old Roman sewers) Or how about some catacombs or a cathedral undercroft?
    Posted in: Screenshots
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    posted a message on Asikar's Airships
    Neat, this is very nice. I'd give more comments, but this is well out of my area of knowledge. NIce job! ^_^
    Posted in: Screenshots
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    posted a message on Temple of Kyndver, Anacostia City
    So I rarely post pictures of my work, mostly because I intend to use the world it is all in as the map for my RPG server (not rocket-propelled grenade, role-playing game :P ).

    But yes, here is the Temple of Kyndver (pronounced "Kind ver") located in Anacostia City, of the Ecclesiastic Nation of Anacostia. The temple itself sits on a hill on the eastern side of the city (much of which is only started). The basic story is that the temple has sat there for about 1200 years and has seen much, the burning of the city, a couple of major earthquakes, and a flood or two but has resisted all that would attempt to do it harm.

    I am still not done with it, but I felt proud enough to show it a little. I use a custom texture pack that we put together for the server which is a mixture of Painterly, Doku, and our hand-made textures (We have customs textures for things like black and white marbles of different variety, thatch, etc.). I know a lot about architecture, but I am certainly no master of it, I just do what swings my fancy at the moment. There isn't a roof yet, but I am still planning that out at this moment. So without further ado, here are some pictures.


    (The figure in the picture is my fiance, he seemingly loves to get in my field of view; this is a picture from the from at the base of the steps up to it.)





    (The next picture is from above, the black marble ring is for the bell tower that will sit astride the roof line.




    (From directly above, aligned South-North)




    (This is from the inside, just inside the doors.)




    (This is from atop the priest's alter/pulpit, looking towards the doors.)




    (This picture is of the altar, pulpit, choir risers, and the flag of the nation of course.)




    (This is looking at the side of the temple from the inside, both sides are symmetrical to each other.)




    (This is from across the river, outside of the city, looking at the temple from the east.)




    (This is from the north side, looking south at the temple, the entrance to the undercroft and crypts is in the lower-left corner of the picture.)




    So that is all for now everyone, please do leave comments and suggestions about it. If you like my work, complements are wonderful too. I do try my best to help others, I am just a bit shy about showing my own work. Thanks everyone!

    ~Jillian
    Posted in: Screenshots
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    posted a message on Seraphim Nisroc (Halloween Haunted Ship)
    Definitely one of those moments when the nervous shipwright looks over at the King with a pale face and goes 'oops.'
    Posted in: Screenshots
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    posted a message on house plan...needs help please
    For such a large house in terms of width and length, you really ought to do more than one floor; for it's size, I would say three to four would be most appropriate. Now, if you are wanting to use architectural techniques to make it more realistic, that might require some studying. Judging from the layout of the floorplan, it feels very Victorian because of the central atrium just inside the entrance and the inclusion of what appear to be tower bases on the east and west wings. I'm no expert, but I do know a few things about architecture, so you could ask me (and many others here) a few more specific questions. I also suggest a custom texture pack that will suit the style you choose, as well as developing a palette of block types to use (usually 5-6 block types used in specific ways gets the job done) ex- using logs as vertical support columns only, or slabs as the bases for the walls (which would also make them look trimmed with moulding). The last and most important thing you could do, is to assign all the rooms a purpose before you start building. No easy going back once you're halfway and have discovered that your kitchen doesn't have enough space to accommodate everything.

    Those are just my thoughts.
    Posted in: Screenshots
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    posted a message on The Freecraft Arena
    There are no posted pictures of screenshots, and this is more of a server advertisement, which is against the rules. ^_^
    Posted in: Screenshots
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    posted a message on HOLY SH*T ZOMBIE APOCOLYPSE
    Mmmm... Happy Halloween?
    Posted in: Screenshots
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    posted a message on The Town of Viktoria - W.I.P
    Good that you'll be changing packs, I shall be watching this thread. ^_^
    Posted in: Screenshots
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    posted a message on The 1.4.2 Snowstorm
    The amount of Bronies in here has over-saturated this thread, so I shall reduce that saturation by one, (me of course!) ^_^

    Anyways, snow is my favorite weather in Minecraft, its not noisy and obnoxious like rain. Snow is gentle, and white and grey and brings me to my happy place.
    Posted in: Screenshots
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    posted a message on The Town of Viktoria - W.I.P
    Second to last picture on the first post, that building really caught my eye. Are you using the vanilla texture pack? You should try painterly, it is a pack that basically preserves the spirit of vanilla (if you choose to) but dresses it up and makes it more visually appealing.
    Posted in: Screenshots
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