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Nov 30, 2012Miss_Jillian posted a message on What do ya'll think?Lovely, but you do seem to have a lot of castles for just one city. Great work, please keep showing us more detailed shots. Perhaps a few of each castle? Also, is there any kind of medieval sewers in the city? (many medieval cities had old Roman sewers) Or how about some catacombs or a cathedral undercroft?Posted in: Screenshots
1Miss_Jillian posted a message on Asikar's AirshipsNeat, this is very nice. I'd give more comments, but this is well out of my area of knowledge. NIce job!Posted in: Screenshots
1Miss_Jillian posted a message on Temple of Kyndver, Anacostia CitySo I rarely post pictures of my work, mostly because I intend to use the world it is all in as the map for my RPG server (not rocket-propelled grenade, role-playing game ).Posted in: Screenshots
But yes, here is the Temple of Kyndver (pronounced "Kind ver") located in Anacostia City, of the Ecclesiastic Nation of Anacostia. The temple itself sits on a hill on the eastern side of the city (much of which is only started). The basic story is that the temple has sat there for about 1200 years and has seen much, the burning of the city, a couple of major earthquakes, and a flood or two but has resisted all that would attempt to do it harm.
I am still not done with it, but I felt proud enough to show it a little. I use a custom texture pack that we put together for the server which is a mixture of Painterly, Doku, and our hand-made textures (We have customs textures for things like black and white marbles of different variety, thatch, etc.). I know a lot about architecture, but I am certainly no master of it, I just do what swings my fancy at the moment. There isn't a roof yet, but I am still planning that out at this moment. So without further ado, here are some pictures.
(The figure in the picture is my fiance, he seemingly loves to get in my field of view; this is a picture from the from at the base of the steps up to it.)
(The next picture is from above, the black marble ring is for the bell tower that will sit astride the roof line.
(From directly above, aligned South-North)
(This is from the inside, just inside the doors.)
(This is from atop the priest's alter/pulpit, looking towards the doors.)
(This picture is of the altar, pulpit, choir risers, and the flag of the nation of course.)
(This is looking at the side of the temple from the inside, both sides are symmetrical to each other.)
(This is from across the river, outside of the city, looking at the temple from the east.)
(This is from the north side, looking south at the temple, the entrance to the undercroft and crypts is in the lower-left corner of the picture.)
So that is all for now everyone, please do leave comments and suggestions about it. If you like my work, complements are wonderful too. I do try my best to help others, I am just a bit shy about showing my own work. Thanks everyone!
1Miss_Jillian posted a message on Seraphim Nisroc (Halloween Haunted Ship)Definitely one of those moments when the nervous shipwright looks over at the King with a pale face and goes 'oops.'Posted in: Screenshots
1Miss_Jillian posted a message on house plan...needs help pleaseFor such a large house in terms of width and length, you really ought to do more than one floor; for it's size, I would say three to four would be most appropriate. Now, if you are wanting to use architectural techniques to make it more realistic, that might require some studying. Judging from the layout of the floorplan, it feels very Victorian because of the central atrium just inside the entrance and the inclusion of what appear to be tower bases on the east and west wings. I'm no expert, but I do know a few things about architecture, so you could ask me (and many others here) a few more specific questions. I also suggest a custom texture pack that will suit the style you choose, as well as developing a palette of block types to use (usually 5-6 block types used in specific ways gets the job done) ex- using logs as vertical support columns only, or slabs as the bases for the walls (which would also make them look trimmed with moulding). The last and most important thing you could do, is to assign all the rooms a purpose before you start building. No easy going back once you're halfway and have discovered that your kitchen doesn't have enough space to accommodate everything.Posted in: Screenshots
Those are just my thoughts.
1Miss_Jillian posted a message on The Freecraft ArenaThere are no posted pictures of screenshots, and this is more of a server advertisement, which is against the rules.Posted in: Screenshots
1Miss_Jillian posted a message on HOLY SH*T ZOMBIE APOCOLYPSEMmmm... Happy Halloween?Posted in: Screenshots
1Miss_Jillian posted a message on The Town of Viktoria - W.I.PGood that you'll be changing packs, I shall be watching this thread.Posted in: Screenshots
2Miss_Jillian posted a message on The 1.4.2 SnowstormThe amount of Bronies in here has over-saturated this thread, so I shall reduce that saturation by one, (me of course!)Posted in: Screenshots
Anyways, snow is my favorite weather in Minecraft, its not noisy and obnoxious like rain. Snow is gentle, and white and grey and brings me to my happy place.
1Miss_Jillian posted a message on The Town of Viktoria - W.I.PSecond to last picture on the first post, that building really caught my eye. Are you using the vanilla texture pack? You should try painterly, it is a pack that basically preserves the spirit of vanilla (if you choose to) but dresses it up and makes it more visually appealing.Posted in: Screenshots
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91Noppes posted a message on More Player Models 2 (Adds a character creation screen, animations and more)Posted in: Mods Discussion
Join my discord for the latest information: https://discord.gg/9xZuaA4
More Player Models Download alternative
- Requires recommended Forge, download here
German download: here
More Player Models Bukkit Plugin Download
For unmodded bukkit servers
This is a complete rewrite for more player models v1.
This mod adds:
- A character creation screen(F12) to change your model
- The ability to change into any mob
- More animations(/sit, /dance, /wave, /sleep, /hug, /cry, /angry, /bow, /wag, /crawl)
- Chat bubbles
- The first item in your bar show on your back
- Tooltip about the item you are holding
- Server List
- Extra Options
- Frequently Asked Questions
- Installation Guide
- Character Creation
- Add more body parts
- Maybe more animations if anyone has good ideas
- Add options for items held
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- People who do youtube videos on this mod, feel free to post them here
- Mods using the Player Api or mods replacing the model might not show properly or their animations might not work.
- CameraStudios mod wont work unless you disable the POV in the f6 menu
- Morph will have heavy flickering if POV is enabled
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730"><img src='http://i.imgur.com/i3ejR.png' /></a>
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730"><img src='http://i.imgur.com/7xGeM.png' /></a>
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730"><img src='http://i.imgur.com/pnsm5.png' /></a>
18ConfuseACat posted a message on English Gothic Cathedral *Update 31/01/15 Download Added*Hey everyone. This is my first major build. A gothic cathedral built in survival. More pictures in the spoilers at the bottom of the post. Warning - there's a lot of them.Posted in: Screenshots
How was it done?
It started out in single player. As I was building it I was sharing progress pics with my gaming community, and they suggested putting it in the new map that they were setting up for our server. So, about halfway through the build it went from SSP to SMP. No real changes other than the fact that I had it protected by worldguard to stop griefers and creepers alike from putting any dents in it. Also the spot that the admin chose to put it was rather flatter than my single player map, so I was saved quite a lot of landscaping that I would have needed to do otherwise.
All of the resources were collected legit by either myself or other players on the server – the vast majority by me. I traded with other players for maybe 30 stacks of stone. It was handy since I was building with a lot of stone and they were tunnelling out an underground base. Everybody wins!
Every block was placed by hand by me. It took about three months overall. And I have to say I got immense satisfaction out of doing this on survival. On the other hand I’d probably have been able to do at least 5 builds of this size in the same amount of time if I’d been using creative.
Since finishing it off I’ve downloaded the map and used WorldEdit to drop it into a creative superflat map. Partly because on the server map it’s a bit sunken in the terrain – a leftover from when it was pasted in there in the first place - and I thought that obscured some of the lower parts for screenshot purposes. And I also plan on messing about in superflat and seeing what it looks like with some large spires, so I wanted full use of the height limit.
So, architecture. I love gothic architecture. I’ve seen a huge number of cathedrals built in minecraft, but that didn’t put me off at all since they’re stunning buildings and I really wanted to have a go at building one. My last attempted major build project in SSP was an enormous snooker table, and I got bored of that pretty quickly. It was dull and repetitive. But building a gothic cathedral is fascinating and stays interesting.
Now, most cathedral builds I’ve seen tend to fall into two categories. There are the ones which generally look like they’re meant to be cathedrals, but don’t particularly follow any real life examples. Then there are the ones that are pretty faithful recreations of real life buildings or styles – and that’s nearly always been French Gothic. It’s a popular style among Minecrafters.
But I’m English, and I’ve grown up near cathedrals in the English Gothic style.
The differences are thus-
French Gothic tends to put most of the emphasis on the vertical. The cathedrals are fairly compact, but the vaulting tends to be high – 35 to 40m above the floor. The western front nearly always has a pair of towers, a rose window and prominent position for the three portals. The transepts don’t project very far, usually only as far as the aisles. The east end is usually rounded or polygonal, with an ambulatory of chapels radiating outwards.
See: Reims, Paris, Amiens, Chatres, Metz
English Gothic puts much more emphasis on the horizontal. Because of this, the vaulting tends to be more in the 25 to 30m range, considerably lower than the French. But on the other hand, English Cathedrals tend to be much longer. They sprawl across their sites, with incredibly long naves and strongly projecting transepts. The western front usually has the pair of towers, but doesn’t have the same prominence on the portals. Any windows on the facade are lancet style rather than rose. The eastern end is often square, with a large floor to ceiling window. But probably the most noticeable difference from the French is the large tower over the central crossing. This is normally much higher than the two towers of the west front, and marks a cathedral as distinctly English.
See: Lincoln, York, Canterbury, Wells, Salisbury
So, I set out to build something in the English Gothic style. Since I’m from Lincolnshire, I’ve been fortunate to see Lincoln cathedral many times, and it is truly magnificent, so no doubt it’s been my main inspiration. I’ve also lived in Durham, and Durham Cathedral is also lovely. Even though it’s built in a Romanesque/Norman style rather than Gothic, it’s the finest examples of Romanesque I’ve ever seen, and the layout is still typically English.
My own design has worked out larger than most real life examples, partly through coincidence and partly because, well, go big or go home, right? So, it’s actually turned out that although I set out to do something purely English Gothic, some French influence has worked its way in as well. My layout and three tower design are very English, but my vaulting is more like 45m – closer to the more ambitious French designs like Beauvais and Amiens than it is to any English Cathedrals. Because of this high vaulting, I have far more extensive systems of buttresses than are usually seen in English cathedrals, and actually more than is usually seen in the French. After all, I don’t want my ambitious high vaulting to collapse on me, do I? That was the problem that they had at Beauvais.
My west front combines influences of both. The towers, I think, resemble the ones at Lincoln, but on the other hand the three portals are quite prominent and I’ve used a rose window – two distinctly French elements which give my West Front a fairly French feel overall.
One could say that I’ve combined the most ambitious measurements of both styles.
The texture pack is mainly KDS Photorealism with some textures from Faerielight and the stained glass windows are my own textures from Medieval Glass HD.
I also used Extreme render distance on Optifine.
View down the nave from the western doors
Rib vaulting in the nave
The North Transept
The South Transept
The Rood Screen and Eastern End
View along the nave from the Rood Screen
Behind the Altar
The Central Crossing
In the Towers
Northwest (Bell) Tower
In the Cloister
The Chapter House
Link to old progress pics
I didn't bother to hide my hotbar for these. You can see the change in setting - the snowy ones are in my old single player map, then on the server it was in a plains biome. It was just after it was moved to the plains that I changed my texture pack.
NEW! I’ve had a few people ask me for a download, so here it is. Download English Gothic Cathedral World Save. Extract the file to a new folder in C:\Users\Username\AppData\Roaming\.minecraft\saves.
Please feel free to use the cathedral in any way you want, as long as you credit me as the original builder. I highly recommend using a high resolution resource pack with some good stone textures, (unfortunately my favourite KDS Photoreaslism is no longer updated). I also definitely recommend using my own textures for stained glass windows, which I have released as a mini-resource pack called Medieval Glass HD.
I hope you like it.
3Soul_Blazer posted a message on [1.6.4] ≈ Caelteria Roleplay ≈ │Ars Magica 2│Thaumcraft│Noppes' NPC Mod│Mo'Creatures│DecoCraft│..Much more!│A Unique Minecraft RPosted in: PC ServersCaelteria Trailer by GhostSkater18
Caelteria, a unique Minecraft roleplay experience
Caelteria; an expansive and immersive world that spans over 15,000 blocks in diameter and is continuously growing. Packed with quests, dungeons, cities and villages, the world is an immense place to explore and live in. Two hemispheres exist; the Northern hemisphere of Alteria and the Southern hemisphere of Caelimatris.
The world is not without its dangers and fears, though. While civilization is brimming with trade, culture and entertainment, the world outside is also extremely harsh and unforgiving. By day the open world is a free for all survival grounds where banditry is a common way of life and where travelers die of starvation and thirst daily. At night, horrible dire creatures lurk the dark and attack travelers foolish enough to continue their journeys without making rest.
The common life of a person begins at their early age. They start with nothing but their name and the clothes on their back. From there they must find their place in the world and claw their way from poverty to inherit their own richness. Whether by force or by destiny, it is oneself who changes the world around them in Caelteria.
You may create your character the way you want to. A simple farmer earns their way by harvesting and selling their crops and livestock or even become a great archmage capable of employing the use of powerful magics. It is truly your choice to become who you want to be in Caelteria, all that's left is the story on how you made it there.
Caelteria is a large scale modded roleplay server with expansive world focused on detail and achieving immersion. Features include completely functional magic, quests and a player/NPC supported economy. Our server uses a custom, easy to install modpack that unlocks a great deal of content for us to work and play with that is only available to Caelteria server members! Windows and Mac mod support is included so if you have any troubles we will help you as soon as possible!
Featuring mods including Ars Magica, Thaumcraft (with the Thaumic Tinkerer addon), Noppes' Custom NPCs, Mo'Creatures, DecoCraft Mod, Bibliocraft and much more, players are free to create and play their characters how they want in a world full of opportunities.
With dozens of absolutely massive cities and villages, there is plenty to explore, trade and roleplay in. Quests are worked on daily and added weekly. There are also frequent monthly and seasonal holiday events, so there is always something new to do.
Build or buy a house to live in, make a farmstead to grow crops and livestock on, or even a mage's tower to conduct your studies of the dark arts. You are given endless opportunities to create and grow your character the way you want to.
If you are a casual player, you may enjoy features such as our ever growing quest system. Become a mercenary dungeon-crawler who aids treasure hunters for a cut of the loot. In Caelteria we try to make the world as free as possible for you to get the best roleplay experience out of.
Visit us to find out more and apply to join our community at www.caelteria.enjin.com. We have a 48 hour grace period for applications in which that time your application will be reviewed and judged. The staff and community hopes to see you in Caelteria!
If you have any questions or concerns about the server, moderators and administrators are frequently available for discussion on the site.Don't forget to vote for us every month at the Minecraft Server List website located here!
Disclaimer: Some people may experience performance issues with handling the mods on the server. It is strongly recommended that you have decent and updated hardware before playing!
Thanks, we hope to see you soon!
- The Caelteria Community
Caelteria World Map
Want more screenshots? We've got them here!
The Estate of the Anacostian Pope
A Farmhouse Outside of Crowshire City
The Home of an old Dryad
The Scenic Route
4Antiqua posted a message on Sabastiyns' ShrineThis project took about a week and a half, and the map was done in World Painter.Posted in: Screenshots
The reasoning behind this shrine is that on, February 3, it will be the one year anniversary death day of Sabastiyn Dymitri Neitz. He's my baby and my world. His death completely changed me. I decided since I don't have the money to get him a real and proper monument, I'd make one. I'm also going to get a flower wreath and set it to the reservoir, which was his favourite place to be. The teal colour was chosen because that was the colour of his very first collar, which was stolen from me.
I know this project isn't much, but it has great meaning to me. I will be doing another project entitled "Sabastiyns' Keep" so wait around for it if you like this one. :>
This is my custom texture pack that is NOT complete. It still has LB Photo Realism placeholders.
1Seavaydivenis posted a message on Seavaydivenis - Works (Graphic Intensive)I generally design in strange shapes and work in small scale with a focus on detail orientation.Posted in: Screenshots
Birch Redstone Lamp House - Guided Tour
I wanted to start this out with a shot from the front porch rather than an shot of the entire house.
Front aerial view.
Front aerial view.
Rear aerial view.
View of the entrance way.
Entrance way second view with kitchen partly pictured.
This is from the far left back corner of the entrance hall. Pictured is a common area, and slightly less visible to the right is the kitchen.
Common area view.
Back front corner of kitchen with common area in distance.
Second view of the common area.
Seating at the counter accross from the kitchen.
Open area between the kitchen, the stairway, and the living room which is the where the entrance to the left in this picture goes.
Living room television pictured
Planter in the living room behind the couch, which was directly behind me in the previous picture. Taken from the third floor.
Line of sight from the open area to the stairs, display, bar, and pool areas.
This is from behind the display area. I thought it might be fun to display a redstone repeater.
From beside the pool table, looking at the stairs to the third floor.
This view is to show how the flow of rooms follow through not only the walking paths but the open walls.
View from the landing on the third story. I like to put plants around a lot to add ambience.
Reading area at the top of the stairs.
View from behind the metal grate looking out of the bedroom towards the reading area.
Opposite from above. I added the metal grate to cut the space in half so that the areas appear to be seperate rooms.
Closer view of the bedroom including some lights and a storage area.
View from the back of the pool table showcasing the back door at right.
From the back door the platform you step onto uses a elevator plugin to bring you down to the pool area.
From the inside back corner of the pool area. I added the ladder when I realized the awning I built for the pool would double as several diving boards. Also this view shows that it is an infinity pool.
An above view of the pool to showcase the awning/diving board better.
View from where the water drops off into the river below. My personal favorite photo of this build.
This looks really nice in the dark, wish I had thought to take this picture at night.
View of the first story entrance. Is it technically the basement because it's partly underground?
I actually added this room for my friend so he had a place to stay. It's a lot like a studio apartment.
The sitting area and television area.
The sitting area in front of the tv area plus the kitchen.
View from above the table next to the kitchen. Over looks the bed area as well.
View looking towards the entrance with the gate closed.
From the bed.
This wall hides a secret which is revealed by a plugin that removes part of it when you press the right block.
Not saying which block it is.
Its not what you think it is.
Actually it is.
Thats all for this one.
I will post some older pictures of different builds later once I go through them.
1Xirian posted a message on Spaceship build - somewhat large!So last month I finally broke down and got myself Minecraft after everyone kept talking about it, and I've been having fun with it. Last week however I got bored and just started randomly building things in creative mode and ended up with a somewhat large spaceship of sorts. After that I figured, hey, that was kind of fun, let's do it again!Posted in: Screenshots
Except now bigger. And different. And doing the build different too. I know a lot of people use MCedit to build their creations, but I like to take a different approach. Each piece of my build is handcrafted in a "bits and pieces" world, where I put it together, put any redstone mechanisms in that need to be in there, and then I'll switch to MCedit and proceed with a lot of copy-save-schematic-paste-into-shipyard-world work.
Then there's the manual touchups and other bits and bobs I do in my shipyard world. And here's the screenshots! I use the default texture pack just because I'm ... well... not sure why but hey, it works for me.
The design I came up with has twin nacelles and a central hull, think old-style Battlestar Galactica, but different.
Standing on top of the bridge
The central hull isn't there yet, just the front cap, and the right nacelle will show up once the left one is finished and I can mirror it over to that side. All the little holes in the top of one nacelle are my "get in mah work area" access holes, they'll be filled in eventually.
The main construction blocks used are blocks of iron (hah), black wool, redstone lights (with power sources hopefully cleverly hidden), stone slabs, and glass. Right now only the bridge and the parts under the attaching legs are filled in, everything else is basically still a large hollow shell.
There's no regular updates to this, I just mess with it when the mood strikes, but I figure for a first build it's turning out alright!
3artison_keefe posted a message on my freetime builds(lot of pictures)I posted this already in another forum feed but i love feedback on my stuff so here it isPosted in: Screenshots
if you want me to build anything on your server just message me and ill come on over =)
3Grasshoppah1966 posted a message on Fledgling cityI've been working on this for a couple of months. Many buildings are still incomplete but will soon be finished.Posted in: Screenshots
1mmine1 posted a message on Aperture Science Portal Map!Posted in: ScreenshotsThe Aperture Science Portal Map
Yes, that is right! My latest creation is indeed a Portal Map in Minecraft! This map utilizes 2 key mods in emulating Portal. I have worked diligently for a week, with almost no World Edit. Please tell me what you think (Note: These pictures are on the bug test map)
to run the map.
- You will need:
- TheFlabs Gel Mod
- The Portal Gun Mod
- Minecraft Forge
DO NOT SPAM ME ABOUT A BUG CAUSING THE CLOCK TO STOP WORKING AND GEL TO STOP DISPENSING. I KNOW. HERE IS A VIDEO ON HOW TO FIX IT
If you spam me about it, you WILL be ignored.
Download link: http://www.mediafire...cii7f7053c3tw7v
NOTE: THESE MODS ARE NOT MINE. ALL CREDIT TO THESE MODS GOES TO THEIR OWN CREATORS.
Risugami's Modloader: http://www.minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/
Minecraft Forge: http://lexmanos.no-ip.org:8080/job/Forge/
Portal Gun Mod: http://www.minecraftforum.net/topic/199391-125-portal-gun-reconstructed-v1-thermal-discouragement-beams/
TheFlabs' Gel Mod:http://www.minecraftforum.net/topic/965320-125portal-2-gels-mod/
TooManyItems (optional): http://www.minecraftforum.net/topic/140684-12512w19a-toomanyitems-in-game-invedit-may-10/
3Tyrinari posted a message on My First House - SurvivalI actually made this a couple months ago, around when I bought Minecraft. I was too scared to post it though, and stopped playing about a week after I started. I just started back up yesterday. So, yeah. Now I'm posting this, to see what people think. Not sure I'm any good at this. It looks nice to me, but I made it... >.>Posted in: Screenshots
I'm still figuring this game out, so don't be too rough! =P
First picture is sort of my front yard. I planted every single tree in all of the pictures save for the one at the very top of the tallest mountain. None of these show my interiors... they are kinda spastic. I started off digging a small home into the hill to hide from the zombies and stuff. I just kept expanding as my resources increased, until I had this. Some parts might look weird as I didn't go back to change things already built. Stopped in the middle of a couple expansion projects actually...
My Enchanting Tree.....
I managed to get this last shot a few seconds before my video card blew up... <(^.^)>
Oh, before you say "Woah, got enough pumpkins!?" or something... For some reason, something I had done, I imagine, had my game wayyyyy dark before the update to 1.2.5... so even with all those pumpkins it was hard to see anything. Maybe I'll clear some out...
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