Bio


About Me
Working on some MobTalker2 Scripts for the Creeper, Zombie, and Skeleton!

WARNING: New update came out! Seems like it fixed all my troubles ^_^
Will be working on improving the Skeleton and Creeper scripts this week.
Please look forward to new content and longer interactions!

Creeper:

//Feel free to use and mess with my script as much as you want. I don't mind.

//Begining of every script. Loads only once.
label Load
$known = {};
$TimesMet = 0;
$Count = 0;
end

//You get directed to here every time you talk to the mob with the mobtalker.
label Start

//Load Variables.

$me = GetPlayerName();


//Jumps to Appropriate Day depending on your LoveLevel and Times met
$Love = GetLoveLevel();

if ( $TimesMet < 0 ) then
show "Creeper" "angry";
say "Creeper" "Go away!";
jump BadEnd

else if ( ( $Count == 2 ) and ( $TimesMet == 1 ) ) then
jump Day2A;

else if ( ( $Count == 3 ) and ( $TimesMet == 1 ) ) then
jump Day2B;

end

//Begining Interaction For Day 1 ==============================================================================

//Time to set some flags
$TimesMet = $TimesMet + 1;

show "Creeper" "normal";
say "Creeper" "Ohhh... Ummmmm, hello.";

say $me "Hey, hows it going?";

//Set Creeper Unhostile. Setting it at 100 so you don't accidentaly hit her and make her hostile again.
SetLoveLevel( 100 );

show "Creeper" "normal";
say "Creeper" "Good. Thanks for asking.";
say "Creeper" "Is there something you wanted from me?";

say "Ohhh crap, what am I supposed to talk about?";

//Different Interaction Scripts. Which Route will you choose?
menu

option "No, nothing."
say $me "I just wanted to say hi.";

show "Creeper" "sad";
say "Creeper" "Ohhh.";

say $me "Yeah... I better leave now, bye.";

say "Creeper" "Good bye.";
$TimesMet = $TimesMet - 1;


option "I like how green you look."
jump Introduction;


option "I need some gunpowder."

//This ones a bit different.
//If $Count is higher than 1 then extra script is triggered. Otherwise continue to gunpowder.

if ($Count == 0) then

jump Gunpowder;

else
show "Creeper" "angry";
say "Cupa" "You jerk. So you did just want my gunpowder!";

say "Whoops...";

$TimesMet = -1;
SetLoveLevel( -100 );
DamageMobTalker( 50 );
end

end

end

label BadEnd
$TimesMet = -1;
SetLoveLevel(-100);
end

//Positive Interaction Script

label Introduction

say "Nice going, baka. Best pick up line ever.";

show "Creeper" "happy";
say "Creeper" "-laughs-";
show "Creeper" "normal";
say "Creeper" "Thanks... I think.";

say $me "Yeah no problem.";
say "Maybe I should just introduce myself before I say anything dumber...";
say $me "My name is " .. $me .. ". What is yours?";
$known[$me] = true;

show "Creeper" "happy";
say "Cupa" "It's nice to meet you " .. $me .. ". I'm Cupa.";
SetEntityName("Cupa");

say $me "It's nice to meet you too Cupa.";

show "Creeper" "sad";
say "Cupa" "Ummm... this might be a wierd question, but why aren't you running away from me?";

say $me "Why would I?";

show "Creeper" "tired";
say "Creeper" "Well, I am a creeper...";
show "Creeper" "normal";

say $me "I wanted to talk to you for a bit.";
say $me "I mean. You don't act like the other creepers around here.";
say $me "You look like a nice person. And I think you are really cute.";

show "Creeper" "shy";
say "Creeper" "Ohhh...";
say "Cupa" "-blushes and looks at the ground-";
say "Cupa" "Th-thanks.";

say $me "No problem.";

show "Creeper" "normal";
say "Cupa" "I-I gotta go now. But I'll talk to you tomorrow?";

say $me "Sure I'd love to. See you tomorrow.";

say "Cupa" "Bye~";
SetLoveLevel( GetLoveLevel() + 200 );
$Count = 2;

end

//Neutral Interaction Script
label Gunpowder

say $me "Can you give me yours?";

show "Creeper" "angry";
say "Creeper" "What? No! Why would I give you my gunpowder?";


say "Ohhhh Dear Lord Notch I made her angry. Please don't let me say something more stupid.";
say $me "Ummmm. I need it to make TNT?";

say "Creeper" "Do you even know what your asking?! I can't just hand you my gunpowder!";

say "Great job me.";
say $me "I'm sorry. Please don't hurt me.";

show "Creeper" "tired";
say "Creeper" "-Sigh- I won't hurt you, but I can't give you my gunpowder either.";
say "Creeper" "And besides TNT is dangerous. I don't think you will be able to handle it properly.";

say $me "O-Ohhh sorry";

show "Creeper" "sad";
say "Creeper" "Maybe you should just ask me later.";

//Interaction Options
menu
//Negative Interaction Script
option "But I just wanted to talk to you."

show "Creeper" "tired";
say "Creeper" "What?";

say $me "I don't really need any gunpowder. I just wanted to talk to you.";

show "Creeper" "normal";
say "Creeper" "Ohhh...";

say $me "I think we got off on the wrong foot, can we start over?";

show "Creeper" "sad";
say "Creeper" "-sigh-";
show "Creeper" "normal";
say "Creeper" "Fine, but you only get one more chance.";

say $me "Thanks.";

//Returns Cupa to Normal Hostile mob
$TimesMet = $TimesMet - 1;
SetLoveLevel( GetLoveLevel() - 100);

//Adds $Count Variable to change next interaction. Adds new script option.
$Count = 1;


//Neutral-Positive Interaction Script
option "Alright, I'll ask again later."

show "Creeper" "normal";
say "Creeper" "Good.";
say "Creeper" "By the way, why did you ask me to give you gunpowder?";
say "Creeper" "There are plenty of other creepers out there.";

say $me "-looks away not wanting to meet her eyes-";
say $me "Well you looked nice and I wanted to talk to you.";

say "Creeper" "Ohhh really now? Hmmm...";
say "Creeper" "-looks me up and down with a soft smile on her lips-";
say "Creeper" "Maybe, it wouldn't hurt to talk to you later after all.";

say $me "What? So you weren't going to talk to me?";

say "Creeper" "Hehehe, well... -flashes a cocky grin-";

say $me "-gulp-";
say $me "I'll see you tomorrow then?";

show "Creeper" "happy";
say "Creeper" "-waves to me as she starts to walk away-";
say "Creeper" "Yep, It's a date!";

//Level Up! Love Level Increased!
SetLoveLevel( GetLoveLevel() + 100 );
$Count = 3;

say $me "W-What?";

show "Creeper" "normal";
say "Creeper" "-Shoots me a small glance followed by a smirk over her shoulder-";
say "Creeper" "Heh, you should see your blushing face. It's as red as redstone.";

say $me "W-Wait, whats your name?";

//Setting Cupa as Entity. Now she gets a name above her head
say "Cupa" "It's Cupa.";
SetEntityName("Cupa");

say "Cupa" "I better go now. Andre is probably looking for me.";
show "Creeper" "happy";
say "Cupa" "Bye " .. $me .. ". It was nice meeting you.";

say "I give out a small sound that faintly resembled a startled bat after she left.";
say "Wait a second what just happened? What does she mean by that? Did I just get a date... with a creeper?";
say "And why do I not mind so much? Shes a creeper for crying out loud.";
say "I mean she didn't try to blow me up... and she is pretty cute... and her legs are quite nice...";
say "Ahhh... This is all so confusing. But I need to focus! We have work to do " .. $me .. ".";
end


end

//Day 2 Interactions =====================================================================================================

//Unofficially titled Date
label Day2A

$TimesMet = $TimesMet + 1;

show "Creeper" "normal";
say "Cupa" "Hello again " .. $me .. ".";

say $me "Hello Cupa. How are you today?";

show "Creeper" "happy";
say "Cupa" "I'm good! Thanks for asking.";
show "Creeper" "normal";
say "Cupa" "How about you?";

say $me "I'm doing well too.";
say $me "Hey Cupa, can I ask you a question?";

say "Cupa" "Sure, go ahead.";

say $me "I was wondering, what do you do everyday?";

say "Cupa" "-Raises an eyebrow at me-";

say $me "I've seen you around quite a bit but I've never really thought about what you were doing.";
say $me "I mean, most creepers usually attack me on sight.";

show "Creeper" "happy";
say "Cupa" "-laugh-";
show "Creeper" "normal";
say "Cupa" "Yeah I noticed that too. I guess I should appologize for them.";
say "Cupa" "They don't really mean any harm they're just playing around.";

say "Right... Just playing...";

say "Cupa" "As for me...";
show "Creeper" "sad";
say "Cupa" "-shrug-";
show "Creeper" "normal";
say "Cupa" "I do alot of stuff. I plant flowers and trees, help grow grass, and I even feed the animals.";
show "Creeper" "Tired";
say "Cupa" "Well... Except for cats.";
show "Creeper" "angry"
;
say "Cupa" "-shivers a bit-";
say "Cupa" "I hate cats.";
show "Creeper" "normal";
say "Cupa" "Other than that though. I like to hang out with Andre when shes not busy.";
show "Creeper" "happy";
say "Cupa" "And it's fun going around scaring people.";
show "Creeper" "sad";
say "Cupa" "But they always avoid me afterwards so I don't get to talk to alot of people or make many friends.";
show "Creeper" "happy";
say "Cupa" "Which is why I'm glad I got to talk to you yesterday.";

say $me "I'm glad I talked to you too.";

end

label Day2B


$TimesMet = $TimesMet + 1;

show "Creeper" "normal";
say "Cupa" "Hello again " .. $me .. ".";

say $me "Hello Cupa. How are you today?";

show "Creeper" "happy";
say "Cupa" "I'm good! Thanks for asking.";
show "Creeper" "normal";
say "Cupa" "How about you?";

say $me "I'm doing well too.";
say $me "So about yesterday...";

show "Creeper" "sad";
say "Cupa" "Ohhh right you wanted my gunpowder right.";

say $me "Actually that was just an excuse.";

say "Cupa" "What do you mean by that?";

say $me "Really I just wanted to talk to you.";
say $me "I didn't mean to make you angry. I'm sorry.";

show "Creeper" "normal";
say "Cupa" "So... You don't want my gunpowder?";

say $me "No, not at all.";

say "Cupa" "Ohhh good. Thats a relief. I had no idea how to explain what you had to do to get it.";

say $me "What do you mean? What would I have to do?";

show "Creeper" "tired";
say "Cupa" "N-Nothing! It's nothing!";

say "Ohhh? Hmmm, seems to have stumbled on a touchy subject.";

//Still in progress
menu
option "What is it tell me."

option "You don't have to tell me."


end

end

//Day 3? Coming soon!



Skeleton:

label Load

$known = {};
$TimesMet = 0;
end

label Start

//Load Variables

$me = GetPlayerName();

//Move to Day

//Day 2

if ( GetLoveLevel() > 200 ) and ($TimesMet == 1) then
jump Day2A;
else

if ( GetLoveLevel() <= 200 ) and ($TimesMet == 1) then
jump Day2B;
end

//Begining Interaction

show "Skeleton" "angry";
say "Skeleton" "Hold still would you.";

//Options for Different Interactions

menu
option "Why are you shooting at me?"
jump Introduction;

option "Your aiming sucks!"
jump Insult;
end

end

//Positive Interaction Script

label Introduction

$TimesMet = $TimesMet + 1;

say "Skeleton" "Aren't you Herobrine?";

say $me "What? No. Do I look like him?";

show "Skeleton" "angry";
say "Skeleton" "Yes...";
show "Skeleton" "tired";
say "Skeleton" "Well kinda...";
show "Skeleton" "sad";
say "Skeleton" "Okay, not really.";

say $me "Well I'm not. I'm just a normal human being.";

say "Skeleton" "Ohhh...";

say $me "Yeah, so can you put down your bow? Please?";

say "Skeleton" "Yeah, sorry. I didn't mean to attack you.";
SetLoveLevel( 100 );


say $me "No harm done. So ummm... whats your name?";

show "Skeleton" "normal";
say "Kelly" "Kelly, my name is Kelly.";
SetEntityName("Kelly");

say $me "It's nice to meet you Kelly. I'm " .. $me .. ".";
$known[$me] = true;

say "Kelly" "It's nice to meet you too " .. $me .. ".";
say "Kelly" "Well, I'll be on my way then. Sorry about before.";

say $me "Wait...";


menu
option "What if you see me again?"

say $me "What if you mistake me for Herobrine and attack me again?";

show "Skeleton" "tired";
say "Kelly" "Do you not trust me?";

say $me "Well...";

show "Skeleton" "normal";
say "Kelly" "Well then I'll just have to be more careful next time.";
say "Kelly" "See you later " .. $me .. ".";

say $me "Ahhh.. Wa-.";

SetLoveLevel( GetLoveLevel() + 100 );


option "Will I get to see you again?"

show "Skeleton" "normal";
say "Kelly" "Well... If you can find me tomorrow I wouldn't mind chatting a bit more.";
say $me "Alright then its a date.";

show "Skeleton" "sad";
say "Kelly" "A d-d-date?";

say $me "Is there a problem?";

show "Skeleton" "shy";
say "Kelly" "N-No. It's just I've never been asked on a date before.";

SetLoveLevel( GetLoveLevel() + 200 );
end

end


//Negative Interaction Script

label Insult

say $me "You'll never hit me like that!";

SetLoveLevel( -1 );

show "Skeleton" "angry";
say "Skeleton" "Why you!";

DamageMobTalker( 1 );

end


//Day 2 Script

label Day2A

show "Skeleton" "happy";
say "Kelly" "Ohhh, why hello again.";

say $me "Hello Kelly. How are you doing?";

show "Skeleton" "normal";
say "Kelly" "I'm good thanks for asking.";
show "Skeleton" "shy";
say "Kelly" "So what are we guna do on our date?";

//I'm working on it >_<

end



label Day2B

show "Skeleton" "normal";
say "Kelly" "Hey " .. $me .. ", hows it goin?.";

say $me "I'm good. How about you?";

show "Skeleton" "happy";
say "Kelly" "I'm doing well.";

end



Zombie:

label Load
$known = {};
end

label Start
$me = GetPlayerName();

if ( $known[$me] ) then
jump KnownPlayer;
end

show "Zombie" "normal";
say "Zombie" "Rawr.";

menu
option "Ask her to stop attacking"
jump PlayerIntroduction;
option "A zombie! Kill It!";
jump Attack;
option "A zombie! Help!";
jump Escort;
end
end

label PlayerIntroduction


say $me "Hello. How are you doing?";

show "Zombie" "tired";
say "Zombie" "Aren't you scared of me?";

say $me "Not really. Why would I be?";

show "Zombie" "sad";
say "Zombie" "Aren't I creepy?";


say $me "Not at all! I think you look cute.";

show "Zombie" "shy";
SetLoveLevel( 1 );

say $me "My name is " .. $me .. ". What is yours?";
$known[$me] = true;


show "Zombie" "normal";
say "Yeaber" "It's Yeaber.";

say $me "It's nice to meet you Yeaber!";

show "Zombie" "shy";
say "Yeaber" "It's nice to meet you too " .. $me .. ".";

end

label Attack

say $me "Ahhhh Zombie! Die!";

SetLoveLevel( -1 );

show "Zombie" "angry";
say "Zombie" "Rawr! I will eat you!";

say "Crap...";

DamageMobTalker( 1 );
end

label Escort

say $me "Ahhhh Zombie! Help me!";

SetLoveLevel( 1 );

show "Zombie" "normal";
say "Zombie" "What's wrong? I'll help you.";

say $me "Ahhhhh... what?";

show "Zombie" "tired";
say "Zombie" "Didn't you call for help?";

say $me "Uhhhh...";

say "Zombie" "Well I'm here now. What do you need help with?";

say $me "Well... I wanted some protection... from the zombies around.";

show "Zombie" "normal";
say "zombie" "Makes sense, sure I'll help you.";

say $me "But aren't you a zombie too?";

say "Zombie" "Yeah, so?";

say $me "You seem... different from the other zombies.";

show "Zombie" "tired";
say "Zombie" "Yeah, most of my kind are pretty rude. Please excuse them.";
show "Zombie" "normal";
say "Zombie" "Well shall we go?";

say $me "Huuhh?";

say "Zombie" "Don't you have somewhere to go?";

say $me "Ohhh... Uhhh, right lets go.";

end

label KnownPlayer
show "Zombie" "normal";
say "Kelly" "Hello again.";
end
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